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Thread: Program Testers

  1. #41
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    Re: Program Testers

    Quote Originally Posted by reexre View Post
    About vbWidgets:
    1) where should I put the vbWidgets.DLL ? (I put it in App.Path)
    I have AppPath\vbRC5BaseDlls containing the RichClient DLLs
    Always put it beside vbRichClient5.dll for regfree deployment, so this is correct.

    Quote Originally Posted by reexre View Post
    2) is it correct (to make it RegFree) my change on vbWidgets SubMain ?:
    No, what's already there inside Sub Main was correct - and ensures that
    the vbWidgets.dll can use *other classes from the RC5 regfree internally*.

    In your case, you want to create instances of Classes regfree, which vbWidgets.dll
    *exports* on its outside interface (all of the cwWidget-Thingys).

    And so, this case has to be handled within your App, not in vbWidgets.dll.

    I've seen, that you re-create a New_c (along with a Cairo) regfree in each and
    every Class in your StdExe-Project. That is *not* necessary.
    When New_c and Cairo are defined Public in a *.bas Module, then they are
    automatically "visible" and usable in each and every code-snippet in your
    entire Project, so they have to be created Regfree only *once* (in Sub Main()).

    Now, to create Widget-Classes regfree from within your Std-Exe-Project,
    I usually write a small function for that ....(Public, and placed in the same
    Code-Module (besides Sub Main()):

    Code:
    Public Function NewWidget(ClassName As String) As Object
      If App.Logmode Then 'we run compiled
         Set NewWidget = New_c.RegFree.GetInstanceEx(App.Path & "\vbRC5BaseDlls\vbWidgets.dll", ClassName)
      Else 'we run in the IDE, so we create the instance from the registered version
         Set NewWidget = CreateObject("vbWidgets." & ClassName)
      End If
    End FUnction
    Quote Originally Posted by reexre View Post
    3) Where can I find Other Branches of vbWidgets ?
    The one on GitHub is the one to use, if you have useful enhancements which
    you think should be placed in the Master-Branch there, post them to me,
    or make a Git-Pull-Request.

    Quote Originally Posted by reexre View Post
    4
    Not so easy, I succeded on changing a little bit the cwFileList
    so that when a Key is pressed, it set its position to the first item that start with pressedKey-character.
    (quite like VB-Control)
    That would be a change you could mail me, so that I can update the GitHub-Repo.

    Quote Originally Posted by reexre View Post
    5) How to set the Zorder of widgets ?
    ah, ok, they seem to follow the "Form.Widgets.Add(" creation order.
    At the moment I do not need to change it at Runtime.
    IIRC there should be already a "MoveToFront"-Method in cWidgetBase.

    Quote Originally Posted by reexre View Post
    6) PropertyGrid-Widget

    Seems so easy, but not to me...
    Even just only Implementing the PropertyGrid-Widget is an hard challenge for me.
    Does standard cwGrid implement "right Column shows the Value (depending on the Value-Type, switching between TextBox, Combo or CheckBox)." ??? [I need HscrollBar too]

    In the PropertyGrid-Widget should appear only the properties of Selected Node
    -When a Node is Clicked Public-PARAMS-UDT-variable values should be "transfered" to the Grid (and diplay only them)
    -When user tweaks properties on GRID they should be transfered to the Public-PARAMS....

    I'm thinking about an easyer way...
    First thing to make it easy should be, to transfer all your Imaging-Algos into a Dll-Project -
    wrapping each of the Algos in its own Class (with all its Parameters as Public Properties).

    Example for an RGB-Color-Inversion-Algo:

    Code:
    Option Explicit
    
    'the Properties are free definable, and can be enumerated completely with the RC5.cProperties-Enumerator later on
    Public OnRedChannel As Boolean 
    Public OnGreenChannel As Boolean 
    Public OnBlueChannel As Boolean 
    
    Private Sub Class_Initialize() 'set Default-Values
      OnRedChannel = True
      OnGreenChannel = True
      OnBlueChannel = True
    End Sub
    
    'Now, two generic (unchanging) Public Methods, each Class has to implement in the same signature
    
    'one for Pixels, to process in a Surface-Container
    Public Sub PerformOnSurface(Src As cCairoSurface, Dst As cCairoSurface)
       If OnRedChannel Then 'perform your Inversion Loop on the Red-Bytes of Src
    
       End If
       
       If OnGreenChannel Then ... a.s.o.
    End Sub
    
    'and one for your Double-Precision-Arrays
    Public Sub PerformOnDoubleArrays(SrcR() As Double, SrcG() As Double, SrcB() As Double)
       If OnRedChannel Then 'perform your Loop on SrcR
    
       End If
       
       If OnGreenChannel Then ... a.s.o.
    End Sub
    
    'Maybe two additional Properties should be defined in such a default-interface on each of those Classes
    Public Property Get SupportsSurfaces() As Boolean
    
    End Property
    Public Property Get SupportsDoubleArrays() As Boolean
    
    End Property
    With such a generic usable Dll-Class-definition (which later on would even allow People
    to contribute "Plugins"), you should be able to cover most of what you currently have.

    I mean, why not "doing it right from the get-go", since you're currently in a re-design-
    phase anyways...

    Remember, that you can easily load such an "Algo-Class-Definition" from your Dll
    regfree later on (quite similar to what you do with vbWidgets.dll-Classes) - and you could
    run them in the IDE (whilst developing your surrounding GUI-Project) *native-compiled*
    in full-speed (from the compiled Dll).

    I know that such "architectural-considerations" are sometimes "hurtful for the creative mind"
    (which doesn't want to get bothered with such "unimportant details") - but once you have it
    in place, you will thank yourself later on, when the project evolves.


    Olaf
    Last edited by Schmidt; Apr 21st, 2015 at 12:27 PM.

  2. #42

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    Re: Program Testers

    on VList I put an event on W_KeyUp Event
    Code:
    RaiseEvent KeyPressedMy(KeyCode)
    W.RaiseBubblingEvent Me, "KeyPressedMy", KeyCode
    [W.RaiseBubblingEvent] I don't know what is this , I just copy from other places.

    And On cwFileList
    Code:
    Private Sub VList_KeyPressedMy(wK As Integer)
    'REEXRE
    
        Dim J      As Long
    
        For J = 0 To VList.ListCount - 1
            If UCase(Left$(mDirList.FileName(J), 1)) >= Chr$(wK) Then: Exit For
        Next
    
        If J <> 0 Then
            VList.ListIndex = J
            VList.Selected(J) = True
        End If
    
        VList.Widget.Refresh
        W.Refresh
    
    End Sub



    Widget Creation:

    Code:
    Private WithEvents cmdSave As vbWidgets.cwButton
    Set cmdSave = Me.Widgets.Add(New vbWidgets.cwButton, "cmdSave", 325, 20, 65, 60)
    where ME is another (parent)widgets (or fMain.Form )
    is wrong ? (seems to work)

    fx DLL

    Not so difficult to Create a DLL with all the FXs in separate Classes.
    Not so clear point to me is creating the ProgressBar Events that each class will fires.

    MIX2 class example:
    Code:
    Option Explicit
    
    Public Event SetProgress(V As Long, Str As String)
    
    Public MixMode As Long
    Public Value100 As Double
    
    
    
    Private Sub Class_Initialize()
        Value100 = 50
        MixMode = 0
    End Sub
    
    
    Public Sub RUN(V1() As Double, V2() As Double, OUT() As Double)
        Dim X      As Long
        Dim Y      As Long
        Dim XT     As Long
        Dim YT     As Long
        Dim P      As Double
    
        XT = UBound(V1, 1)
        YT = UBound(V1, 2)
        ReDim OUT(XT, YT)
    
        MixMode = MixMode    ' MAINparams(caller).P(1)
        P = Value100 * 0.01    'MAINparams(caller).P(2) * 0.01
    
        RaiseEvent SetProgress(0, "")
    
        Select Case MixMode
        Case 0    'AVG
            For X = 0 To XT
                For Y = 0 To YT
                    OUT(X, Y) = V1(X, Y) * (1 - P) + V2(X, Y) * P
                Next
            Next
        Case 1  'MUL
            For X = 0 To XT
                For Y = 0 To YT
                    OUT(X, Y) = V1(X, Y) * V2(X, Y)
                Next
            Next
    
        Case 2  'SUM
            For X = 0 To XT
                For Y = 0 To YT
                    OUT(X, Y) = V1(X, Y) + V2(X, Y)
                    If OUT(X, Y) > 1 Then OUT(X, Y) = 1
                Next
            Next
        Case 3  'DIFF
            For X = 0 To XT
                For Y = 0 To YT
                    OUT(X, Y) = V1(X, Y) - V2(X, Y)
                Next
            Next
    
        Case 4    'GREATER
            For X = 0 To XT
                For Y = 0 To YT
                    If V1(X, Y) > V2(X, Y) Then
                        OUT(X, Y) = V1(X, Y)
                    Else
                        OUT(X, Y) = V2(X, Y)
                    End If
                Next
            Next
    
        Case 5    'SMALLER
            For X = 0 To XT
                For Y = 0 To YT
                    If V1(X, Y) < V2(X, Y) Then
                        OUT(X, Y) = V1(X, Y)
                    Else
                        OUT(X, Y) = V2(X, Y)
                    End If
                Next
            Next
    
        End Select
    
    
        RaiseEvent SetProgress(100, "")
    
    End Sub
    - In Main Project it is not possible to declare the Events of Dll-Classes in a Module
    (Private withevents MyDLL.ClassName)
    So I must declare all the Effects (whole DLL) in a New (MainProject) Class.

    And this New MainProject (all-fx in DLL) Class will have:

    Code:
    Public WithEvents FX01 As PhotoFX.SetOutput
    Public WithEvents fxMIX2 As PhotoFX.MIX2
    Private Sub Class_Initialize()
       Set FX01 = New PhotoFX.SetOutput
       Set fxMIX2 = New PhotoFX.MIX2
    End Sub
    For each effect.
    ...
    ..Anyway this works ...




    I'm going to make all the effects in a single DLL.

    - I never made a distributable (without Installer) project that contains my own DLLs
    So, Should I make it regFree ? , how to do it?

    - this way all the algorithms will be usable by anyone in another project ... (not so good)


    cwGRID

    How to do it?
    I'm sure I cant make it myself.

    -First, it must display only property of selected Node-fx.

    Left Column Property Name, Right Column the widget, that can be
    cwText
    cwButton-checkbox
    cwDropDownList
    cwHscrollBar.

    -I think the right column-widgets should have the ability to RaiseEvents too, so when user changes their values, the MAINParams(whichNode).Parameter(CurrentParameter) values are updated.
    [The Project-Flow can have the same NodeFxType many times in different Nodes]

    -How should it recognize the Type of widgets to display ? since on fx-DLLs most fx-properties are simply numerical (long)
    [For example how would it know if it is a cwText or a cwHscrollbar ? ]

    -Some of the Row of the cwGRID should be hidden depending on another Row value. [not a must]
    (for example in MIX2 , If cwDropDownlist is "AVG" a cwHScroll should be visible, but in other cases (SUM,SUB,...) the cwHScroll should be hidden (because useless)


    ...I'm feeling "complexity" is increasing too much

  3. #43
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    Re: Program Testers

    Quote Originally Posted by reexre View Post
    on VList I put an event on W_KeyUp Event
    I've implemented your suggestion in cwFileList now.

    Please wait a few days for a new release of vbWidgets
    (since I also implement a cwPropertyGrid currently, which I need for a Form-Designer anyways).

    Quote Originally Posted by reexre View Post
    [W.RaiseBubblingEvent] I don't know what is this , I just copy from other places.
    A normally raised VB-Event will only be *directly* received by the class which
    hosts that Widget (withEvents) - whilst the Bubbling-events move through
    each and every Parent (up to the hosting WidgetForm) and can be received
    there too...(which allows for a whole lot of easy to implement scenarios -
    e.g. something like "Control-Arrays" are not necessary anymore, since with
    the Bubbling-Events the Parent will receive any Event from any Child-Widget
    anyways).

    Quote Originally Posted by reexre View Post
    Widget Creation:

    Code:
    Private WithEvents cmdSave As vbWidgets.cwButton
    Set cmdSave = Me.Widgets.Add(New vbWidgets.cwButton, "cmdSave", 325, 20, 65, 60)
    where ME is another (parent)widgets (or fMain.Form )
    is wrong ? (seems to work)
    Any Object which supports a "Widgets" Property can host other ChildWidgets -
    the approach is entirely hierarchic and even the simplest little cwLabel can
    act as a Container for other Widgets.

    Quote Originally Posted by reexre View Post
    fx DLL

    Not so difficult to Create a DLL with all the FXs in separate Classes.
    Not so clear point to me is creating the ProgressBar Events that each class will fires.
    Introduce an additional Parameter (of Type IProgressEvent) - this way
    the caller of your "heavy Functions" can pass its own Object-Instance
    into the called Method (per Me) - the only necessity is, that the caller
    in question (e.g. your cfForm-Class, or a Container-WIdget), implements
    IProgressEvent (with VBs Implements-Keyword)

    IProgressEvent itself can be defined in a small (Public) VB-Class,
    which contains only the Method-Signature - as e.g.:
    Code:
    Public Sub Progress(Byval Percentage As Double, Sender As Object)
    End Sub
    This callback-scheme is quite a lot faster than normal VB-Events.


    Quote Originally Posted by reexre View Post
    I'm going to make all the effects in a single DLL.

    - I never made a distributable (without Installer) project that contains my own DLLs
    So, Should I make it regFree ? , how to do it?
    In the same way (over a small function, as seen in one of my last posts) which shows,
    how you should instantiate Classes from vbWidgets.dll (per ClassName-String-Param).

    Quote Originally Posted by reexre View Post
    - this way all the algorithms will be usable by anyone in another project ... (not so good)
    This is solvable with ease, since any Plugin-Dll (also those from other authors),
    will need (besides the Algo-Classes) a central "Main-Class" (e.g. named cMain),
    which will provide (also over a "normed Interface") methods like:

    Code:
    Public Function GetAvailableAlgorithmClassNames() As Collection
    End Function
    
    'and for those who want to make the usage dependent on a Password or Key,
    'there's the cCrypt-Class which allows e.g. for CRAM-MD5 or CRAM-SHA1 
    'challenge-response Authentication, and the result of that could be stored 
    'in a Dll-Global *.bas-Module-variable, which on Procedure-Entry of all the 
    'FX-Functions would be visible - and would allow an "early exit" (doing nothing,
    'in case there was no successful authentication)
    So that's elegantly solvable over such a cMain-Class, which you will need anyways
    (e.g. when a routine is parsing the "Plugins-Directory" for available Dlls, the
    cMain-class could be easily instantiated regfree - and calling its Method:
    GetAvailableAlgorithmClassNames would then allow you a Listing for each
    of the found Dlls (what they have to offer).

    Quote Originally Posted by reexre View Post
    cwGRID
    Don't bother - it's "in the works" already (80% already done).

    Here's a ScreenShot of what I've currently accomplished:


    Olaf
    Last edited by Schmidt; Apr 22nd, 2015 at 09:23 PM.

  4. #44

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    Arrow Re: Program Testers

    UPDATE

    I could not get out from Dlls-hell

    Tried this, but did not work
    Code:
    Public Function NewWidget(ClassName As String) As Object
      If App.Logmode Then 'we run compiled
         Set NewWidget = New_c.RegFree.GetInstanceEx(App.Path & "\vbRC5BaseDlls\vbWidgets.dll", ClassName)
      Else 'we run in the IDE, so we create the instance from the registered version
         Set NewWidget = CreateObject("vbWidgets." & ClassName)
      End If
    End FUnction
    Now it's used:
    in cFmain
    Code:
    Public PANELMain As cwPanelMain
    Private Sub Class_Initialize()
        Set Form = Cairo.WidgetForms.Create(vbSizable, "PhotoModularFX " & APP.Major & "." & APP.Minor & "." & APP.Revision, , 900, 700)
        Set PANELMain = Form.Widgets.Add(New cwPanelMain, "PanelMain", Form.ScaleWidth - 400, 0, 400, 300)
    End Sub
    in cwPanelMain:
    Code:
    Private WithEvents cFile1 As vbWidgets.cwFileList
    Private Sub Class_Initialize()
        Set W = Cairo.WidgetBase
        Set cFile1 = W.Widgets.Add(New cwFileList, "File1", 180, 20, 140, 240)
    End Sub
    So I created a little Exe to Run as Administrator for the registration of vbWidgets.dll based on this code.

    No Dll problem for vbRichClient and my own dll PhotoFX.dll
    Code:
    Public WithEvents fxMIX2 As PhotoFX.MIX2
    Private Sub Class_Initialize()
    Set fxMIX2 = GetInstanceFromBinFolder("PhotoFX", "Mix2", "BIN")

    UPDATE on 1st Post
    Update 0.2.132 (28-Apr-2015)

  5. #45
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    Re: Program Testers

    How does this example is done using cwGrid?
    Can provide the sample project file to learn?

    Name:  GRID.jpg
Views: 2093
Size:  18.9 KB

  6. #46
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    Re: Program Testers

    Quote Originally Posted by smileyoufu View Post
    How does this example is done using cwGrid?
    Can provide the sample project file to learn?

    Name:  GRID.jpg
Views: 2093
Size:  18.9 KB
    This is not done *using* the cwGrid, but instead the *approach* (how cwGrid itself was implemented)
    is used in cwPropertyGrid as well ("visually inheriting" from cwVList).

    I will post an appropriate example either end of this week - maybe mid next week, but not much later,
    in the CodeBank.

    Olaf

  7. #47

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    Arrow Re: Program Testers

    0.2.161

    Finally , after hard work here there is the Full Functional Version.

    Now it's possible to tweak parameters values (Disabled in previous vbRichClient-GUI version)

    Go to #1 post of this thread to download

  8. #48
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    Re: Program Testers

    Quote Originally Posted by reexre View Post
    0.2.149

    Finally , after hard work here there is the Full Functional Version.

    Now it's possible to tweak parameters values (Disabled in previous vbRichClient-GUI version)

    Go to #1 post of this thread to download
    Nice so far.

    Maybe a hint again for your currently needed Installer/Uninstaller (which I think is only
    used for the vbWidgets.dll).

    As already written further above - to create new Widgets you will simply have to
    Paste the following small Function into a *.bas-Module (e.g. into the same one, which contains Sub Main)

    Code:
    Public Function NewWidget(ClassName As String) As Object
      If App.Logmode Then 'we run compiled
         Set NewWidget = New_c.RegFree.GetInstanceEx(App.Path & "\vbRC5BaseDlls\vbWidgets.dll", ClassName)
      Else 'we run in the IDE, so we create the instance from the registered version
         Set NewWidget = CreateObject("vbWidgets." & ClassName)
      End If
    End Function
    Now, with that routine in place, you should do a global project-search for the string:
    'New cw' (without the apostrophes)

    This should stop on all positions, where you create any Widget-Instances...

    Now you will only have to decide, if the "marked" WidgetCreation line in your current search-
    result specifies a Widget from vbWIdgets.dll (as e.g. cwVList) - or if one of your own
    (Project-Private defined cwMyWidget-Classes) was found.

    In case of a Widget from vbWidgets.dll, you can then use:
    e.g. instead of:
    Code:
    Form.Widgets.Add New cwVList, ..., ...
    The new regfree Creation-Routine from your *.bas Module this way:
    Code:
    Form.Widgets.Add NewWidget("cwVList"), ..., ...
    This shouldn't take more than 2 Minutes or so.

    The little NewWidget-Function Auto-Detects already, whether you run your Project within the IDE -
    and in this case it uses the recently compiled (or registered) version of vbWidgets.dll -
    or in case you run compiled - it will "draw the Widget-Instance" regfree from the vbWidgets.dll
    which was placed in your \vbRC5BaseDlls\-Folder (sitting there beside vbRichClient5.dll).

    Just take care (in case you edit stuff on vbWidgets.dll and recompile yourself), that this recently
    compiled or registered version of vbWidgets.dll is placed also in the \vbRC5BaseDlls\-Folder,
    before you test it in Binary-Format, or "zip it for deployment". That latter one is a requirement,
    because the IDE will "link in the interfaces from the Widget-Classes" always from the recently
    registered (or compiled) Version of vbWidgets in your System - so when you later run your
    Executable-Binary - those "linked in interfaces" have to match with the ones it finds in the
    regfree loaded version of vbWidgets.dll, it finds in your \vbRC5BaseDlls\-Folder.

    That's because the vbWidgets.dll Project is still in development - and although many of its
    Widgets are already "interface-stable enough", there's still some Widget-Classes where some
    changes or enhancments are made - and thus this Dll-Project is (other than the vbRichClient5-Dll)
    not yet switched into "Binary-Compatibility Mode" (it still is at "Project-Compatibility"), which
    allows for easier creation of Project-Groups for Debugging.

    HTH

    Olaf

  9. #49
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    Re: Program Testers

    Thank you very much.
    Look forward to your demo release schedule

  10. #50

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    Re: Program Testers

    Thank you very much Olaf, I'll take into account your Suggestion later.

    I have a simple question:

    I populate a cwDropDownList where items are not inserted in alphabetical order.

    1)-I want that they appear in the list in alphabetical order
    2)-and I want that when an item is selected, the returned position(index) is not the Alphabetical order one,
    but the one corrisponding to Insertion order.
    (don't know if I was clear)

    EG
    Insertion
    HDR (item 0)
    DoG (item 1)
    ABS (item 2)

    Appear:
    ABS
    DoG
    HDR

    and
    when I select HDR I want to be returned 0
    when I select ABS I want to be returned 2

    To populate the cwDropDownList I do this way: (maybe there's a better way)
    Code:
        Set cmbFxSelector = W.Widgets.Add(New cwDropDownList, "cmbFxSelector", 5, 250, 90, 25)
        Set COL = New_c.Collection(False, TextCompare, True)
        For I = 0 To UBound(ActionString)
            COL.Add I, ActionString(I)  
        Next
        cmbFxSelector.SetDataSource COL, "cmbData"

  11. #51
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    Re: Program Testers

    Quote Originally Posted by reexre View Post
    I populate a cwDropDownList where items are not inserted in alphabetical order.

    1)-I want that they appear in the list in alphabetical order
    2)-and I want that when an item is selected, the returned position(index) is not the Alphabetical order one,
    but the one corrisponding to Insertion order.
    (don't know if I was clear)
    That's entirely clear (and a quite common scenario).

    The cwDropDownlist implements the Widget-DataSource-Methods
    (which work in conjunction with the cDataSource-Class-Type).

    cDataSource in turn can be "handed-over" either a cCollection or a cRecordset.

    You discovered that already on your own.

    What now remains is, that you make use of the cDataSource-Class's Sort-Property.

    Code into a *normal* VB-TestForm (but ensure Project-References to vbRichClient5 and vbWidgets):

    Code:
    Option Explicit
    
    Private WithEvents pnlTest As cWidgetForm
    Private WithEvents cmbFx As cwDropDownList
     
    Private Sub Form_Load()
      Set pnlTest = Cairo.WidgetForms.CreateChild(hWnd)
      Set cmbFx = pnlTest.Widgets.Add(New cwDropDownList, "cmbFx", 10, 10, 200, 25)
      
      Dim Col As cCollection
      Set Col = New_c.Collection(False)
          Col.Add 0, "HDR"
          Col.Add 1, "DoG"
          Col.Add 2, "ABS"
     
      cmbFx.SetDataSource Col, "cmbData"
      cmbFx.DataSource.Sort = "Key Asc" 'or "Key Desc" if you want descending Order
      cmbFx_Click
    End Sub
    
    Private Sub Form_Resize()
      ScaleMode = vbPixels
      pnlTest.Move 0, 0, ScaleWidth, ScaleHeight
    End Sub
     
    Private Sub cmbFx_Click()
      If cmbFx.ListIndex < 0 Then Exit Sub
      Caption = cmbFx.DataSource("Value") & " " & cmbFx.DataSource("Key")
      'or alternatively: Caption = cmbFx.DataSource(1) & " " & cmbFx.DataSource(0)
    End Sub
    Here is a ScreenShot:


    The Sort-behaviour can (other than with VB-Combo or ListControls)
    be switched at Runtime (either to Asc, Desc or an empty String in the Sort-Prop will ensure "no sorting" again)

    Olaf
    Last edited by Schmidt; May 3rd, 2015 at 01:13 PM.

  12. #52

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    Arrow Re: Program Testers

    New UPDATE 0.2.319

    download at 1st Post Here

    [New Node Effects:]

    * DoG (Difference of Gaussians) - Good for Countours
    * DoG: Fine Radius Tuning: Now R Value can be floating point, Not only integer. (Usefull for small radius)
    * Temperature - Simple Red&Blue-space changes
    * Dithering - Error Diffusion Dithering Floyd-Steinberg, Sierra and others
    * Distorsion - Fisheye , Pinch, Lens, WideAngle and others
    * Black Borders - Vignetting
    * SmoothStep -
    * Nature - Nature Inspred filters

    [Other:]
    * Full Portable: No Dlls registration Needed thanks Olaf!
    * Node Selector: -Sorted List, -Just click List to ADD new Node
    * Performances

    DoG:
    Name:  Copia di pmFXmetallica_JH.jpg
Views: 2045
Size:  115.2 KB
    Name:  pmFXKusturica.jpg
Views: 2048
Size:  153.8 KB

    Dithering
    Name:  Copia di pmFXAngelina-Jolie.jpg
Views: 2107
Size:  271.7 KB

    Distorsion
    Name:  Copia (7) di pmFXAngelina-Jolie.jpg
Views: 2058
Size:  74.6 KB

  13. #53

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    Arrow Re: Program Testers

    Update 0.2.399 (14-may-2015)
    [New Node Effects:]
    * FDoG (DoG along Flow)
    * PYRAMID - Pyramid Based Level-Details enhancement/reduction
    * Noise (Fractional Brownian Motion)
    [Other:]
    -Fine Blur Radius (cents)
    -Improved DoG

  14. #54

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    Arrow Re: Program Testers

    Update 0.2.471 (20-may-2015)
    [New Node Effects:]
    * Pyramid RGB (Pyramid Based Level-Details enhancement/reduction)
    * Noise Deformer (Spatial deform by Noise)
    * Kuwahara filter (Single channel)
    [Other:]
    - Click blackboard for screenshot (Saved on Screenshots Folder)
    - a little faster FakeHDR
    - Fixed a bug on "DoG Flow"
    - Changed RGB wheights of HCY-colorspace (CCIR 601)
    - Managed cairoFSO bug (Sometimes ShowOpenDialog function returns values like: "AAAA.jpg|01.jpg")

  15. #55
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    Re: Program Testers

    Quote Originally Posted by reexre View Post
    - Managed cairoFSO bug (Sometimes ShowOpenDialog function returns values like: "AAAA.jpg|01.jpg")
    Are you sure, that you didn't activate the MultiFile-Select-Flag (OFN_ALLOWMULTISELECT)?
    Because that's the return-format which gets delivered, in case you made a selection of multiple Files.

    Olaf

  16. #56

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    Re: Program Testers

    I applied no flags, so they are the default ones. And I tried to multiselect, but it is not allowed by default (seems to me)
    It happens when I load picture A and then I load picture B. If I load first picture B, no error. And it happens only with certain filesname/picture.
    The filename after separator | is not any one of current folder. it's a number name such as 01.jpg , 1.jpg
    I thought it could be due to Dropbox , I think it "appends" extra data on files.
    When copying files from "Dropbox folders" to external USB storage , a system warning tells that "some extra data" will not be copyed.
    Name:  dropboxUSB.JPG
Views: 1991
Size:  22.7 KB

    NTFS to FAT

  17. #57
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    Re: Program Testers

    Quote Originally Posted by reexre View Post
    I applied no flags, so they are the default ones. And I tried to multiselect, but it is not allowed by default (seems to me)
    The Flag which enables the selection of multiple Files is: OFN_ALLOWMULTISELECT ...

    And I tried with the new RC5-version 5.0.31 to handle the ZeroChar-Detection
    on returned results a bit differently now - maybe that makes a difference on XP
    (it didn't make any on Win7 and Win8 which I tested here).

    Would be nice if you could check this new version out on your XP-machine
    (without your applied Workarounds) - and give me a shout in case the behaviour
    is still there...

    Olaf

  18. #58
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    Re: Program Testers

    Hi reexre. Looks like you are making lots of continued improvements to the program. Nice work!

    I notice some of the effects you've added are identical to those in PhotoDemon. If you developed them independently, that's great, but if you based them off PhotoDemon code, please make sure to follow the project's BSD license (which is clearly marked at the top of all source files).

    In particular, notice of copyright and a copy of the license must be included with your project. This is especially important if you used PhotoDemon code for filters like Kuwahara, which an outside developer contributed to PD. I need to make sure the copyrights of my third-party contributors are respected.
    Check out PhotoDemon, a pro-grade photo editor written completely in VB6. (Full source available at GitHub.)

  19. #59

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    Re: Program Testers

    Tanner
    Kwuahara is done by myself.
    Code:
    Public Sub ACTION41_Kuwahara(caller As Long, v1() As Double, _
                                 oV1() As Double)
        Dim X      As Long
        Dim y      As Long
        Dim Xt     As Long
        Dim Yt     As Long
        Dim vv     As Double
    
        Dim R      As Long
        Dim pXF    As Long
        Dim pXT    As Long
        Dim pYF    As Long
        Dim pYT    As Long
        Dim pX     As Long
        Dim pY     As Long
    
        Dim i      As Long
    
        Dim MinSD  As Double
        Dim CT     As Double
        Dim J      As Long
    
    
        R = MAINparams(caller).p(1)
        If R < 1 Then R = 1
    
        Xt = UBound(v1, 1)
        Yt = UBound(v1, 2)
        ReDim oV1(Xt, Yt)
    
    
        Dim Mean(1 To 4) As Double
        Dim stdDEV(1 To 4) As Double
        Dim SUM    As Double
        Dim SUM2   As Double
    
        SETprogress 0
    
        For X = 0 To Xt
    
            For y = 0 To Yt
    
                For i = 1 To 4
    
                    If i = 1 Or i = 3 Then
                        pXF = X - R
                        If pXF < 0 Then pXF = 0
                        pXT = X
                    Else
                        pXF = X
                        pXT = X + R
                        If pXT > Xt Then pXT = Xt
                    End If
    
    
                    If i <= 2 Then
                        pYF = y - R
                        If pYF < 0 Then pYF = 0
                        pYT = y
                    Else
                        pYF = y
                        pYT = y + R
                        If pYT > Yt Then pYT = Yt
                    End If
    
                    SUM = 0
                    SUM2 = 0
                    CT = 0
                    For pX = pXF To pXT
                        For pY = pYF To pYT
                            vv = v1(pX, pY) * 50
                            SUM = SUM + vv
                            SUM2 = SUM2 + vv * vv
                            CT = CT + 1
                        Next
                    Next
    
                    stdDEV(i) = (CT * SUM2 - SUM * SUM) / CT
    
                    Mean(i) = (SUM / CT) * 0.02
                Next i
    
                MinSD = 1E+88
                For i = 1 To 4
                    If stdDEV(i) < MinSD Then MinSD = stdDEV(i): J = i
                Next
                
                oV1(X, y) = Mean(J)
    
            Next
            If X Mod 240 = 0 Then SETprogress 100 * X / Xt
        Next
    
        SETprogress 100
    
    End Sub
    I took from your code only nature filters and temperature do they nave some kind of copyright ?
    In case give me instructions I will do ASAP

  20. #60

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    Re: Program Testers

    Quote Originally Posted by Schmidt View Post
    Would be nice if you could check this new version out on your XP-machine
    (without your applied Workarounds) - and give me a shout in case the behaviour
    is still there...
    Now not on XP... I'll be on XP in fiew days . In case something will not work with New Version of vbRC I'll tell you (thanks)

  21. #61
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    Re: Program Testers

    Quote Originally Posted by reexre View Post
    Tanner
    Kwuahara is done by myself.
    Nice work! I haven't seen many Kuwahara implementations "in the wild", let alone in VB, so it is great to see other people working with it.

    I took from your code only nature filters and temperature do they nave some kind of copyright ?
    In case give me instructions I will do ASAP
    Yes, like all open-source projects, PhotoDemon's code is under copyright. Open-sourcing a program doesn't remove copyrights; it just means people are allowed to use your copyrighted work with minimal restrictions. But the work still belongs to the original creator.

    The BSD license PhotoDemon uses is probably the easiest and simplest open-source license. Somewhere in your project (About screen, README, Help PDF, whatever), you just need to make sure the user sees which parts of the program are BSD-licensed, and what the terms of the license are. So something like this is fine:

    Code:
    Temperature and Nature Filters originally from the PhotoDemon project, www.photodemon.org.  
    
    PhotoDemon is Copyright (c) 2015 by Tanner Helland and Contributors. All rights reserved.
    
    Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
    
        Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
        Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
    
    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    Since your project is closed source, the second point is what matters: "Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution."

    Open-source licenses are important for a lot of reasons. They are the only way users know to report bugs or suggestions upstream, so I can fix and improve the original code (and all the other projects who use the code can benefit).

    They are also important for letting others know that they are free to use those filters and features in their own projects.

    Anyway, keep up the good work. The new vbWidgets interface is a really nice improvement.
    Check out PhotoDemon, a pro-grade photo editor written completely in VB6. (Full source available at GitHub.)

  22. #62

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    Re: Program Testers

    I changed my mind, those "effects" have been removed from my project.

    At the moment I prefer this project to be the result of my own work.
    I prefer not to include in readme, PDF-help ecc... links/names of contributors except Olaf Schmidt or someone who will have or had an heavy impact on the quality of the project.

  23. #63

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    Arrow Re: Program Testers

    Update 0.2.555 (28-may-2015)
    [Nodes]
    * New RGBtweaker Node
    * New Standard POW Node
    * New Local HE (Histogram Equalization)
    * New Anisotropic Kwuahara (Still developing)
    * New "Pencil Drawing" (Still developing)
    [Other:]
    -Improved Kwuahara
    -Bug Fix on MUL (base 0.5)

  24. #64

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    Re: Program Testers

    Update 0.2.770 (14-jun-2015)
    [Nodes]
    * Changed Stipple
    * Little change on LCDDisplay (color)
    [Other:]
    - New check-switch parameters look
    - Added Mix2 (Blend) modes: Dissolve,Screen(Dodge),Overlay,Hard Light,Soft Light (Cairo),Color Dodge and Color Burn
    - Little bug fix on Histogram Eq. and Local HE.

    Update 0.2.669 (5-jun-2015)
    [Nodes]
    *New Median
    *New LCD-Display
    *New Glow (Still developing)
    *New Exp-Log functions
    *New STIPPLE
    [Other:]
    -Distortion: Now Rotate without Skew
    -Finished Local HE

    and a lot of
    new Flow-Projects

  25. #65

  26. #66

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    Re: Program Testers

    Update 0.2.865 (20-jul-2015)
    [Nodes]
    * NEW Input2 (Secondary Input Picture)
    * NEW Tilt-Shift - Fake Miniature
    * NEW Curve: Simple 5Points Spline Curve transformation (X at every 1/4)
    * Improved Size2X, SizeHalf (15851)
    [Other]
    - Improved Histogram Eq. and Local HE.

    Update 0.2.822 (21-jun-2015)
    [Nodes]
    * NEW Sepia (from RGB)
    * NEW Sepia (from GrayScale)
    * NEW Scratches
    * NEW 8-Colors
    [Other]
    - A lot faster "Local HE"
    - Improved Noise-node
    - Improved Histogram Eq. and Local HE.

  27. #67

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    Re: Program Testers

    @ OLAF

    hi
    please could you give me some information about the Antialiasing CairoContest options?


    CC.AntiAlias = CAIRO_ANTIALIAS_DEFAULT
    CC.AntiAlias = CAIRO_ANTIALIAS_GRAY
    CC.AntiAlias = CAIRO_ANTIALIAS_SUBPIXEL
    I need the faster except CAIRO_ANTIALIAS_NONE

    http://cairographics.org/documentati...ants-antialias

    By the way, in widgets I suppose this Setting is inheritable. Am I right ?

    To me CAIRO_ANTIALIAS_DEFAULT seems slower
    thanks

  28. #68

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    Re: Program Testers

    Update 0.2.919 (31-jul-2015)
    [Nodes]
    * NEW RGB>HSL - Colorspace conversion according to Quasimondo.com
    * NEW HSL>RGB - "
    * NEW SNN (1D) - Symmeric Nearest Neighour Smoothing filter
    * NEW SNN (RGB) - "
    * NEW FLIP - Verical Horizontal & Both Filp
    * NEW FLIP3 - 3channels Verical Horizontal & Both Filp
    * NEW RAMP - Gradient Ramp:Left-Right,Right-Left,Up-Down,Down-Up,Cone Up,Cone Down,Pyramid Up,Pyramid Down,Auger Right, Auger Left
    - Little larger Font of "Fx Selector"



    Update 0.2.890 (23-jul-2015)
    [Nodes]
    * NEW HistoMATCH - Histogram Match (Histogram Match - Change Input1 to match Input2 Histogram)
    * NEW Pixelate - Pixelate
    - FLOW: changed Sobel weights
    - Bug fixed when trying to add a new connection (MouseUp-Event)
    - Faster Interface

  29. #69

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    Re: Program Testers

    Update 0.2.998 (19-Aug-2015)
    [Nodes]
    * NEW Formula - Editable Custom Formula
    * NEW Sketch - Sketch style abstraction
    * NEW HMD - Height Map Deformer. Deform by Input Height Map
    * NEW WATERMAP - Simulation of raindrops (Experimental)
    * NEW GLASS - Glass Tiles (1 ch and 3 ch)
    * NEW QUANTIZE - Uniform, Histogram Based
    [Other]
    - New RAMP/gradient settings: Repeat, and RepeatMode
    - Invert - Added ByPass option.
    - CheckBox - Fixed bug: Sometimes (old projects) unchangeable..
    - Size2x,SizeHalf: Customizable Kernels : (15851)(0.2-5-9.6-5-0.2) (1.5-5-7-5-1.5)

  30. #70

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    Re: Program Testers

    Update 0.2.1103 (15-Sep-2015)
    [Nodes]
    - NEW BCS : Brightness Constrast Saturation (RGB)
    - NEW DCT BP: Discrete Cosine Transform Band Pass (experimental)
    - NEW DCT fx: Discrete Cosine Transform FX (experimental)
    - NEW Formula2 : 2 Variables custom Formula
    - NEW Formula3 : 3 Variables custom Formula
    - NEW Offset : Horizontal-Verical Offset
    - NEW ADD : New node Add, so no need to use [Value]&[Mix2]
    [Other]
    - Cntrl-C, Cntrl-V to copy and paste Parameters value from one node to another (of the same type)
    - PAINT: Added Smoothed parameter
    - RAMP: Added shape option
    - FLOW: New Smooth algorithm
    - GUI: Little Smaller Nodes
    - Bug Fix FLIP3 : Both
    - Bug Fix RAMP

  31. #71

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    Re: Program Testers

    @OLAF and who may help

    I'm trying to implement an "Halftone" FX.

    To refresh , each Fx Sub is called this way:

    Code:
    Public Sub ACTION86_HALFtone(caller As Long, Input() As Double, _
                                 Output() As Double)
    where input and output are 2D array of doubles whom ranges from 0-1.
    and, in this case, there's 1 input and 1 output.

    I need to paint/draw on a Surface so:

    Code:
        Dim Srf As cCairoSurface
        Dim CC As cCairoContext
    
        xT = UBound(Input, 1)
        yT = UBound(Input, 2)
    
        Set Srf = New_c.Cairo.CreateSurface(xT + 1, yT + 1, ImageSurface)
        Set CC = Srf.CreateContext
    At this point I need to Draw on the CC surface and get the Bytes ( to put them on "Output" ), so:

    Code:
        Dim Bytes() As Byte
    
        CC.Paint vbBlack
        CC.SetLineWidth 0.1, False
        CC.SetSourceColor vbWhite, 1
    Inside some cycles the CC.surface is drawn, for example this way:

    Code:
    For X ...
    For Y ...
                CC.Ellipse X, Y, v, v
                CC.Fill
    Next
    Next
    Now, to put the result to the "Output" I do it this way:


    Code:
        CC.Surface.BindToArray Bytes
    
        For X = 0 To xT
    
            For Y = 0 To yT
                Output(X, Y) = 1 - CDbl(Bytes(X * 4+1 , Y))/255
            Next
        Next
        CC.Surface.ReleaseArray Bytes
    
        Set CC = Nothing
        Set Srf = Nothing
    If I remember the Bytes should be of ABGR that's way X is * 4
    The Problem is that some times it works, but sometimes only some left Part of the surface is returned. (contained in Bytes)
    these ways:
    Right:
    Name:  pmFXJames_Hetfield_2_by_my_friend_of_misery - Copia (2).jpg
Views: 1176
Size:  243.8 KB
    Wrong:
    Name:  pmFXJames_Hetfield_2_by_my_friend_of_misery - Copia.jpg
Views: 1181
Size:  136.0 KB


    I really can't figure out what's wrong! :-/
    Hope for your help!

  32. #72

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    Re: Program Testers

    Hi
    Just resolved !!!
    It was caused by CC.Ellipse X, Y, v, v
    when V=0.
    To Resolve just a V >=0 is needed. (even 0.001)

  33. #73

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    Re: Program Testers

    Update 0.2.1162 (10-Oct-2015)
    [Nodes]
    - NEW Gamma , Gamma3 : Forward Inverse Gamma Correction
    - NEW Halftone : Oriented Round/Squared dots Half toning
    - NEW Rgb>XYZ Colorspace conversion
    - NEW XYZ>RGB Colorspace conversion
    - HSL : New Standard RGB<->HSL colorspace conversion
    [Other]
    - Smaller Watermark font-text
    - Icons on Fx-Selector / Constructor

  34. #74

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    Re: Program Testers

    Update 0.2.1222 (27-Oct-2015)
    [Nodes]
    - NEW VRLCN: Variable Radius Local Contrast Normalization (WIP)
    - NEW RGB>YUV , RGB>YCbCr Colorspace conversion
    - NEW YUV>RGB , YCbCr>RGB "
    - GLOW: Improved (test it with Glow.txt Projects)
    - FLOW: Step back to previous Smooth-algorithm [Before 0.2.1103 15-Sep-2015]
    [Other]
    - CheckBox, ComboList: Apparence
    - Main BackGround: Dark Colored
    - About 300Kbytes lighter EXE

  35. #75

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    Re: Program Testers

    Update 0.2.1265 (09-NOV-2015)
    [Nodes]
    - NEW Diffusion: Iso/Anisotropic Diffusion.
    [Other]
    - Bilateral: Removed "orientation based"
    - Improved Internal Memory Management

    until update of Softpedia use Direct link

  36. #76

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    Re: Program Testers

    Update 0.2.1354 (08-Dec-2015)
    [Nodes]
    - NEW Mesh: Straight line draw by salient points.
    - NEW STROKES: Art-Draw Strokes
    - NEW POIS: Art-Draw Pois
    - NEW STDDev: Standard Deviation
    - NEW STDDev3: Standard Deviation (3 Channels)
    - NEW LCN: Local contrast normalization (WIP)
    - VRLCN: Little improvements
    [Other]
    - *** Bilateral: Bug fix on "fast-mode on" *** (Was Causin Crash!)
    - Added "Activation-Key-Request Form".
    - Added Projects-Filter by Constructor Selection.
    - Overall speed improvement.

    until update of Softpedia use Direct link

    Name:  pmFX52c6e073-0527-447a-9c2e-fe3d7da4d639 - Copia.jpg
Views: 890
Size:  57.7 KBName:  pmFX8e13cc2b-2b81-4ac0-982f-9c6940053f96.jpg
Views: 866
Size:  67.3 KBName:  pmFX52c6e073-0527-447a-9c2e-fe3d7da4d639 - Copia (5).jpg
Views: 861
Size:  59.2 KBName:  pmFX52c6e073-0527-447a-9c2e-fe3d7da4d639 - Copia (5).jpg
Views: 861
Size:  59.2 KBName:  pmFX52c6e073-0527-447a-9c2e-fe3d7da4d639 - Copia (4).jpg
Views: 858
Size:  68.0 KB

  37. #77

  38. #78

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    Re: Program Testers

    Download here

    until Softpedia.com update


    Update 0.2.1467 (07-Jan-2016)

    [Nodes]
    - NEW BilaOA: Oriented-Aligned Bilateral Filter
    - NEW ZMBLUR: Zoom Blur 1 channel
    - NEW ZMBLUR3: Zoom Blur 3 channels
    - NEW MTBLUR: Motion Blur 1 channel
    - NEW MTBLUR3: Motion Blur 3 channels

    - MIX2 (Blend): 6 New mix modes:
    Linear Dodge
    Linear Burn
    Linear Light
    Pin Light
    Abs Diff.
    Exclusion
    + Swap Inputs option

    - VRLCN: Improvements and more parameters

    - FLOW: New 5x5 Dx,Dy Kernels

    [Other]
    - Bugs fix: StdDEV,StdDEV3



    Update 0.2.1400
    (21-Dec-2015)
    [Nodes]
    - NEW ThrBLUR: - Threshold BLUR
    - NEW ThrBLUR3: - Threshold BLUR 3 channels
    - GLOW: New Algorithm
    [Other]
    - BugFix: RGB>HSL Bug fix (Quasimondo)
    - BugFix: AutoArrange
    - Basic Error-Handler implementation

  39. #79

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    Re: Program Testers

    List of Node-Fx available:

    LIST of NODE/FXs - V 0.2.1469

    Code:
    001 (059) - 8COLORS	 3 3  params:2
    		Retro 8Colors style
    			Parameters : 
    				Dot Size -	From 1 to 32
    				Gap Size -	From 0 to 16
    
    
    002 (085) - ADD	 1 1  params:1
    		Add a constant Value to Input  
    			Parameters : 
    				value -	From -100 to 100
    
    
    003 (021) - ADV. LC	 1 1  params:3
    		Advanced Local Contrast (Still developing.. ) 
    			Parameters : 
    				Radius -	Integer
    				Amount -	From 1 to 800
    				Limit -	From 10 to 50
    
    
    004 (081) - BCS	 3 3  params:3
    		Brightness Contrast Saturation  (RGB)      
    			Parameters : 
    				Brightness -	From -100 to 100
    				Contrast -	From -100 to 100
    				Saturation -	From -100 to 200
    
    
    005 (096) - BILAOA	 1 1  params:6
    		Orientation-Aligned Bilateral Filter  (WIP)      
    			Parameters : 
    				Radius -	Integer
    				Resistence -	From 1 to 250
    				Extra Iterations       -	Integer
    				Tang Radius % -	From 0 to 100
    				Recompute Flow -	ON/OFF
    				Interpolate -	ON/OFF
    
    
    006 (013) - BILATERAL	 1 1  params:4
    		Edge preserving smoothing filter. (In this software it take into account Gradient Angle too.)
    			Parameters : 
    				Radius -	Integer
    				Range -	From 0 to 200
    				Extra Iterations       -	Integer
    				Fast Mode -	ON/OFF
    
    
    007 (020) - BLUR	 1 1  params:2
    		Gaussian Blur
    			Parameters : 
    				Radius -	Integer
    				R Cents -	From 0 to 99
    
    
    008 (034) - BORDERS	 1 1  params:3
    		Darker Borders /  Vignetting     
    			Parameters : 
    				Inner -	From 1 to 100
    				Outer -	From 1 to 100
    				Choose type  :
    					Black
    					White
    
    
    009 (022) - CARTMEV2	 1 1  params:3
    		perform an Effect similar to LC (but separable) taken from an old program 
    			Parameters : 
    				Amount -	From 0 to 500
    				Extra Iterations       -	Integer
    				+ Bilateral  -	ON/OFF
    
    
    010 (052) - CLAMP01	 1 1  params:0
    		Clamp channel values between 0 and 1 - The Outputs of some modules can be outside of 0-1 range     
    
    
    011 (062) - CURVE	 1 1  params:5
    		Simple 5Points Spline Curve transformation (X at every 1/4)        
    			Parameters : 
    				000 -	From 0 to 100
    				025 -	From 0 to 100
    				050 -	From 0 to 100
    				075 -	From 0 to 100
    				100 -	From 0 to 100
    
    
    012 (024) - DCT BP	 1 1  params:6
    		EXPERIMENTAL Discrete Cosine Transform Band Pass    
    			Parameters : 
    				Pass Bad or Cut Band:
    					Pass
    					Cut
    				Peak -	From 0 to 1000
    				Low -	From -1 to 1000
    				High -	From 0 to 1001
    				Base Mode 
    
    KEEP BASE = No overall luminance change 
    NO BASE = Positve and negative output values 
    HALF = Halftone Overall luminance value 
    :
    					Keep Base
    					No Base
    					0.5 (Half)
    				Amplify -	From 100 to 400
    
    
    013 (082) - DCT FX	 1 1  params:1
    		EXPERIMENTAL Discrete Cosine Transform FX    
    			Parameters : 
    				Angle -	From -25 to 25
    
    
    014 (109) - DEVELOP	 1 1  params:0
    		Developing new Node Work In Progress! do not use!
    
    
    015 (097) - DIFFUSION	 1 1  params:4
    		Iso/Anisotropic Diffusion       
    			Parameters : 
    				Radius     -	Integer
    				Resistence -	From 1 to 500
    				Extra Iterations       -	Integer
    				Anisotropy Mode     :
    					None
    					Simplified
    					Advanced(E)
    					Advanced(B)
    
    
    016 (035) - DISTORTION	 1 1  params:5
    		DISTORT, a set of spatial Deform algorithm (Rotate Too)   
    			Parameters : 
    				Deform Mode  (# = N of Parameters used)   :
    					Pinch
    					FishEye
    					Sin Radial
    					Radius to Power #
    					Sin Cartesian
    					Sqr Cartesian
    					ArcSin Cartesian
    					(1-ar^2) Cart.#
    					LENS #
    					Log # #
    					3rd Ord.Poly.###
    					WideAngle #
    					Rotate #
    					Swirl1 #
    					Swirl2 #
    				Param1 -	From 1 to 200
    				Param2 -	From 1 to 100
    				Param3 -	From 1 to 100
    				Antialiased -	ON/OFF
    
    
    017 (030) - DITHERING	 1 1  params:1
    		Error Diffusion Dithering
    			Parameters : 
    				Dither Algorithm:
    					floyd-steinberg
    					jarvis
    					stucki
    					atkinson
    					sierra
    					RobertoMior
    
    
    018 (028) - DOG	 1 1  params:5
    		Difference of Gaussians  (R2=R*2) 
    			Parameters : 
    				Radius -	Integer
    				Out Multiply -	From 100 to 5000
    				Output Part:
    					Both (+0.5)
    					Positive
    					Negative
    					ABS
    				R Cents -	From 0 to 99
    				Invert output -	ON/OFF
    
    
    019 (036) - DOGBYF	 1 1  params:6
    		Flow based DoG (Difference of Gaussians)
    			Parameters : 
    				Radius -	Integer
    				R Cents -	From 0 to 99
    				Length Mul -	From 100 to 999
    				Out Multiply -	From 100 to 5000
    				Output Part:
    					Both (+0.5)
    					Positive
    					Negative
    					ABS
    				Invert output -	ON/OFF
    
    
    020 (046) - EXP-LOG	 1 1  params:1
    		Perform Exp() or Log() function. More precisely: EXP=(Exp(x)-1)/(Exp(1)-1), LOG=Log(x*(Exp(1)-1)+1) 
    			Parameters : 
    				Exp or Log   :
    					Exp
    					Log
    
    
    021 (092) - EXPER1	 1 3  params:0
    		Just a Experimental function      
    
    
    022 (027) - EXPERIMENT	 1 1  params:0
    		NOT ready!
    
    
    023 (023) - FAKEHDR	 1 1  params:6
    		HDR tone Mapping
    			Parameters : 
    				Radius -	Integer
    				Range -	From 0 to 200
    				Extra Iterations       -	Integer
    				Amount -	From 0 to 800
    				Flatness -	From 0 to 800
    				Radius Mode
    -Fixed: All params are used
    -Incremental: Radius and Iterations are Unused  :
    					Fixed Radius
    					Incremental Radius
    
    
    024 (098) - FAKEHDR2	 1 1  params:3
    		Fake HDR2 Experimental       
    			Parameters : 
    				Max Radius -	From 1 to 100
    				Strength -	From 1 to 100
    				BASE -	From 1 to 100
    
    
    025 (106) - FFTTEST	 1 1  params:1
    		EXPERIMENTAL fft Not Ready!  
    			Parameters : 
    				Rad 2^...    -	From 1 to 8
    
    
    026 (069) - FLIP	 1 1  params:1
    		Horizontal Vertical & Both Flip/Mirror     
    			Parameters : 
    				Flip Mode    :
    					Horizontal
    					Vertical
    					Both
    
    
    027 (070) - FLIP3	 3 3  params:1
    		Horizontal Vertical & Both Flip/Mirror     
    			Parameters : 
    				Flip Mode    :
    					Horizontal
    					Vertical
    					Both
    
    
    028 (009) - FLOW	 1 2  params:2
    		Calc Gradient Flow - Outputs 1-Magnitude, 2-Angle (Range 0-1)
    			Parameters : 
    				Smooth -	Integer
    				Smooth Mode    :
    					Standard
    					Advanced
    
    
    029 (076) - FORMULA	 1 1  params:1
    		Formula - Custom Formula ... Powerfull but slow      
    			Parameters : 
    				Formula
    
    
    030 (079) - FORMULA2	 2 1  params:1
    		Formula2 - 2 inputs Custom Formula ... Powerfull but slow      
    			Parameters : 
    				Formula
    
    
    031 (080) - FORMULA3	 3 1  params:1
    		Formula3 - 3 inputs Custom Formula ... Powerfull but slow      
    			Parameters : 
    				Formula
    
    
    032 (088) - GAMMA	 1 1  params:1
    		Forward / Inverse Gamma Correction     
    			Parameters : 
    				Correction     :
    					Forward
    					Inverse
    
    
    033 (089) - GAMMA3	 3 3  params:1
    		RGB Forward / Inverse Gamma Correction     
    			Parameters : 
    				Correction     :
    					Forward
    					Inverse
    
    
    034 (072) - GLASS	 1 1  params:3
    		Glass effect (1 Channel)       
    			Parameters : 
    				Size   -	Integer
    				Style     :
    					Square
    					Diamond
    					Diamond2
    					Diamond3
    				Antialiased  -	ON/OFF
    
    
    035 (073) - GLASS3	 3 3  params:3
    		Glass effect (3 Channels)       
    			Parameters : 
    				Size   -	Integer
    				Style     :
    					Square
    					Diamond
    					Diamond2
    					Diamond3
    				Antialiased  -	ON/OFF
    
    
    036 (048) - GLOW	 1 1  params:3
    		Glow Effect     
    			Parameters : 
    				Radius   -	Integer
    				Amount -	From 25 to 200
    				Threshold -	From 50 to 100
    
    
    037 (086) - HALFTONE	 1 1  params:3
    		Halftone     
    			Parameters : 
    				Size -	From 30 to 150
    				Dot Mode     :
    					Black Rounded
    					White Rounded
    					Black Box
    					Box 2
    					Leaf
    				Angle -	From 0 to 180
    
    
    038 (053) - HATCHING	 1 1  params:3
    		Hatching-Stipple  - Still developing     
    			Parameters : 
    				Size  -	From 40 to 100
    				Iterations  -	From 1 to 200
    				Previous State -	ON/OFF
    
    
    039 (026) - HCY>RGB	 3 3  params:0
    		Convert HCY (hue-saturation-Luma) colorspace to RGB Color space
    
    
    040 (015) - HISTO EQU.	 1 1  params:2
    		HISTOGRAM Equalization. (CLHE - Contrast Limited Histogram Equalization)
    			Parameters : 
    				Max Slope -	From 0 to 100
    				Extremes Cut -	From 0 to 200
    
    
    041 (064) - HISTOMATCH	 2 1  params:0
    		Histogram Matching - Change Input1 to match Input2 Histogram
    
    
    042 (074) - HMAPD	 4 3  params:2
    		Height Map Deform. Deform by Heightmap (4th input as heightmap)       
    			Parameters : 
    				Amount   -	Integer
    				Antialiased  -	ON/OFF
    
    
    043 (066) - HSL>RGB	 3 3  params:1
    		Convert HSL (Hue, Saturation, Luminance) to RGB colorspace with quasimondo.com or Standard Algorithm      
    			Parameters : 
    				Algorithm    :
    					Quasimondo
    					Standard
    
    
    044 (000) - INPUT	 0 3  params:0
    		The Loaded Picture
    
    
    045 (060) - INPUT 2	 0 3  params:1
    		Secondary support Input picture      
    			Parameters : 
    				File Path
    
    
    046 (008) - INVERT	 1 1  params:1
    		Invert a channel: Output = 1 - Input
    			Parameters : 
    				ByPass -	ON/OFF
    
    
    047 (016) - K-MEAN 1D	 1 1  params:1
    		Set N of Clusters
    			Parameters : 
    				Clusters -	Integer
    
    
    048 (017) - K-MEAN 2D	 2 2  params:1
    		Set N of Clusters
    			Parameters : 
    				Clusters -	Integer
    
    
    049 (018) - K-MEAN 3D	 3 3  params:1
    		Set N of Clusters
    			Parameters : 
    				Clusters -	Integer
    
    
    050 (041) - KUWAHARA	 1 1  params:2
    		Non-linear smoothing filter that preserves edges  
    			Parameters : 
    				Radius -	Integer
    				Radius2 (Must be smaller than R1)     -	Integer
    
    
    051 (043) - KUWANISO	 1 1  params:2
    		Anisotropic Kuwahara  (Still Developing)  
    			Parameters : 
    				Radius -	Integer
    				Extra Iterations       -	Integer
    
    
    052 (012) - L CONTRAST	 1 1  params:1
    		Set Radius 
    			Parameters : 
    				Radius -	Integer
    
    
    053 (003) - LAB>RGB	 3 3  params:0
    		Convert Lab colorspace to RGB Color space
    
    
    054 (049) - LCD DISP.	 3 3  params:2
    		LCD Display Effect    
    			Parameters : 
    				'Dot' Size  (Default=8)    -	Integer
    				Threshold -	From 0 to 100
    
    
    055 (099) - LCN	 1 1  params:2
    		Local Contrast Normalization       
    			Parameters : 
    				Radius -	From 1 to 100
    				'Source' vs Half -	From 0 to 100
    
    
    056 (045) - LOCAL HE	 1 1  params:6
    		Local Histogram Equalization   (CLAHE - Contrast Limited Adaptive Histogram Equalization) 
    			Parameters : 
    				Radius   -	Integer
    				Step   (Must be <= Radius)     -	Integer
    				Max Slope -	From 0 to 100
    				Blend % -	From 0 to 100
    				Circle Shaped -	ON/OFF
    				Extremes Cut -	From 0 to 200
    
    
    057 (047) - MEDIAN	 1 1  params:4
    		Median Filter     
    			Parameters : 
    				Radius   -	Integer
    				Step   (Must be <= Radius)     -	Integer
    				Circle Shaped -	ON/OFF
    				Extra Iterations       -	Integer

  40. #80

    Thread Starter
    Hyperactive Member
    Join Date
    Sep 2010
    Location
    Italy
    Posts
    434

    Re: Program Testers

    part 2:
    Code:
    058 (006) - MIX 2	 2 1  params:3
    		Mix 2 channels
    			Parameters : 
    				Mix Mode:
    					wheighted SUM
    					MUL
    					ADD
    					SUB
    					Lighten
    					Darken
    					Dissolve
    					Screen(Dodge)
    					Overlay
    					Hard Light
    					Soft Light (Cairo)
    					Color Dodge
    					Color Burn
    					Linear Dodge
    					Linear Burn
    					Linear Light
    					Pin Light
    					Abs Diff.
    					Exclusion
    				<<A    -    B>> -	From 0 to 100
    				Swap Inputs -	ON/OFF
    
    
    059 (007) - MIX 3	 3 1  params:4
    		Mix 3 channels
    			Parameters : 
    				Mix Mode:
    					wheighted SUM
    					SUM
    				A -	From 1 to 100
    				B -	From 1 to 100
    				C -	From 1 to 100
    
    
    060 (112) - MTBLUR	 1 1  params:2
    		Motion BLUR (1 channel)
    			Parameters : 
    				Angle -	From -90 to 90
    				Blur Amout -	From 5 to 100
    
    
    061 (113) - MTBLUR3	 3 3  params:2
    		Motion BLUR 3 channels
    			Parameters : 
    				Angle -	From -90 to 90
    				Blur Amout -	From 5 to 100
    
    
    062 (005) - MUL	 1 1  params:2
    		Multiply by a Value (base 0.5 means an X shift by -0.5)
    			Parameters : 
    				(1) 50 = 0.5   (2) 100 = 1   (3) 200 = 2  -	Integer
    				Based 0.5 -	ON/OFF
    
    
    063 (038) - NOISE	 0 1  params:1
    		NOISE - Fractional Brownian Motion 
    			Parameters : 
    				Frequency -	From 5 to 3000
    
    
    064 (039) - NOISER	 1 1  params:4
    		Spatial Deform by Noise (Fractional Brownian Motion)   
    			Parameters : 
    				X Frequency -	From 5 to 100
    				Y Frequency -	From 5 to 100
    				X Amount -	From 0 to 100
    				Y Amount -	From 0 to 100
    
    
    065 (083) - OFFSET	 1 1  params:3
    		Horizontal veritcal Offset    
    			Parameters : 
    				Offset Mode     :
    					Percentage
    					Pixels
    				Horizontal -	From -50 to 50
    				Vertical -	From -50 to 50
    
    
    066 (084) - OFFSET3	 3 3  params:3
    		Horizontal vertical Offset    
    			Parameters : 
    				Offset Mode     :
    					Percentage
    					Pixels
    				Horizontal -	From -50 to 50
    				Vertical -	From -50 to 50
    
    
    067 (001) - OUTPUT	 3 0  params:0
    		The Output (saved Picture)
    
    
    068 (011) - PAINT	 3 1  params:3
    		Set first 2  Input as Outputs of FLOW, and 3th as Source to 'paint' to
    			Parameters : 
    				Brush Size -	Integer
    				Extra Iterations       -	Integer
    				Smoothed -	From 0 to 100
    
    
    069 (044) - PENCIL	 1 1  params:0
    		Pencil Drawing    (Still Developing) 
    
    
    070 (063) - PIXELATE	 3 3  params:2
    		Pixelate
    			Parameters : 
    				Dot Size -	From 1 to 32
    				Gap Size -	From 0 to 16
    
    
    071 (031) - POW	 1 1  params:1
    		Standard Power  
    			Parameters : 
    				(1) 50 = 0.5   (2) 100 = 1   (3) 200 = 2  -	Integer
    
    
    072 (004) - POWEX	 1 1  params:2
    		Hi values decrease contrast, Low Values Increase Contrast - Special Kind of Power function (see PDF)
    			Parameters : 
    				Based on AVG -	ON/OFF
    				(1) 50 = 0.5   (2) 100 = 1   (3) 200 = 2  -	Integer
    
    
    073 (037) - PYRAMID D	 1 1  params:5
    		Pyramid Based Level-Details Enhancement / Reduction
    			Parameters : 
    				Fine -	From 1 to 1000
    				Medium -	From 1 to 1000
    				Coarse -	From 1 to 1000
    				BASE -	From 0 to 100
    				Threshold -	From 0 to 100
    
    
    074 (040) - PYRAMRGB	 3 3  params:5
    		Pyramid Based Level-Details Enhancement / Reduction
    			Parameters : 
    				Fine -	From 1 to 1000
    				Medium -	From 1 to 1000
    				Coarse -	From 1 to 1000
    				BASE -	From 0 to 100
    				Threshold -	From 0 to 100
    
    
    075 (078) - QUANTIZE	 1 1  params:2
    		Simple quantization     
    			Parameters : 
    				N of segments (min=2)    -	Integer
    				Method     :
    					Uniform
    					Histogram Based
    
    
    076 (071) - RAMP	 0 1  params:4
    		Gradient Ramp     
    			Parameters : 
    				Ranp Mode    :
    					Left-Right
    					Right-Left
    					Up-Down
    					Down-Up
    					Cone Up
    					Cone Down
    					Pyramid Up
    					Pyramid Down
    					Auger Right
    					 Auger Left
    				Repeat       -	Integer
    				Repeat Mode    :
    					Standard
    					Countinous
    				Shape Mode    :
    					Linear
    					Sin90
    					Sin180
    					Cubic
    					Sqr
    					Pow2
    
    
    077 (025) - RGB>HCY	 3 3  params:0
    		Convert RGB colorspace to HCY (hue-saturation-Luma) Color space - For simplicity consider it as  HSL 
    
    
    078 (065) - RGB>HSL	 3 3  params:1
    		Convert RGB colorspace to HSL (Hue, Saturation, Luminance) with quasimondo.com or Standard Algorithm      
    			Parameters : 
    				Algorithm    :
    					Quasimondo
    					Standard
    
    
    079 (002) - RGB>LAB	 3 3  params:0
    		Convert RGB colorspace to Lab Color space
    
    
    080 (090) - RGB>XYZ	 3 3  params:0
    		Convert RGB colorspace to XYZ      
    
    
    081 (094) - RGB>YUV	 3 3  params:1
    		Convert RGB colorspace to Y'UV  Y(Luma)UV or YCbCr       
    			Parameters : 
    				ColorSpace     :
    					YCbCr
    					YUV
    
    
    082 (050) - RGBSCREEN	 3 3  params:0
    		RGB screen effect NOT Ready|    
    
    
    083 (029) - RGBTWEAK	 3 3  params:3
    		Add/Sub RGB Values  (it can be used even with other channels types)
    			Parameters : 
    				RED / Ch1 -	From -100 to 100
    				GREEN / Ch2 -	From -100 to 100
    				BLUE / Ch3 -	From -100 to 100
    
    
    084 (058) - SCRATCHES	 0 1  params:2
    		Scratches. to Simulate old film      
    			Parameters : 
    				Amount -	From 1 to 100
    				Density -	From 50 to 1000
    
    
    085 (056) - SEPIA	 3 3  params:0
    		Sepia - Vintage       
    
    
    086 (057) - SEPIA GRAY	 1 3  params:1
    		Sepia - Vintage Starting from GrayScale Image         
    			Parameters : 
    				Blend Mode    :
    					Standard
    					Overlay
    					Screen
    
    
    087 (042) - SHIFT	 1 1  params:1
    		'Shift' left/right - Very useful to HUE shift  
    			Parameters : 
    				Value -	From -500 to 500
    
    
    088 (014) - SHOCK	 1 1  params:2
    		Shock filter ...  Still Developing
    			Parameters : 
    				Length -	Integer
    				Extra Iterations       -	Integer
    
    
    089 (054) - SIZE2X	 1 1  params:1
    		Resize Width and Height by 2X      
    			Parameters : 
    				Kernel Mode    :
    					Light Blur (1) 
    					No Blur (0.2) 
    					More Blur (1.5)
    
    
    090 (055) - SIZEHALF	 1 1  params:1
    		Resize Width and Height by Half     
    			Parameters : 
    				Kernel Mode    :
    					Light Blur (1) 
    					No Blur (0.2) 
    					More Blur (1.5)
    
    
    091 (077) - SKETCH	 3 3  params:5
    		Sketch style Abstraction on RGB channels      
    			Parameters : 
    				Edge Darkness -	From -100 to 100
    				bkgrnd Darkness -	From -100 to 100
    				BackGround -	ON/OFF
    				bkgrnd Angle -	From 0 to 100
    				BackGround Density     :
    					2-Normal
    					3-Sparse1
    					4-Sparse2
    					1-Dense
    
    
    092 (033) - SMOOTH S	 1 1  params:2
    		Smooth Step (Threshold)
    			Parameters : 
    				To -	From 0 to 1000
    				From -	From 0 to 1000
    
    
    093 (067) - SNN	 1 1  params:2
    		Symmetric Nearest Neighbour (Edge Preserving Smoothing)      
    			Parameters : 
    				Radius   -	Integer
    				Extra Iterations       -	Integer
    
    
    094 (068) - SNN3	 3 3  params:2
    		RGB Symmetric Nearest Neighbour (Edge Preserving Smoothing)      
    			Parameters : 
    				Radius   -	Integer
    				Extra Iterations       -	Integer
    
    
    095 (102) - STDDEV	 1 1  params:3
    		Standard Deviation          
    			Parameters : 
    				Radius    -	From 1 to 15
    				Mul Factor    -	From 10 to 100
    				Output Invert -	ON/OFF
    
    
    096 (103) - STDDEV3	 3 3  params:3
    		Standard Deviation 3         
    			Parameters : 
    				Radius    -	From 1 to 15
    				Mul Factor    -	From 10 to 100
    				Output Invert -	ON/OFF
    
    
    097 (051) - STIPPLE	 1 1  params:3
    		Stipple effect  still Developing!    
    			Parameters : 
    				Dot Size  -	From 40 to 100
    				Iterations  -	From 1 to 200
    				Previous State -	ON/OFF
    
    
    098 (107) - THRBLUR	 1 1  params:5
    		Threshold Gaussian Blur
    			Parameters : 
    				Radius -	Integer
    				R Cents -	From 0 to 99
    				Threshold -	From 5 to 999
    				Extra Iterations       -	Integer
    				Fast Mode -	ON/OFF
    
    
    099 (108) - THRBLUR3	 3 3  params:5
    		Threshold Gaussian Blur, 3 channels
    			Parameters : 
    				Radius -	Integer
    				R Cents -	From 0 to 99
    				Threshold -	From 5 to 999
    				Extra Iterations       -	Integer
    				Fast Mode -	ON/OFF
    
    
    100 (061) - TILT SHIFT	 3 3  params:4
    		Fake Miniature - ToyEffect - Good with 'Panoramas' Pictures       
    			Parameters : 
    				Horizon -	From 1 to 99
    				Amount -	From 1 to 200
    				Saturation -	From 0 to 100
    				Fast Mode -	ON/OFF
    
    
    101 (087) - TRACE	 1 1  params:0
    		Trace WIP - Still developing!     
    
    
    102 (019) - USM	 1 1  params:3
    		Unsharp Mask         
    			Parameters : 
    				Radius -	Integer
    				Amount -	From 1 to 300
    				Threshold -	From 0 to 100
    
    
    103 (010) - VALUE	 0 1  params:1
    		A constant Value (No input, only 1 output)
    			Parameters : 
    				Constant Value ( 50=0.5   100 = 1   200 = 2 )  -	Integer
    
    
    104 (032) - VRCLAHE 	 1 1  params:2
    		Variable Radius CLAHE (a sort of Fake HDR) - Very slow, since for each pixel is done a Contrast Limited Histogram Equalization using its pixel neighbour window    
    			Parameters : 
    				Max Contrast -	From 20 to 100
    				Max Radius -	From 20 to 80
    
    
    105 (093) - VRLCN	 1 1  params:5
    		Variable Radius Local Contrast Normalization (WIP)      
    			Parameters : 
    				Max Radius -	From 1 to 100
    				'Source' vs Half -	From 0 to 100
    				Norm Strength -	From 50 to 200
    				SQR: Attenuate low constrast regions
    Linear: Standard, enphasize low constrast regions         :
    					Square Root
    					Linear
    				Radius Sense -	From -100 to 100
    
    
    106 (114) - VRLCN2	 1 1  params:5
    		DO NOT USE ! WIP - Variable Radius Local Contrast Normalization      
    			Parameters : 
    				Max Radius -	From 1 to 100
    				'Source' vs Half -	From 0 to 100
    				Norm Strength -	From 50 to 200
    				SQR: Attenuate low constrast regions
    Linear: Standard, enphasize low constrast regions         :
    					Square Root
    					Linear
    				Radius Sense -	From -100 to 100
    
    
    107 (075) - WATERMAP	 0 1  params:4
    		Water Height Map , to use as input for HMD (HeightMap Deformer)     
    			Parameters : 
    				Water Mode    :
    					Pool
    				Pre Iterations   -	Integer
    				Rain Density    -	Integer
    				Speed (For Video Frames)    -	Integer
    
    
    108 (100) - XMESH	 1 1  params:1
    		Creates a Mesh by selecting the most relevant points and drawing them according to proximity       
    			Parameters : 
    				N Points -	From 1000 to 10000
    
    
    109 (104) - XPEN	 3 3  params:0
    		Experimental Pencil         
    
    
    110 (105) - XPOIS	 3 3  params:3
    		Experimental Pois Art        
    			Parameters : 
    				Max Radius    -	From 20 to 99
    				BackGround:
    					Gray
    					White
    					Black
    				Gaps Fill:
    					Low x1
    					Medium x2
    					High x4
    					SuperHigh x8
    
    
    111 (101) - XSTROKES	 3 3  params:5
    		Experimental Art-Draw Strokes        
    			Parameters : 
    				Density    -	From 20 to 1000
    				'Curvature' -	From 20 to 500
    				Pressure (Alpha) -	From 10 to 100
    				BackGround:
    					White
    					Black
    				PenSize -	From 1 to 100
    
    
    112 (091) - XYZ>RGB	 3 3  params:0
    		Convert XYZ colorspace to RGB      
    
    
    113 (095) - YUV>RGB	 3 3  params:1
    		Convert Y'UV or YCbCr Colorspace to RGB      
    			Parameters : 
    				ColorSpace     :
    					YCbCr
    					YUV
    
    
    114 (110) - ZMBLUR	 1 1  params:4
    		ZOOM BLUR (1 channel)
    			Parameters : 
    				Center X -	From -200 to 200
    				Center Y -	From -200 to 200
    				Blur Amout -	From 1 to 100
    				Progressive = Blur More far from center      :
    					Constant
    					Progressive
    					Prog. Squared
    					Prog. Squared 2
    
    
    115 (111) - ZMBLUR3	 3 3  params:4
    		ZOOM BLUR 3 channels
    			Parameters : 
    				Center X -	From -200 to 200
    				Center Y -	From -200 to 200
    				Blur Amout -	From 1 to 100
    				Progressive = Blur More far from center      :
    					Constant
    					Progressive
    					Prog. Squared
    					Prog. Squared 2

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