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Thread: DirectX 11 - without Depth can i use the Z coordenate?

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    PowerPoster joaquim's Avatar
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    DirectX 11 - without Depth can i use the Z coordenate?

    i need a correction on DirectX 11: without Depth, can i use the Z coordenate?
    VB6 2D Sprite control

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    Re: DirectX 11 - without Depth can i use the Z coordenate?

    I think you can use the Z coordinate as a reference for Z-order, but you are much better off using an array. I am assuming, you are referring to placing sprites on top of each other.

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    PowerPoster joaquim's Avatar
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    Re: DirectX 11 - without Depth can i use the Z coordenate?

    Quote Originally Posted by shpshp View Post
    I think you can use the Z coordinate as a reference for Z-order, but you are much better off using an array. I am assuming, you are referring to placing sprites on top of each other.
    i'm testing, but the Z is 'ignored'. but i can control the Draw order.
    so i need more correction....
    seems, from i'm trying learning, that the Z coordinate is Depth dependent.
    VB6 2D Sprite control

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  4. #4
    New Member Robby777's Avatar
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    Re: DirectX 11 - without Depth can i use the Z coordenate?

    I use an array. Recommended to u

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