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Thread: Program Testers

  1. #81

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    Re: Program Testers

    Download Here
    or from SoftPedia

    Update 0.2.1500 (21-Feb-2016)
    [Nodes]
    - VRLCN: Changed weight of last Parameter (Radius Selection Sensitivity)
    - BILAOA: Changed way of flow-Smooth ((2nd way))
    - RGB>YUV: Added YIQ colorspace conversion.
    - NEW "PNG out": Save Output as PNG.
    [Other]
    - New Program Icon


    Update 0.2.1467 (07-Jan-2016)
    [Nodes]
    - NEW BilaOA: Oriented-Aligned Bilateral Filter

    - NEW ZMBLUR: Zoom Blur 1 channel
    - NEW ZMBLUR3: Zoom Blur 3 channels
    - NEW MTBLUR: Motion Blur 1 channel
    - NEW MTBLUR3: Motion Blur 3 channels

    - MIX2 (Blend): 6 New mix modes:
    Linear Dodge
    Linear Burn
    Linear Light
    Pin Light
    Abs Diff.
    Exclusion
    + Swap Inputs option

    - VRLCN: Improvements and more parameters

    - FLOW: New 5x5 Dx,Dy Kernels

    [Other]
    - Bugs fix: StdDEV,StdDEV3
    * PhotoModularFX project forum
    * Check out my Photo/Video to cartoon and Other projects
    * for my PSC Source Codes look here

  2. #82

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    Re: Program Testers

    Update 0.2.1524 (23-Mar-2016)
    [Nodes]
    - NEW TEMP.: Temperature
    - NEW VIBRANCE: Vibrance
    - NEW CHROMAK: Chromakey blend
    [Other]
    - Nodes and Global ProgressBar


    Update 0.2.1506 (07-Mar-2016)
    [Nodes]
    - NEW "HUE Harm": HUE Harmonizer
    [Other]
    - "Save Before & After" Check Button, to save both INPUT and OUTPUT in the same Picture.



    CHROMAK -ChromaKey
    Name:  Copia di pmFX19148_1369573485193_1407402717_31050257_4969532_n.jpg
Views: 1022
Size:  146.8 KB
    Last edited by reexre; Mar 23rd, 2016 at 02:41 PM.
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  3. #83

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    Re: Program Testers

    Update 0.2.1600 (01-May-2016)
    [Nodes]
    - NEW Morpho: Morphological Erosion;Dialtion;Opening;Closing
    - NEW Skeleton: Morphological Skeleton
    [Other]
    - Use MouseWheel to zoom in/out (Keep mouse Left-Button pressed)
    - Use MouseWheel-Button Down to reset zoom to 1
    - New Project Preview thumbnails.
    - New Save Project Dialog.
    - Small bug in Save Before & After
    - Small bug of Progress Bars
    - Small bug on Save Project


    DOWNLOAD HERE
    or from SOFTPEDIA.COM


    Take a Look at some Photo Effect that can be done.
    Last edited by reexre; Nov 14th, 2016 at 07:03 AM.
    * PhotoModularFX project forum
    * Check out my Photo/Video to cartoon and Other projects
    * for my PSC Source Codes look here

  4. #84

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    Re: Program Testers

    Update 0.2.1615 (24-May-2016)
    [Nodes]
    - NEW MIX2 x3: Mix 6 channels 2 by 2 same way as MIX2
    - NEW VALUE3 : 3 Constant Values (in 1 node)
    - NEW BLEND : Mix the first-channel with the 2nd-channel by an amount given by 3th Input
    - NEW BLEND3 : Mix the 3-first-channels with the 2nd-3-channels by an amount given by 7th Input
    [Other]
    - New Button: Delete Project.
    - If Node N-Inputs is greater that 3 draw it with bigger height.
    - Minor UI restyle
    - Small Bug Fix (Removed Screenshot)

    DOWNLOAD HERE
    or from SOFTPEDIA.COM

    Take a Look at some Photo Effect that can be done.

    Name:  BLEND3 Crack.jpg
Views: 822
Size:  32.0 KBName:  BLEND3 test_3.jpg
Views: 815
Size:  23.9 KB
    Last edited by reexre; Nov 14th, 2016 at 07:05 AM.
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  5. #85

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    Re: Program Testers

    Update 0.2.1675 (18-Jul-2016)
    [Nodes]
    - NEW ACE: Adaptive Contrast Enhancement
    - NEW VRACE: Variable Radius Adaptive Contrast Enhancement
    - NEW CannyEdge: Canny Edge Detector
    - NEW OTSU: Otsu monochrome thresholder
    - NEW EDGE: Edge by using magnituede of 5x5 Sobel operator
    - NEW Stereo: Stereo Ananglyph (Create a Stereo Anaglyph image form 2 input images)
    [Other]
    - No more use of Cairo internal CalcArc funtion.

    Update 0.2.1652 (05-Jul-2016)
    [Nodes]
    - NEW LocalHE2: Local Histogram Equalization V2 (CLAHE): works on each pixel.
    [Other]
    - New DropDownList to select Output Filename Prefix/Postfix based on current used Project.
    - Small Bug fix & optimization of HISTO Equ. HistoMATCH LocalHE VRCLAHE



    DOWNLOAD HERE
    or from SOFTPEDIA.COM

    Take a Look at some Photo Effect that can be done.
    Last edited by reexre; Nov 14th, 2016 at 07:05 AM.
    * PhotoModularFX project forum
    * Check out my Photo/Video to cartoon and Other projects
    * for my PSC Source Codes look here

  6. #86

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    Re: Program Testers


    Is Anybody There ?
    * PhotoModularFX project forum
    * Check out my Photo/Video to cartoon and Other projects
    * for my PSC Source Codes look here

  7. #87
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    Re: Program Testers

    I am following progress, well sort of. I find your filters much inspiring but the rest of the interface a bit less so. It's not as much a "criticizing" thing as much as a "not for me" kind of thing.

    Keep up the good work. I wish you well with it in any which way possible.

  8. #88

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    Re: Program Testers

    @navion
    Thanks

    about interface what is that you don't like?
    The "too much deep" knowledge required about RGB channels... colors spaces... the understandings of what a single node do.... ?
    Or maybe the lack of "real-time" preview ?
    Someone told me that it is too complex.
    Yes maybe it is.. but my goal was the possibility for the user to create his custom-fx by using available nodes(FX). Something like LEGO base bricks used to build something bigger and yes ... more complex but with numerous possibility. Not like other softwares with simply some effects to apply in sequence.

    PS even criticizing is not a problem and may be useful for me
    Last edited by reexre; Jul 23rd, 2016 at 08:32 AM.
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  9. #89
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    Re: Program Testers

    My thoughts :

    1- About bitmap filters : no matter what your code and interface, you just can not remove the trial-and-error method entirely out of the equation.

    2-About graphics in general : if you do lots of it, chances are, one job after the other, each job requires a number of repetitive and specific steps.

    3- About users : a casual user will probably enjoy a drag-drop-move-insert-effect-gadgety type of interface, because its cool and fun to play with. A power user on the other hand has these things in mind : productivity, repeatabilty, etc.

    I cater mostly to the power user. In order to meet the goals of point 1 and 2 above, I feel a script language is more productive than a graphic visual interface trying to record and execute those steps. Writing and managing a complex interface requires a lot of time and effort. A script language, much less so.

    Here is an example of such a script in my B2 program. The script is self explanatory but in a nutshell, it does the following : load a bitmap, enlarges it, vectorizes it, apply a texture, saves a large bitmap of the result. It then scales it down and make a comparison bitmap of the original and the scaled down version of the result. Then applies an invert filter and once again a comparison bitmap.

    The script can be saved, modified, etc... etc.... It's a one-click thing to re-do the 19 steps of this job and results are automatically saved. That's my approach on graphics.

    Here as screen shot of the working environment and the final comparison2 bitmap (saved as jpg)

    Name:  screen2.jpg
Views: 644
Size:  73.2 KB

    Name:  comparison2.jpg
Views: 644
Size:  107.3 KB

    As expected, the forum software does its usual job of scaling down my screen shot. Here's another pic that should show the script window better.

    Name:  script2.jpg
Views: 660
Size:  34.9 KB
    Last edited by Navion; Jul 23rd, 2016 at 05:08 PM.

  10. #90
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    Re: Program Testers

    Quote Originally Posted by reexre View Post
    Is Anybody There ?
    Yep, I'm dropping by in this thread occasionally...

    And - as Navion - I find your work on the Filters outstanding...



    Also like some of your self-developed RC5-Widgets - especially the ones, which (in the
    bottom-right-corner of the above ScreenShot) are labelled: "Resistence" and "Tang Radius",
    and how they behave when "clicked and dragged"...

    Also great, that you finally ship the package without Setup, as a true portable App -
    And altough I'd have perhaps choosen "a more conventional GUI-approach", it's always interesting
    to see a true creative at work - and what he comes up with, using the tools at hand -
    I think you are not wired for "conventional" - so don't attempt to be, and keep surprising us...

    If you want to introduce Scripting-capabilities into your App (which I consider a great
    suggestion by Navion), you can do so quite easily now, since the newest RC5-binaries
    support ActiveScripting (without depending on the MS-Script-OCX).

    BTW, your new updated Neuronal-Network-approach (on youtube) is amazing as well -
    did you use the RC5 for the graphics-outputs there, too?

    Keep it up Roberto.

    Olaf

  11. #91

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    Re: Program Testers

    Due to my english-lacks I did not fully understand last Navion post.

    Anyway talking about using scripts approach I made some tests:

    First of all, thanks to Navion I created 2 new nodes called "Render" and "Render3"

    "Render" Do Render 2nd input to 1st input at given Destination Coords and Size.
    "Render3" Do Render 2nd inputs (RGB) triplet to 1st inputs (RGB) triplet at given Destination Coords and Size.
    They have the possiblity to Invert Foreground (2st-Triplet) or Background (1st-Triplet)

    So here there are some output Results:
    Same as Navion:
    Name:  maradonaNavion2.jpg
Views: 612
Size:  267.3 KB

    Visual Project:
    Name:  Navion2.jpg
Views: 600
Size:  20.6 KB

    How should look script Project:
    A = INPUT () Inputs[]

    B = INPUT 2 (.\BackGrounds\GREEN.jpeg) Inputs[]

    C = Value (0) Inputs[]

    D = Render3 (ThousandthPart, 0, 0, 500, 500, No Inversion) Inputs[C.1, C.1, C.1, A.1, A.2, A.3]

    E = MIX2 x3 (Overlay, 0, False) Inputs[A.1, A.2, A.3, B.1, B.2, B.3]

    F = Render3 (ThousandthPart, 500, 0, 500, 500, No Inversion) Inputs[D.1, D.2, D.3, E.1, E.2, E.3]

    G = Render3 (ThousandthPart, 0, 500, 500, 500, Foreground) Inputs[F.1, F.2, F.3, A.1, A.2, A.3]

    H = Render3 (ThousandthPart, 500, 500, 500, 500, Foreground) Inputs[G.1, G.2, G.3, E.1, E.2, E.3]

    I = OUTPUT () Inputs[H.1, H.2, H.3]

    Other Tests I made of "Render":
    Split and render RGB Channels
    Name:  maradonaRT1.jpg
Views: 604
Size:  174.4 KB
    Visual Project:
    Name:  RenderTest1.jpg
Views: 602
Size:  20.4 KB

    How should look script Project:
    A = INPUT () Inputs[]

    B = Value (0) Inputs[]

    C = MIX 3 (wheighted SUM, 30, 58, 12) Inputs[A.1, A.2, A.3]

    D = Render (ThousandthPart, 0, 0, 500, 500, No Inversion) Inputs[B.1, A.1]

    E = Render (ThousandthPart, 500, 0, 500, 500, No Inversion) Inputs[B.1, A.2]

    F = Render (ThousandthPart, 0, 500, 500, 500, No Inversion) Inputs[B.1, A.3]

    G = Render3 (ThousandthPart, 500, 500, 500, 500, No Inversion) Inputs[D.1, E.1, F.1, C.1, C.1, C.1]

    H = OUTPUT () Inputs[G.1, G.2, G.3]
    Last edited by reexre; Jul 25th, 2016 at 08:34 AM.
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  12. #92

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    Re: Program Testers

    Split and Render RGB channels as Gray
    Name:  maradonaRT2.jpg
Views: 604
Size:  155.2 KB
    Visual Project:
    Name:  RenderTest2.jpg
Views: 605
Size:  20.9 KB

    How should look script Project:
    A = INPUT () Inputs[]

    B = Value (0) Inputs[]

    C = MIX 3 (wheighted SUM, 30, 58, 12) Inputs[A.1, A.2, A.3]

    D = Render3 (ThousandthPart, 0, 0, 500, 500, No Inversion) Inputs[B.1, B.1, B.1, A.1, A.1, A.1]

    E = Render3 (ThousandthPart, 500, 0, 500, 500, No Inversion) Inputs[D.1, D.2, D.3, A.2, A.2, A.2]

    F = Render3 (ThousandthPart, 0, 500, 500, 500, No Inversion) Inputs[E.1, E.2, E.3, A.3, A.3, A.3]

    G = Render3 (ThousandthPart, 500, 500, 500, 500, No Inversion) Inputs[F.1, F.2, F.3, C.1, C.1, C.1]

    H = OUTPUT () Inputs[G.1, G.2, G.3]

    Warhol (wip):
    Name:  maradonaWarhol.jpg
Views: 604
Size:  214.9 KB
    Visual:
    Name:  warhol.jpg
Views: 593
Size:  37.2 KB
    Script:
    A = INPUT () Inputs[]

    B = MIX 3 (wheighted SUM, 30, 58, 12) Inputs[A.1, A.2, A.3]

    C = Value3 (50, 100, 0) Inputs[]

    D = Otsu () Inputs[B.1]

    E = Render3 (ThousandthPart, 0, 0, 334, 334, No Inversion) Inputs[C.1, C.1, C.1, C.1, D.1, D.1]

    F = Render3 (ThousandthPart, 333, 0, 334, 334, No Inversion) Inputs[E.1, E.2, E.3, D.1, C.1, D.1]

    G = Render3 (ThousandthPart, 666, 0, 334, 334, No Inversion) Inputs[F.1, F.2, F.3, D.1, D.1, C.1]

    H = Render3 (ThousandthPart, 0, 333, 334, 334, No Inversion) Inputs[G.1, G.2, G.3, C.1, C.1, D.1]

    I = Render3 (ThousandthPart, 333, 333, 334, 334, No Inversion) Inputs[H.1, H.2, H.3, C.1, D.1, C.1]

    J = Render3 (ThousandthPart, 666, 333, 334, 334, No Inversion) Inputs[I.1, I.2, I.3, D.1, C.1, C.1]

    BF = Render3 (ThousandthPart, 0, 666, 334, 334, No Inversion) Inputs[J.1, J.2, J.3, D.1, C.1, C.2]

    BE = Render3 (ThousandthPart, 333, 666, 334, 334, No Inversion) Inputs[BF.1, BF.2, BF.3, C.1, D.1, C.2]

    BH = Render3 (ThousandthPart, 666, 666, 334, 334, No Inversion) Inputs[BE.1, BE.2, BE.3, C.2, C.1, D.1]

    BG = OUTPUT () Inputs[BH.1, BH.2, BH.3]
    Last edited by reexre; Jul 25th, 2016 at 08:07 AM.
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  13. #93

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    Re: Program Testers

    Name:  pmFXhair-summer-girl-face-smile.jpg
Views: 599
Size:  42.8 KB

    Visual:
    Name:  FORMULApalm.jpg
Views: 596
Size:  22.7 KB

    Script:
    A = INPUT () Inputs[]

    B = Value3 (100, 80, 30) Inputs[]

    C = Value3 (100, 30, 10) Inputs[]

    D = Formula ((-H+1.005)*0.5) Inputs[A.1]

    E = Formula ((W+1)*0.5) Inputs[A.1]

    F = Formula (x-0.7) Inputs[D.1]

    G = Formula (x-0.33) Inputs[E.1]

    H = Formula2 (sqr(x*x+x2*x2)) Inputs[F.1, G.1]

    I = Formula3 (0.2 + 0.1 * Cos(2*Arctan( X / (x3 + X2+.00001) ) * 10 + 25 * x2 + 4)) Inputs[F.1, G.1, H.1]

    J = Formula (X^0.5) Inputs[D.1]

    BF = BLEND3 (0) Inputs[C.1, C.2, C.3, B.1, B.2, B.3, J.1]

    BE = MIX 2 (ADD, 0, False) Inputs[I.1, H.1]

    BH = Smooth S (430, 380) Inputs[BE.1]

    BG = MIX2 x3 (MUL, 0, False) Inputs[BF.1, BF.2, BF.3, BH.1, BH.1, BH.1]

    BB = OUTPUT () Inputs[BG.1, BG.2, BG.3]


    I'm still not sure that a Scrip-Language should be easier and more productive...
    Because:
    -With my visual approach, for complex Projects usually it's easyer to follow and understand the Data-Flow.
    -My approach works on single channels not RGB-triplets at one time.
    -Most of my developed nodes have a number of Parameters to set.


    Many thanks for the encouragement Olaf!
    Yes my 2D stick creature evolution final render is made with RC5
    Download Here:
    https://dl.dropboxusercontent.com/u/...EVOLUTION.html
    Last edited by reexre; Jul 25th, 2016 at 09:15 AM.
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  14. #94
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    Re: Program Testers

    There are pros and cons to everything. While I do agree your node-GUI is the right thing for your program, is does not necessarily means a script approach is exclusive. These are issues that each of us programmers have to make decisions about. In the early stages of my project, a script language was essential as it could help me performs steps ahead of GUI implementation. Things are a bit different now. I pump up bitmap filters routines faster than I can keep the script language current.

    Yet this thread served a useful purpose for me and that is about making my script language as current as the GUI is in order to avoid backlog of the script language. I'll be more vigilant in that regard from now on. The main problem is about choosing keywords that will be simple and allow recognition for the hundreds of bitmap filters already implemented.

    All the filters were there, it took me about 20 minutes to update the script language to produce this image from a script. That was easy wasn't it? Well yes and no. I choose keywords as they came to mind. This now has to be rationalized further. Besides, while the script works, it sure is not optimal and needs to be reviewed further to be more compact and comprehensive. Lots of new ideas on how to make it faster, better.

    Code:
    bitmap maradona
    grayscale
    copy
    bitmap maradona
    paste bottom
    save maradona1
    
    bitmap maradona
    channel red
    save maradonared
    
    bitmap maradona
    channelgray red
    copy
    bitmap maradonared
    paste bottom
    save maradona2
    
    bitmap maradona
    channel green
    save maradonagreen
    
    bitmap maradona
    channelgray green
    copy
    bitmap maradonagreen
    paste bottom
    save maradona3
    
    bitmap maradona
    channel blue
    save maradonablue
    
    bitmap maradona
    channelgray blue
    copy
    bitmap maradonablue
    paste bottom
    save maradona4
    
    bitmap maradona2
    copy
    bitmap maradona1
    paste right
    save maradonaALL
    
    bitmap maradona3
    copy
    bitmap maradonaALL
    paste right
    save maradonaALL
    
    bitmap maradona4
    copy
    bitmap maradonaALL
    paste right
    save maradonaALL
    Name:  maradonaALL.jpg
Views: 572
Size:  33.3 KB

    Edit. From same script, things are easy.

    Name:  hillaryALL.jpg
Views: 567
Size:  26.1 KB

    (Low quality because forum shrunk down jpg's)
    Last edited by Navion; Jul 27th, 2016 at 10:24 AM.

  15. #95

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    Re: Program Testers

    Many New Stuff on V0.3
    DOWNLOADS

    SoftPedia ZIP
    ZIP
    ZIP Lite
    Self Extractor
    Self Extractor Lite


    Update 0.3.60 (12-Sept-2016)
    [Nodes]
    - New RENDER: Draw 2nd channel (Foreground) to the 1st Input (Background) at a given position and size
    - New RENDER3: Draw 2nd triplet of inputs (Foreground) to the 1st triplet (Background) at a given position and size
    - New RENDERex: Draw 2nd channel (Foreground) to the 1st Input (Background) at given 4 Corners position
    - New RENDER3ex: Draw 2nd triplet of inputs (Foreground) to the 1st triplet (Background) at given 4 Corners position
    - New MAP: Map input range to a new range given by NewMin and NewMax (Using Input Min & Max Values)
    - New MAP3: Like Map for 3 Channels
    - New THINNING: ZhangSuen Thinning
    - New BLUR3: Gaussian Blur 3 Channles
    - New CURVE9: Simple 9Points Spline Curve transformation (X at every 1/8)
    - New MUL3: Multiply 3 Channels by 3 given values expressed as percentage
    - New LocalMAP: Similar to Map but Locally. WIP!
    - OTSU: from 2 Levels (Monochrome) to Multilevels (Max 5)
    [Other]
    -DPI-Aware GUI (to Zoom Use MouseWheel+CNTRL)
    -While Zooming keep Node-Parameters-Container at same screen position
    -Keep same Zoom factor at Program Restart (Settings.ini - File)
    -Option to see every Node Output by clicking it
    -Experimental auto-connect nodes on New Node MouseUp-event
    -Auto Set Default Parameters Values when adding new Node
    -Node Parameters tweaker: Diplay more than 6 parameters
    -LocalHE2: Changes (Mainly ClipLevel parameter scale)
    -BLUR: Bug fix (Picture Borders) and optimization
    -ACE: Revisited
    -VRACE: Revisited
    -Portable Self-Extractor Executable Version (Full/Lite)
    -Use of CopyMemory (Faster Inter-Nodes Data transfer. Faster Node that have N of Iterations param.)
    -UC TextUpDown allows negative values
    -Use More Standard MousePointers
    -New "Support" Folder


    OTSU - Nobuyuki Otsu Multi-level Thresholding
    Original
    Name:  159[KGWKO].jpg
Views: 453
Size:  117.1 KB
    2 Levels (0-1)
    Name:  159[RJFVJ].jpg
Views: 461
Size:  84.0 KB
    3 Levels (0-0.5-1)
    Name:  159[QIEUI].jpg
Views: 464
Size:  116.1 KB
    4 Levels (0-0.33-0.66-1)
    Name:  159[LPDTP].jpg
Views: 457
Size:  122.0 KB
    5 Levels (0-0.25-0.5-0.75-1)
    Name:  159[KOCSO].jpg
Views: 488
Size:  124.3 KB
    Last edited by reexre; Sep 14th, 2016 at 06:09 PM.
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  16. #96

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    Re: Program Testers

    THINNING: ZhangSuen Thinning
    Name:  61[LXHLL].jpg
Views: 456
Size:  53.7 KB

    RENDERex, RENDER3eX

    Name:  159[MIIAU].jpg
Views: 459
Size:  51.4 KB

    Name:  159[FXRJV].jpg
Views: 458
Size:  55.8 KB

    Name:  159[TTDPP].jpg
Views: 454
Size:  60.1 KB

    Name:  159[EWQIU].jpg
Views: 449
Size:  37.9 KB
    Last edited by reexre; Sep 2nd, 2016 at 05:21 PM.
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  17. #97

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    Re: Program Testers

    DPI Awareness


    See Every node Output


    AutoConnect
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  18. #98

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    Last edited by reexre; Sep 14th, 2016 at 06:08 PM.
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  19. #99

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    Re: Program Testers

    What will be new in future Update:


    New Node SPLIT / SLPIT3
    Useful to process stereo Images:

    Example:
    Original
    Name:  [NO_FX.txt]CosimaHeadStereoPairMid.jpg
Views: 410
Size:  55.0 KB
    [STEREOwSPLIT.txt]
    Name:  [STEREOwSPLIT.txt]CosimaHeadStereoPairMid.jpg
Views: 406
Size:  138.3 KB


    New Node SPINBLUR(3)
    Original:
    Name:  [NO_FX.txt]brazil-girl-football.jpg
Views: 408
Size:  43.7 KB
    Various SpinBlur:
    Name:  [Spin Blur.txt]brazil-girl-football.jpg
Views: 405
Size:  21.5 KBName:  [Spin Blur 3-2.txt]brazil-girl-football.jpg
Views: 406
Size:  17.5 KB
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  20. #100

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    Re: Program Testers

    Yxy colorspace
    Desaturate
    Name:  [Yxy-Desaturate.txt]brazil-girl-football.jpg
Views: 413
Size:  42.2 KB
    Saturate
    Name:  [Yxy-Saturate.txt]brazil-girl-football.jpg
Views: 413
Size:  46.3 KB

    Pixel Sorting
    Name:  [Sorting3.txt]brazil-girl-football.jpg
Views: 409
Size:  44.7 KBName:  [Sorting2.txt]brazil-girl-football.jpg
Views: 404
Size:  47.8 KB
    Last edited by reexre; Nov 7th, 2016 at 11:11 AM.
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  21. #101

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    Re: Program Testers

    HeatMap
    Name:  [Heat Map Ex2.txt]brazil-girl-football.jpg
Views: 404
Size:  61.7 KBName:  [Heat Map.txt]brazil-girl-football.jpg
Views: 406
Size:  56.5 KB
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  22. #102

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    Re: Program Testers

    * PhotoModularFX project forum
    * Check out my Photo/Video to cartoon and Other projects
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  23. #103

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    Re: Program Testers

    LocalOTSU
    Attachment 142225

    With other effects: (Project [5TonesAndColorsSLOW.txt])
    Attachment 142223
    Last edited by reexre; Nov 7th, 2016 at 11:31 AM.
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  24. #104

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    Re: Program Testers

    .... Some Other Example with -5TonesAndColorsSLOW.txt- project
    Name:  pmFXsi_exp_swimsuit_hero.jpg
Views: 413
Size:  62.9 KBName:  pmFXwpid-1405277223794.jpg
Views: 410
Size:  69.4 KBName:  pmFXredhead_girl_smile_emotion_87544_2560x1080.jpg
Views: 405
Size:  54.3 KBName:  pmFXClVnKVRUYAAm_yw.jpg
Views: 405
Size:  47.7 KBName:  pmFXXwRZUEY2RUBTR0pdW0ZXQFtBXloeFRU=.jpg
Views: 402
Size:  51.5 KB
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  25. #105

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    Re: Program Testers

    What will be New:

    [Nodes]
    -New Split: Split Channel in 2 halfs (useful for stereo images)
    -New Split3: Split 3channels image in 2 halfs (useful for stereo images)
    -New POW3: Power of 3 Channels (Like Pow)
    -New SpinBLUR: Spin Blur
    -New SpinBLUR3: Spin Blur 3 channels
    -New RGB>Yxy: RGB to Yxy colorspace conversion
    -New Yxy>RGB: Yxy to RGB colorspace conversion
    -New HeatMap: Grayscale to HeatMap(rgb)
    -New Sorting: Pixel Sorting effect.
    -New Solarize: Classic Solarization Filter
    -New Solarize3: Classic Solarization Filter
    -New OilPaint: Classic OilPainting
    -New OilPaint3: Classic OilPainting (RGB)
    -New Chroma: Chromaticty colorspace conversion
    -New LocalTHR: Local Threshold Binarization
    -New LocalOTSU: Experimental Local Otsu
    -DoG: Picture borders fix (Call 2 Blurs instead of in-built blurs)
    -HSL: Colorspace conversion added: Darel Rex Finley "HSP"
    -StdDEV, TODO StdDEV3: Revisited
    [Other]
    -Small bug fix of "Keep same Zoom factor at Program Restart" in some systems.
    -Allow more than 3 outputs for Nodes (max 6)
    -Fix missing "Background" Folder in Package(s)
    -New PopUp-Message Widget.
    -Small Interface restyles
    * PhotoModularFX project forum
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  26. #106

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    Re: Program Testers

    UPDATED


    DOWNLOADS

    SoftPedia ZIP (may take some days to be updated)
    ZIP
    ZIP Lite
    Self Extractor
    Self Extractor Lite

    WebPage
    Last edited by reexre; Nov 14th, 2016 at 07:37 AM.
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  27. #107

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    Re: Program Testers

    UPDATED


    DOWNLOADS

    - SoftPedia ZIP (may take some days to be updated)
    - ZIP
    - Self extracting Exe

    No more use of "Full" and "Lite" Versions of PhotoModularFX.
    Just 1 version plus a self-extracting archive file (Thumbs.exe) with all projects thumbnails to extract in "\PhotoModularFX\Projects\" folder.


    What's new:
    Update 0.3.400 (05-Apr-2017)


    [Nodes]
    -INPUT2 added Alpha-Channel node output.
    -New INPUTA: Main Input Photo RGB+Alpha Channel
    -New PowEx3: Extended Pow (3 channels)
    -New DCTEqu: Discrete Cosine Transform Equalizer
    -New Normalize: Reset Mean and Variance
    -New Normalize3: Reset Mean and Variance
    -New LocalNorm.: Local Reset Mean and Variance
    -New ClrMatrix: 3x3 Color Matrix
    -New RGB>CMYK Colorspace conversion
    -New CMYK>RGB Colorspace conversion
    -New Palettize: Single Channel to RGB palette using Cos function.
    -New Suppress: Cut values between a threshold
    -New Voronoi: Voronoi Tassellation
    -New Extent Extent3 & Extent4: Extent/Matting Canvas
    -Kmean123D: Optimization (Damping)
    -KuwAniso: Fixing and speed Improvement.
    -StdDEV & StdDEV3: Improvements
    -Faster ThrBLUR ThrBLUR3 and Bilateral:added Uniform Poisson Disk space-kernel (for big radii)
    -Mix3: New Mixmodes: Min;Max;Gray Desaturation;Gray BT.601;Gray BT.709; Gray BT.2020;Abs Greater;Abs Smaller
    -Mix2: New mixmodes: SmoothMin;SmoothMax;Abs Greater;Abs Smaller
    -xPois: Improvements
    [Other]
    -Some Icons restyles
    -Bug fix of autoconnect (on no-connections project)
    -Bug fix on 5x5 sobel kernel (FLOW)
    -Small Bug fix on ProgressBar (1../20)
    -Faster Startup (Delay "CC" creation to when it's needed)
    -Widget TextUpDown little restyle
    -Updated vbRichClient's vbWidgets
    -Added Load GIF and SVG formats
    -DoubleClick Editor to Switch FullScreen mode (On/Off)
    -Nodes tooltips: Added Input/Output Pins description.
    -Added WindowHandle to LoadImage Dialog (Form.hWnd)
    * PhotoModularFX project forum
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  28. #108

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    Re: Program Testers

    UPDATED


    DOWNLOADS

    - SoftPedia ZIP (may take some days to be updated)
    - ZIP
    - Self extracting Exe


    Self-extracting archive file (Thumbs.exe) with all projects thumbnails to extract in "\PhotoModularFX\Projects\" folder.


    Update 0.3.462 (15-Sep-2017)
    [Nodes]
    -New: CubicBezier: Cubic Bezier through 2 given points transform.
    -New: LocalHE3: Local Histogram Equalization (CLAHE) on 3 channels at one time.
    -ThrBlur; ThrBlur3: Optimization (Do not recreate Poisson Disks)
    -VRLCN: New variance computation algo.
    [Other]
    -FLOW: Improved Smooth Algo
    -CannyEdge: Little improvement
    -Kmean123D: New algorithm for initial centroids selection: (Kmean++)
    -Updated vbRichClient's vbRC5BaseDlls
    -PoissonDisk: Applyed Box Muller Transform Distribution
    -PopUp Messages: Little Fix
    -Fonts: some tweaks
    -Nodes tooltip: better (removed newlines)
    -Zoom: Smoother
    * PhotoModularFX project forum
    * Check out my Photo/Video to cartoon and Other projects
    * for my PSC Source Codes look here

  29. #109

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    Re: Program Testers

    Using VideoExtractEncode(Portable) (Download it here:https://miorsoft.github.io/Site/index.html)

    You can create Videos



    * PhotoModularFX project forum
    * Check out my Photo/Video to cartoon and Other projects
    * for my PSC Source Codes look here

  30. #110

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    Re: Program Testers



    Last edited by reexre; Sep 26th, 2017 at 07:31 PM.
    * PhotoModularFX project forum
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  31. #111

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    Re: Program Testers

    * PhotoModularFX project forum
    * Check out my Photo/Video to cartoon and Other projects
    * for my PSC Source Codes look here

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