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Oct 16th, 2001, 06:03 PM
#1
Thread Starter
Frenzied Member
Phisics
anyone know where i can learn t do this...thx
(i know i spelled it wrong..sorry)
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Oct 16th, 2001, 06:31 PM
#2
Member
Physics. 
Game physics vary wildly depending on the environment (FPS, flight sim, space sim, etc.). What environment specifically?
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Oct 16th, 2001, 06:43 PM
#3
Fox webpage have something about Gravity and stuff like that but I do not remember the link
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Oct 16th, 2001, 06:44 PM
#4
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Oct 16th, 2001, 07:30 PM
#5
Thread Starter
Frenzied Member
thx DaoK
and filburt, im making a Motocross Game and i have to make the motorcycle come of the ground when it hits the jumps and go up the hills right and stuff like that
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Oct 16th, 2001, 09:20 PM
#6
Member
Have you taken Calculus yet?
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Oct 17th, 2001, 05:38 AM
#7
Yes I used some code for my game, the gravity one is nice
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Oct 17th, 2001, 08:09 PM
#8
Thread Starter
Frenzied Member
Originally posted by filburt1
Have you taken Calculus yet?
im in middle school
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Oct 20th, 2001, 06:44 PM
#9
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Oct 20th, 2001, 06:53 PM
#10
transcendental analytic
that's pseudoballistics jotaf (something you have in old super mario bros games), for real ballistics the friction is proportional to the velocity
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Oct 20th, 2001, 07:19 PM
#11
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Oct 21st, 2001, 06:31 AM
#12
transcendental analytic
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Oct 21st, 2001, 10:37 AM
#13
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Oct 21st, 2001, 01:09 PM
#14
Fanatic Member
9.8 would be for m/sec
0.1 would be 5/48m/sec
for light-years/sec, it would be one very small number.
What I am attempting to point out is that it matters what system you are using.
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Oct 22nd, 2001, 02:35 AM
#15
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Oct 22nd, 2001, 04:35 AM
#16
transcendental analytic
Yep! I have two versions of it, while the later contains an level editor I used to make levels where the motorcycle would fall and do all kinds of loops and tricks without you touching any key at all, hehe that was fun. I'll see if i can find it.
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Oct 22nd, 2001, 04:39 AM
#17
Fanatic Member
Cool, I only had about 8 levels and no editor at all.... if you find it can you send it to [email protected] ? 
....sorry for the interruption, you may now continue rambling about stuff I don't understand
Teaudirenopossum.Musasapientumfixaestinaure.
(I can't hear you. There's a banana in my ear)
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Oct 22nd, 2001, 05:31 AM
#18
transcendental analytic
I found the earlier version (1.1) with no level editor and 24 levels, I'll search for the other one if you want.
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Oct 22nd, 2001, 05:32 AM
#19
Fanatic Member
If it's not a problem for you....
Just send all you can find
Teaudirenopossum.Musasapientumfixaestinaure.
(I can't hear you. There's a banana in my ear)
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Oct 22nd, 2001, 06:30 AM
#20
transcendental analytic
It's 3.4M rared, should i send it in parts?
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Oct 22nd, 2001, 06:32 AM
#21
Fanatic Member
I've got an average of 400 kb/sec download, I don't mind the 3.4 MB
Teaudirenopossum.Musasapientumfixaestinaure.
(I can't hear you. There's a banana in my ear)
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Oct 22nd, 2001, 06:36 AM
#22
transcendental analytic
ok just asked in case you wouldn't have space in your mailbox
(sent)
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Oct 22nd, 2001, 10:19 AM
#23
Frenzied Member
DaoK: I know that, but we're talking about pixels here and not meters It will depend a lot on the speed of the game and the size of the motorcycle.
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