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Jan 25th, 2013, 02:25 PM
#18
Thread Starter
Lively Member
Re: Save and load a class
 Originally Posted by Shaggy Hiker
I would suggest that it be one method:
Code:
Public Function GetPoint(Tile As integer) As Point 'Found in System.Drawing if this is not defined
Return New Point(Tile Mod width, Tile \ width)
End Function
thanks, amazing! I'll look what I can do with my map editor now
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