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May 21st, 2013, 01:36 PM
#3
Re: wall stop
Take a look at my A* Pathfinding in my signature. Not only will this help with wall collision, but also give you a nice chase algorithm for your ghosts. It also has not just pathfinding but pathfollowing as well.
[EDIT] Also don't use a bunch of pictureboxes to setup the worlds. Its better to actually work with graphical APIs or even DirectX.
Last edited by Jacob Roman; May 21st, 2013 at 02:04 PM.
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