Check out this block of code:
Code:
private static RotateFlipType GetOrientationToFlipType(int orientationValue)
{
RotateFlipType rotateFlipType = RotateFlipType.RotateNoneFlipNone;
switch (orientationValue)
{
case 1:
rotateFlipType = RotateFlipType.RotateNoneFlipNone;
break;
case 2:
rotateFlipType = RotateFlipType.RotateNoneFlipX;
break;
case 3:
rotateFlipType = RotateFlipType.Rotate180FlipNone;
break;
case 4:
rotateFlipType = RotateFlipType.Rotate180FlipX;
break;
case 5:
rotateFlipType = RotateFlipType.Rotate90FlipX;
break;
case 6:
rotateFlipType = RotateFlipType.Rotate90FlipNone;
break;
case 7:
rotateFlipType = RotateFlipType.Rotate270FlipX;
break;
case 8:
rotateFlipType = RotateFlipType.Rotate270FlipNone;
break;
default:
rotateFlipType = RotateFlipType.RotateNoneFlipNone;
break;
}
return rotateFlipType;
}
RotateFlipType is part of System.Drawing
The code works just fine. However, the file size, upon any of the image manipulations above, aside from case 1 or default, results in file sizes quadrupling in size.
What the?
Is there a way to preserve the initial file size? The image quality is the same, the size(LxW) is the same. Only the axis and mirror are potentially changing.
MzPippz