This is my first forum post, so ill make it quick.
Im thinking of making a MMORPG (more or less). And I was wondering, (before I put too much work in to turn back) would anybody would even be interested in playing it?
The game would be called WinterQuest. Ive already done some Artwork and VB game programming in the past. This would be my first online game, and of course its not going to be the next World of Warcraft. However, I would like to know, or at least get your opinons, on whether people would play it or not. Ive attached some of my original artwork. And I think it looks acceptable.
Mainly, why im asking this, is to see if the game would even get some use. The reason I want to know is so that I dont work my butt off making a game that nobody is ever going to use. So leave your opinon below. I do know that it all depends on whether the game "sucks" or not. And it all revolves around how long you spend on it and the effort put in. But I just want a general opinon.
Leave your comments. And even say if you would play it or not. Thanks guys!
~NoBound
P.S I know, the trees can use a little work. And if you can, leave some critisisim on the artwork too. Thanks!
Also, I put a lot of effort and time into my artwork. Please dont steal it and use it in any wide spread project.
Re: Are 2D, Tile Based, Zelda-Like MMORPG's popular?
...Me yakking and yakking...
I miss the era of the RPG, but shy away from online-based stuff. Maybe I'm a bit out of date. If you were to write a very generic RPG with editable tiles, well, I dunno... If you were thinking of opensource like I am for my applications. It would be nice to share maps back and forth. I'm just fantasizing. Don't work too hard on it, but I could share old and new VB6 code (not .net) that could be helpful. I'd have an old prototype I was working on called 'Digital Proving Grounds'. I lean more towards Evermore, Mana, and Ultima (pre-4).
start simple and avoid trapping players into a plotline too much. My opinion. Trouble with Ultima- Puzzle waaaay too hard to solve for any sane person, but the gigantic maps- priceless.
Joe
P.s. I actually thoughr the old-school tiles were nice because they had a simple elegance (and didn't make me feel threatened as an artist)
Oh, oh, oh... Let's not forget ADVENTURE for the Atari 2600 here... I was mulling over an extremely rare demo I saw that looked more like an RPG for the 5200 (It had never been finished)
One more revision to my post... Remember the feel of coming out of the desert in Evermore into the Nobilia marketplace? You have an image that looks like coming out of the snow. And I love snow by the way... You MUST finish your application even if it isn't MMO.
Last edited by mikorians; Sep 12th, 2012 at 06:35 PM.
Re: Are 2D, Tile Based, Zelda-Like MMORPG's popular?
Thanks! I appriciate the reply! Ill keep your advice in mind, but unfortunatley, im using .Net currently. So I wouldnt be able to use the VB6 code. And yes, it is snow. However, I thought it might have looked more like gravel. Heh.
I am not very old, so when you mention the old video games, or the originals, I really have no idea what your talking about. Haha, however, I have heard of the famous ones like the Atari and such.
Thanks for the reply, the advice, and the praise on the artwork. Its some of my best stuff! (Im particularly proud of the log texture, and the log cabin.)
Anyway,
~NoBound
P.S I hope to have a map loader/editor that allows you to place in tiles, enemies, and the like. Then save your map as a .map file, and send it to your friends! Ive used Ardaerimus's code for that. Look him up on youtube!
Re: Are 2D, Tile Based, Zelda-Like MMORPG's popular?
WOW, you should download this - "http://www.jcsnider.freemmorpgmaker.com/Eclipse - Event System 2.3.zip"
Look in the data folder at the lovely artwork. Like Secret of Mana...
Not to sound overenthusiastic, but I could use a 2D friend. I have lots of ideas and opinions to offer.
I have some access to an XP machine in my office at work and bought Visual Studio.net 2002 on Amazon a little bit ago...
I'm not a .net programmer, but I could test some of your 1-player stuff.
That is, if you feel you need an occasional tester/sounding board. I know you've got your ideas and a firm design in mind,
but old folks get lonely.
Last edited by mikorians; Sep 14th, 2012 at 10:25 AM.