i have a breakpoint in
GCServerMsgStringSend("[MOVEALL]: All players successfully moved",i,1);
#define GCServerMsgStringSend ((void(*) (char* Text, DWORD PlayerID, int Type)) 0x00406C67)Code:void ComandoMoveAll(DWORD aIndex) { OBJECTSTRUCT * gObj = (OBJECTSTRUCT*)OBJECT_POINTER(aIndex); if(gObj->Authority == 32) { for(int i = OBJMIN;i< OBJMAX && i != aIndex ;i++) { gObjTeleport2(i,gObj->MapNumber,gObj->X,gObj->Y); GCServerMsgStringSend("[MOVEALL]: All players successfully moved",i,1); } } }