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Dec 6th, 2012, 02:01 PM
#1
Thread Starter
New Member
[Question] How to make a movable character in vB
Hi, I was planning on making a pokemon-esque "game" where I am able to move a retro styled character (sprite ripped from pokemon). I have about 16 or so different images that would be used for the walk cycles and such and was wondering how I would get this mapped to arrow keys so that when the buttons are pressed, the character image moves and the walk cycle commences. I would appreciate a fully mapped out code so I have something to work with. I was also curious as to how I could involve collision detection, since I want it so that when the character image bumps into a machine, a dialogue box comes up and asks if they want another form to pop up.
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