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Jun 27th, 2005, 08:34 AM
#6
Thread Starter
Hyperactive Member
Re: Current Alpha of my project VB6 D3D
I don't have a windowed or a minimized mode coded yet. the error is a
DirectX error because it suddenly loses the surface it's trying to draw to.
NoteMe, i have a 3rd party program that can take Quake1 .Map files and
extract the points of the pollygons. i then wrote a loader for that output file,
added some texture scripting for water animation, ect...
So i build my maps with QuArK1.06 (Quake Army Knife) then manualy build the
texture scripts and cpy over the textures needed into the proper directories.
It doesn't show it, but i also have model loading and model animation working
to a decent extent.
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Missing the days of GWBasic 1.1
WaxyStudios.com
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