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Thread: okay, im new at this, got any pointers?

  1. #1

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    New Member $0.05$'s Avatar
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    okay, im new at this, got any pointers?

    okay, im new to the windows based programming (basic programs are fine). I wanted to get into game development, and i was wondering if any of you had any pointers to get me into it?

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    What do you what to do?
    [In time of development time stands still]

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    well, basically i want to make games, like the old final fantasy type games...

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    Good Ol' Platypus Sastraxi's Avatar
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    1st tip: Start simple. If you're new to windows programming, start small, even if you know a lot about BASIC. The jump is incredible.

    2nd tip: Use Bitblt for your first game. http://vbden.tripod.com/articles/invmask.htm

    3rd tip: If you haven't already done so, do some normal programming in VB (a database app, whatever), as it will help you get a feel for what VB's got to offer.
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

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    Frenzied Member Jotaf98's Avatar
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    There's an excellent tutorial here at VB-World (look at the links at the top of the page), it teaches you how to make a Lander game and it's what got me started
    Code:
    Temp = Me.GetIQ()
    'Error 9: Overflow
    'DON'T PANIC! :eek:

    To learn how to use realistic effects in your games like fire, rain, snow and magic effects, read my article on particles systems here.


    Jotaf's Theories!
    "Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision."

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    Yeah, you should begin with simple games, but for RPG style games, you'll need something like this:

    Code:
    do
     check for input
     drawmap
     randomize battle
    loop
    [In time of development time stands still]

  7. #7
    PowerPoster Fox's Avatar
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    I hat do loop.. use this instead:

    Code:
    While DoEvents
       SlowDownFPS
       CheckInput
       UpdateScene
       DrawScene
    Wend
    
    'Code improved by vBulletin Tool 2.0
    And a tutorial, if you need one, youll find on my website in signature below.. Main->Coding->Tutorial

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    that doesn't really matter. But you might need to include DoEvents to make the games run smoother.

    Code:
    Do
    DoEvents
    do other stuff
    Loop
    [In time of development time stands still]

  9. #9
    PowerPoster Fox's Avatar
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    that doesn't really matter. But you might need to include DoEvents to make the games run smoother.

    Yes it does, if someone sends me code i wont debug it if theres Do loops

    And DoEvents is to process windows messages, if you dont include it it'll freeze if you dont take care.. DoEvents by the way, returns the number of loaded windows of your project, so if theres no more windows it'll automatically exit. But take care: If you tun the loop from Form_Load you have to show the form first!

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