My Problem:
I'm using a Socket (SocketType DGram, ProtocolType UDP, Bind to a LocalIP and LocalPort) to recieve messages from a broadcast. The code used was provided by Shaggy Hiker
This is working as planned, however the amount of messages sent on that broadcast con be huge (my benchmark 4K+ messages every 4 seconds) and I have no control over that.

My Question:
Is it possible to have more then one Socket on that port in order to accept messages on a secondary socket when the first is actually blocked?