i have a breakpoint in

GCServerMsgStringSend("[MOVEALL]: All players successfully moved",i,1);

Code:
void ComandoMoveAll(DWORD aIndex)
{
	OBJECTSTRUCT * gObj = (OBJECTSTRUCT*)OBJECT_POINTER(aIndex);
	if(gObj->Authority == 32)
	{
		for(int i = OBJMIN;i< OBJMAX && i != aIndex ;i++)
		{
			gObjTeleport2(i,gObj->MapNumber,gObj->X,gObj->Y);
			GCServerMsgStringSend("[MOVEALL]: All players successfully moved",i,1);
		}
	}
}
#define GCServerMsgStringSend ((void(*) (char* Text, DWORD PlayerID, int Type)) 0x00406C67)