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Aug 31st, 2001, 10:10 AM
#1
Thread Starter
Member
Random World Generation
Hi 
Anyone here can kick/push me abit in the right direction on 'how to make a random world generator?'. I truly have no clue how to make one and searching a few forums hasn't helpt me either.
With 'world' I mean an earth like world.
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Aug 31st, 2001, 10:46 AM
#2
Retired VBF Adm1nistrator
Well I would imagine you make a sphere, and then put different colours on it, anr/or deform it a little to create valleys/mountains.
Microsoft MVP : Visual Developer - Visual Basic [2004-2005]
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Aug 31st, 2001, 11:33 AM
#3
transcendental analytic
`World generators are fun, it's one of the first things i've programmed actually, in gwbasic what kind of world are you making first of all? Spherical, cylindrical, toroid or flat? If you want water and mountains formed naturally even if you don't have depth in your world, you could let the algoritm evolve the ground by increasing land height by using continental pieces splitting and colliding with each other, vulcanos and decrease by erosion and ice ages. There are of course simpler techniques just randomly build continents by increasing height naturally around an area and then erode a bit to smoothen them
Use  
writing software in C++ is like driving rivets into steel beam with a toothpick.
writing haskell makes your life easier:
reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.
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Aug 31st, 2001, 01:48 PM
#4
PowerPoster
I remember that nice avatar! Its Usako!!!
Weeee *waves* hello! =^_^=
(sorry its kinda off-topic)
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Aug 31st, 2001, 03:10 PM
#5
Thread Starter
Member
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Aug 31st, 2001, 03:18 PM
#6
Thread Starter
Member
and I made about 100 new avatars but my stupid upload program is not really, exactly working >_<
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Sep 1st, 2001, 03:15 PM
#7
Thread Starter
Member
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