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Dec 12th, 2005, 06:19 AM
#81
Frenzied Member
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Dec 14th, 2005, 12:42 PM
#82
Re: Planet: Invasion
Not yet. I was mostly working on my DX tutorials, and also remaking Street Fighter 2.
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Dec 14th, 2005, 01:51 PM
#83
Frenzied Member
Re: Planet: Invasion
And trying to get banned?
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Dec 14th, 2005, 03:11 PM
#84
Thread Starter
Fanatic Member
Re: Planet: Invasion
Devion want to help with making the intro scene?
And did you get my PM about your FTP account?
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Dec 14th, 2005, 05:44 PM
#85
Re: Planet: Invasion
 Originally Posted by Devion
And trying to get banned? 
Yep, that too.
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Dec 15th, 2005, 02:09 AM
#86
Frenzied Member
Re: Planet: Invasion
 Originally Posted by k1ll3rdr4g0n
Devion want to help with making the intro scene?
And did you get my PM about your FTP account?
Yep and Yep :]
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Dec 20th, 2005, 12:09 AM
#87
New Member
Re: Planet: Invasion
Hey, i'm InTeG, the Programmer, and Graphics designer.
Not much too say... I know some VB, and i'm working on my DirectX skills to help make the game. I'm sure i'd be a good addition to the team.
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Dec 20th, 2005, 12:34 PM
#88
Re: Planet: Invasion
So what have you done recently? What do you know now so far?
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Dec 21st, 2005, 07:04 PM
#89
New Member
Re: Planet: Invasion
Hmmm recently... ive been making a custom profile script for AIM... uhhhh thats written in php.... uhhmmm ive been working for a ALMOST started company thats making a drag racing game... and im making one of my own... so far ive got the user search and the chat room done... and login and register... and thats written in flash and php.... sooo yea i havnt really worked with vb in almost 1 year til now........ and yea im started to learn how to work with directX 8 inside VB... but yeaaaaaaa.... not too fancy
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Dec 22nd, 2005, 12:33 PM
#90
Re: Planet: Invasion
Let me guess, you learned from that site DirectX4VB, right?
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Dec 22nd, 2005, 01:22 PM
#91
Frenzied Member
Re: Planet: Invasion

Awww.. maybe he got the book! who knows
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Jan 13th, 2006, 10:57 PM
#92
Thread Starter
Fanatic Member
Re: Planet: Invasion
Hmm...ok so this kind of died. Time to bing it back to life...
We need to get some things down...
1. We need to figure out how we are going to make the engine (We can expand this)
2. We have to make a layout for the HUD
3. We have to make an intro (2, 1 for when people first execute the game, 1 for when they start a new game)
4. We have to work out a menu
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Jan 14th, 2006, 06:44 AM
#93
Frenzied Member
Re: Planet: Invasion
Have we got a design plan yet?
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Jan 18th, 2006, 06:04 PM
#94
Thread Starter
Fanatic Member
Re: Planet: Invasion
I was thinking that we can recreate the intro first thing, but I can't do it alone.
I was thinking you can start it and everyone can have a little input.
@Jacob
Didn't you say you were doing something with making the engine?
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Jan 20th, 2006, 05:14 AM
#95
Re: Planet: Invasion
 Originally Posted by k1ll3rdr4g0n
I was thinking that we can recreate the intro first thing, but I can't do it alone.
I was thinking you can start it and everyone can have a little input.
@Jacob
Didn't you say you were doing something with making the engine?
Yes, but I'm also in the process of moving out of my parents house, creating a massive DX8 tutorial, creating MK vs SF, etc. Been quite busy.
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Jan 20th, 2006, 10:09 PM
#96
Thread Starter
Fanatic Member
Re: Planet: Invasion
Its cool take your time. When you move in take pics of your bachleor pad .
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Jan 31st, 2006, 05:41 AM
#97
Frenzied Member
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Feb 9th, 2006, 08:53 PM
#98
Thread Starter
Fanatic Member
Re: Planet: Invasion
-picks it up-
here you droped this...
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Feb 24th, 2006, 07:32 PM
#99
Lively Member
Re: Planet: Invasion
Yo guys, I'm back on the project. 
Okay, just been thinking about the engine, there's gonna need some thought into it and maybe an engine map. We got to think about some key elements really:
- Firstly, the physics. A game can't run without Physics.
- Secondly, loading graphics, models, music and maps.
- Thirdly, special effects. How would we accomodate pixel shading, particle systems, and all that kind of stuff to make the game realistic? Or we could go down simpler routes.
I can't remember who, but someone announced it should be in VB. Can VB really power something like this? Maybe. But C++ is so much more stable with this type of thing. Really. It's up to everyone else really.
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Feb 26th, 2006, 09:04 PM
#100
Thread Starter
Fanatic Member
Re: Planet: Invasion
Jacob suggested that we do it in VB 6.
I think we should do it with the engine that we were going to use before.
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Feb 27th, 2006, 11:17 AM
#101
Lively Member
Re: Planet: Invasion
The Irrlicht one? If so I'm a litter further with the demo engine . It's coming along nicely. Also, me and my friend are currently writing some cool plugins for the engine (including destructable scenery and bleeding on shot) so if they come out alright we could maybe use them in the game. I'm going round to his tonight to work on the flowcharts and coding scheme for the plugins, so give me a PM or an email if you want them configuring in a certain way. Imagine. Destructable scenery
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Feb 28th, 2006, 01:42 AM
#102
Frenzied Member
Re: Planet: Invasion
C# maybe as programming language? It's easy to read and Irrlicht works great with it
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Feb 28th, 2006, 07:51 PM
#103
Thread Starter
Fanatic Member
Re: Planet: Invasion
Isn't C# = .Net Framework?
.Net Framework = No no. .
Honestly, I don't want to use the .Net Framework, for the simple fact a user has to download it and its a bigger runtime than VB 6. Thats why I was intrested in using VB 6. (And the VB 6 runtime is allready on more computers than .Net Framework is).
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Mar 1st, 2006, 03:42 AM
#104
Frenzied Member
Re: Planet: Invasion
.Net framework is going to be or is mainstream already. I've had the same look towards .net about it's large size but I converted
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Mar 1st, 2006, 11:35 AM
#105
Lively Member
Re: Planet: Invasion
But doing it in C++ is less hastle than C# because of the runtime files. Plus, there's going to be no difference in features or performance between C++ or C# so sticking with ++ would be fine and the easy option.
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Mar 1st, 2006, 12:22 PM
#106
Re: Planet: Invasion
The point of using VB6 to write this engine is for ease of coding (less overhead), faster production, and to push VB6 to its limits. Yes I know C++ is faster and can do more, but it's a bit typical, and I would like to see a Quake 3 style engine written in VB6. Would be pretty cool.
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Mar 1st, 2006, 10:29 PM
#107
Thread Starter
Fanatic Member
Re: Planet: Invasion
Maybe that can be the next project?
This is the first big project I have ever done, I want to see this take off.
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Mar 2nd, 2006, 01:37 PM
#108
Frenzied Member
Re: Planet: Invasion
 Originally Posted by RadBrad
But doing it in C++ is less hastle than C# because of the runtime files. Plus, there's going to be no difference in features or performance between C++ or C# so sticking with ++ would be fine and the easy option.
That's scary since I completed MOC2142 (Programming with C#) and so far I've seen more changes from C++ to C# then VB to VB.NET :P
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Mar 6th, 2006, 10:57 AM
#109
Lively Member
Re: Planet: Invasion
lol. Fair enough, but I still like the idea of sticking with C++.
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Mar 11th, 2006, 08:43 AM
#110
Hyperactive Member
Re: Planet: Invasion
You may use my new 3D first person engine, if you decided to use VB.NET.
Some screenshots
Details from an older build
Rigid body physics, first person camera with ellipsoid sliding collision against the world, perpixel lighting with normal and parallax mapping, shadow mapping for the shadows, deferred refractions, post processing, etc etc
Maps are in my own format, but I can add a converter depending on what you want to use for mapping.
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Mar 19th, 2006, 08:02 AM
#111
Lively Member
Re: Planet: Invasion
Sorry, but me and killerdragon have already made the decision that we didn't want the .NET framework involved, it's simply too much hassle. Thanks for the offer.
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Apr 8th, 2006, 05:14 PM
#112
New Member
Re: Planet: Invasion
Ok lets me look at your project status:
STATUS: 1%
You guys planned a flight
you guys bought a ticket
you guys arrived at the airport
you guys got into the plane
BUT YOU GUYS HAVE NOT TAKEN OFF YET
whats the holdup O_O
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Apr 9th, 2006, 07:37 PM
#113
Thread Starter
Fanatic Member
Re: Planet: Invasion
For me since I'm sort of like the leader of it, I need to take a quick crash course in C++ (I was a VB6 man before). I am learning quickly on some of the more advanced stuff (the do's and don't's of C++). Irrlicht is just so much to absorb just to wake up one day and say 'I want to create a game based off another game'. I don't expect a demo to be out for at least another year if I'm lucky. The holdup is that the guy doesn't know how to fly the plane yet . Thanks for the offer though, but I think Brad will agree with me on this, that the less dependicies we use the better the final product will be (unless we make our own DLL's ect...).
Not only that (besides the fact I have my own life, and stuff to do), but I got together a bunch of people and they just disappeared. So, that sort of slowed down everything to a halt, so to speak.
But thanks for the offer Cade, and btw the screenshots arn't loading for me .
@bladers
Don't wory in due time you will be able to taste my (and other members) execlent coding skills. Were not like that one Nintendo DS emulator that was only in a beta and because someone leaked a version the author of the emulator stoped all work on it, if someone leaks a beta in my group good for them, I hope they do. Basically what I'm trying to say is that once we have a beta out, everyone will know about it. It wont be a secert .
I hope it doesn't sound offensive to anyone, I don't mean it to. But I just speak my mind .
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Apr 9th, 2006, 07:59 PM
#114
Fanatic Member
Re: Planet: Invasion
no that sounds good, take your time man, you need to understand the language very well before making a game, and espessiacly to the calaper you are going for. Took me 5 months of learning and experimenting and finding good help before my game got where it is now. I went throgh a couple team members too, had to let two of them go, now I am taking a break but my graphics guy is still working hard, he has made 3 times more navigation and graphics already than the last release last week. My site manager has slaved for hours to make it look good and get it running and make sure it stays that way, so It takes effort and reliable people for a project to be successful. Just take your time man...
-Damasterjo
Software languages known:
Qbasic - TI-Basic - Liberty Basic - Visual Basic 6
Software API's known:
Directx 7 and 8
Internet languages, in the process of learning:
HTML - JAVASCRIPT - PHP - CSS - MYSQL - AJAX
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Apr 10th, 2006, 03:18 AM
#115
Frenzied Member
Re: Planet: Invasion
Haven't disappeared.. just waiting on when this project actually starts getting to a point that it has a feasable amount of work and proper preparation.
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Mar 21st, 2008, 04:01 PM
#116
Thread Starter
Fanatic Member
Re: Planet: Invasion
This project has been shelved until Irrlib has matured enough to be used in a 3D game. Right now, I am working on 2D functions, then moving to 3D functions.
But don't worry, I never cancel a project . I will make this game someday.
Step 1. Make game engine
Step 2. ????
Step 3. Profit
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Apr 24th, 2008, 03:43 AM
#117
Addicted Member
Re: Planet: Invasion
Is this the end of the story?
Any updates about the game?
Begin with the end in mind.
My Profile
while( !( succeed = try() ) );
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Apr 24th, 2008, 07:39 PM
#118
Thread Starter
Fanatic Member
Re: Planet: Invasion
I will be working on the engine during next semester at college.
First I am going to make the 2D functionality then implement 3D functionality. And hopefully at least start making the game. Perhaps I can tie in the making of this game with the production of the engine.
It's an independent study, so, it is really up to me. If you would like to be kept informed on what progress I'm making shoot me a PM.
But right now it's stuck due to no time for myself. (Going to school full time and working part time). If you have graphics skills and would like to help, I would be ecstatic .
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May 1st, 2008, 11:09 PM
#119
Addicted Member
Re: Planet: Invasion
Sorry I dont have any graphics skill. I'm into database development.
Begin with the end in mind.
My Profile
while( !( succeed = try() ) );
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