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Jun 27th, 2012, 06:43 AM
#1
Thread Starter
Addicted Member
Worker Threads
Consider a simple Multiplayer Online Game with a 1000 people playing at the same time and each player informing the server of their actions, say, once a second.
Using Winsock I would need 1000 worker threads all recieving and handling the data packets.
Would 1000 threads slow down the performance on a mediocre server hardware (dual-/quadcore, 4-8GB of RAM) even if the function to recieve data from a socket is blocking?
best regards
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