So... What? Nobody uses the meshloader functions because they're too slow when polygon counts rise?
But what about skinned meshes? How the crap will I help my friend who started 20 years ago trying to do
his 3D game fix it to work with raw polys and custom vertexes?
Someone tell me there's a way to optimize all of this reasonably...
I note the type library from DX9 hasn't got higher functions and I went back to DX7 and discovered both it
and DX6 didn't have meshloader functions either, nor do they have a helper library.
---WELL THAT WAS SOME HELP---
They messed him up real good.
Can anybody help us???


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