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Thread: CoolBasic vs. Visual Basic 6.0?

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    CoolBasic vs. Visual Basic 6.0?

    I am considering taking a stab at learning how to program using CoolBasic, and I wonder if CoolBasic allows the user to program games faster than with Visual Basic 6.0? I heard about the program from someone offline, and I think it's promising.

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    Super Moderator Shaggy Hiker's Avatar
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    Re: CoolBasic vs. Visual Basic 6.0?

    Does it exist? I see activity up into 2012, but nothing on the blog more recently than that, and nothing on the main site even that recently. It does look promising if it exists, though I would also note that it is based on .NET, so iI'm not sure that I would compare it to VB6. A more reasonable comparison might be with XNA, though it's a bit hard to get a read on CoolBasic.
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    Super Moderator jmcilhinney's Avatar
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    Re: CoolBasic vs. Visual Basic 6.0?

    Quote Originally Posted by Shaggy Hiker View Post
    Does it exist? I see activity up into 2012, but nothing on the blog more recently than that, and nothing on the main site even that recently. It does look promising if it exists, though I would also note that it is based on .NET, so iI'm not sure that I would compare it to VB6. A more reasonable comparison might be with XNA, though it's a bit hard to get a read on CoolBasic.
    CoolBasic is too cool for blog posts. That's soooooo 2012!

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    Angel of Code Niya's Avatar
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    Re: CoolBasic vs. Visual Basic 6.0?

    I can't speak for CoolBasic, but since its actually made for writing games, it will probably be faster than writing in VB6. You can write GDI+ based games very quickly in VB.Net too, much faster than in VB6. The basic functionality for the 2D engine that powers this app I was able to make in a couple hours. I created that same engine previously in VB6 and it was a hell of a lot more troublesome to get working right.
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