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Feb 11th, 2018, 03:07 PM
#1
Thread Starter
PowerPoster
DirectX 11 - without Depth can i use the Z coordenate?
i need a correction on DirectX 11: without Depth, can i use the Z coordenate?
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Feb 11th, 2018, 05:49 PM
#2
New Member
Re: DirectX 11 - without Depth can i use the Z coordenate?
I think you can use the Z coordinate as a reference for Z-order, but you are much better off using an array. I am assuming, you are referring to placing sprites on top of each other.
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Feb 12th, 2018, 09:16 AM
#3
Thread Starter
PowerPoster
Re: DirectX 11 - without Depth can i use the Z coordenate?
Originally Posted by shpshp
I think you can use the Z coordinate as a reference for Z-order, but you are much better off using an array. I am assuming, you are referring to placing sprites on top of each other.
i'm testing, but the Z is 'ignored'. but i can control the Draw order.
so i need more correction....
seems, from i'm trying learning, that the Z coordinate is Depth dependent.
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Mar 9th, 2018, 03:28 AM
#4
New Member
Re: DirectX 11 - without Depth can i use the Z coordenate?
I use an array. Recommended to u
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