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Thread: Convert Texture Image to procedural Texture?

  1. #1

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    Convert Texture Image to procedural Texture?

    I am thinking of reducing model data by converting texture Images to procedural textures.
    Any recommendations for that? ideally there would be a Little program along with .net source of algorithms where i load an Image and it spits out some Parameters that i can feed into the algorithms to receive a kind of "comparable" result Image.

    i have tried some stuff with random Generation, a Color table and blur. this Looks good for e.g. wallpaper but that is just the very start. i know that alot more could be done.

  2. #2

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    Re: Convert Texture Image to procedural Texture?

    i had been digging deep into this during the last week and i developed an Image Synthesizer where you can drag/drop different Generators and Functions. The results are sometimes pretty amazing and mind blowing (have you ever wondered what the result is if you variate the scale of a voronoi diagram by a Sinus wave every Pixel?).
    Its not that fast in calculating the results and it is not that easy to recreate existing Images by combining mathematical functions but the Topic is really catching me at the Moment.

    It is only available in german but if some of you are interested i can still share and maybe there will be an english Version as well.
    Here are some examples (first is the sinused voronoi):
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