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Sep 11th, 2012, 11:48 AM
#5
Thread Starter
Lively Member
Re: DX3D8 Game Engine, 30 Years later, help
Thank you! I hope so. We'd love to place the final project as open source code here to benefit everyone. It is an engine that takes advantage of what we feel is most of the standard features DX8 has to offer, even fog. It would be nice to assemble something that would be useful to anybody who wanted to make a game or a movie of some sort. It loads .x files that have multiple objects, and even skinned meshes inside of them. The capability is there to even load .x file animations (though it doesn't do anything with it right now). An .ani file is separate and allows multiple animations to be applied to skinned meshes. We have a complete collection of hand-written macro files to export much stricter .x files from 3ds max 5. The comment fields in .x files for bounding squares (with altitude) allow for collision detection, directional sound placement, cutscene generation, music playing, variety of features. Could be tidied up a bit and have a C-based DLL-type of file to make it all work much better maybe. Collaboration would be welcome since this is for everybody. Credit given for an honest and helpful individual(s). Visual Basic 6 was the last language most like regular BASIC for those who can't handle syntax-intensive, somewhat cryptic mainstream language.
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