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  1. #1
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    C#.NET .resx files

    I have created a program that generates forums and creates buttons on those forums in code, and saves the files. However, it seems that i need to also create .rsx files to tell Visual Studios where to put those buttons on the forum or certain components it uses... I'm not exactly sure what is contained in an .resx file. I have tried finding answers and no luck. Any help would be greatly appreciated! Here is a sample one:

    HTML Code:
    <?xml version="1.0" encoding="utf-8"?>
    <root>
      <!-- 
        Microsoft ResX Schema 
        
        Version 2.0
        
        The primary goals of this format is to allow a simple XML format 
        that is mostly human readable. The generation and parsing of the 
        various data types are done through the TypeConverter classes 
        associated with the data types.
        
        Example:
        
        ... ado.net/XML headers & schema ...
        <resheader name="resmimetype">text/microsoft-resx</resheader>
        <resheader name="version">2.0</resheader>
        <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
        <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
        <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
        <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
        <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
            <value>[base64 mime encoded serialized .NET Framework object]</value>
        </data>
        <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
            <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
            <comment>This is a comment</comment>
        </data>
                    
        There are any number of "resheader" rows that contain simple 
        name/value pairs.
        
        Each data row contains a name, and value. The row also contains a 
        type or mimetype. Type corresponds to a .NET class that support 
        text/value conversion through the TypeConverter architecture. 
        Classes that don't support this are serialized and stored with the 
        mimetype set.
        
        The mimetype is used for serialized objects, and tells the 
        ResXResourceReader how to depersist the object. This is currently not 
        extensible. For a given mimetype the value must be set accordingly:
        
        Note - application/x-microsoft.net.object.binary.base64 is the format 
        that the ResXResourceWriter will generate, however the reader can 
        read any of the formats listed below.
        
        mimetype: application/x-microsoft.net.object.binary.base64
        value   : The object must be serialized with 
                : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
                : and then encoded with base64 encoding.
        
        mimetype: application/x-microsoft.net.object.soap.base64
        value   : The object must be serialized with 
                : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
                : and then encoded with base64 encoding.
    
        mimetype: application/x-microsoft.net.object.bytearray.base64
        value   : The object must be serialized into a byte array 
                : using a System.ComponentModel.TypeConverter
                : and then encoded with base64 encoding.
        -->
      <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
        <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
        <xsd:element name="root" msdata:IsDataSet="true">
          <xsd:complexType>
            <xsd:choice maxOccurs="unbounded">
              <xsd:element name="metadata">
                <xsd:complexType>
                  <xsd:sequence>
                    <xsd:element name="value" type="xsd:string" minOccurs="0" />
                  </xsd:sequence>
                  <xsd:attribute name="name" use="required" type="xsd:string" />
                  <xsd:attribute name="type" type="xsd:string" />
                  <xsd:attribute name="mimetype" type="xsd:string" />
                  <xsd:attribute ref="xml:space" />
                </xsd:complexType>
              </xsd:element>
              <xsd:element name="assembly">
                <xsd:complexType>
                  <xsd:attribute name="alias" type="xsd:string" />
                  <xsd:attribute name="name" type="xsd:string" />
                </xsd:complexType>
              </xsd:element>
              <xsd:element name="data">
                <xsd:complexType>
                  <xsd:sequence>
                    <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                    <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
                  </xsd:sequence>
                  <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
                  <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
                  <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
                  <xsd:attribute ref="xml:space" />
                </xsd:complexType>
              </xsd:element>
              <xsd:element name="resheader">
                <xsd:complexType>
                  <xsd:sequence>
                    <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                  </xsd:sequence>
                  <xsd:attribute name="name" type="xsd:string" use="required" />
                </xsd:complexType>
              </xsd:element>
            </xsd:choice>
          </xsd:complexType>
        </xsd:element>
      </xsd:schema>
      <resheader name="resmimetype">
        <value>text/microsoft-resx</value>
      </resheader>
      <resheader name="version">
        <value>2.0</value>
      </resheader>
      <resheader name="reader">
        <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
      </resheader>
      <resheader name="writer">
        <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
      </resheader>
    </root>
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    Button Configuration Control For VB6 GetAsyncKeyState
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  2. #2
    Fanatic Member x-ice's Avatar
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    Re: C#.NET .resx files

    What is your question?

  3. #3
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    Re: C#.NET .resx files

    Quote Originally Posted by x-ice View Post
    What is your question?
    My question is, how would I generate one of these with code? I need to generate these to get the forms that i generate to show the buttons and such.
    Rate my post if i helped you!


    Button Configuration Control For VB6 GetAsyncKeyState
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  4. #4
    Frenzied Member Lightning's Avatar
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    Re: C#.NET .resx files

    You don't need a resx file. You can specify the location and size of the buttons and textboxes when you create then (.top, .left, .width, .height). If you do so, you don't need the resx file. If you want to use it anyway you should look at an existing one and "revers enigneer" that.
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  5. #5
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    Re: C#.NET .resx files

    Quote Originally Posted by Lightning View Post
    You don't need a resx file. You can specify the location and size of the buttons and textboxes when you create then (.top, .left, .width, .height). If you do so, you don't need the resx file. If you want to use it anyway you should look at an existing one and "revers enigneer" that.
    No you dont understand. My program actually creates the files. Like it sits there and does File.Create("FileName.cs") etc, and actually codes a totally new setup and project with that
    projects own sln file as well as form files etc. I'm not doing a new Form var and setting buttons to it. Im actually writing the form.cs for it and need the form.resx to make the buttons appear where it needs to be.
    Rate my post if i helped you!


    Button Configuration Control For VB6 GetAsyncKeyState
    I'm the 7th best high school programmer in the nation!(according to SkillsUSA Nationals)(Used C#.Net)

  6. #6
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    Re: C#.NET .resx files

    Quote Originally Posted by Gamemaster1494 View Post
    I have created a program that generates forums and creates buttons on those forums in code, and saves the files. However, it seems that i need to also create .rsx files to tell Visual Studios where to put those buttons on the forum or certain components it uses... I'm not exactly sure what is contained in an .resx file. I have tried finding answers and no luck. Any help would be greatly appreciated! Here is a sample one:

    HTML Code:
    <?xml version="1.0" encoding="utf-8"?>
    <root>
      <!-- 
        Microsoft ResX Schema 
        
        Version 2.0
        
        The primary goals of this format is to allow a simple XML format 
        that is mostly human readable. The generation and parsing of the 
        various data types are done through the TypeConverter classes 
        associated with the data types.
        
        Example:
        
        ... ado.net/XML headers & schema ...
        <resheader name="resmimetype">text/microsoft-resx</resheader>
        <resheader name="version">2.0</resheader>
        <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
        <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
        <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
        <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
        <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
            <value>[base64 mime encoded serialized .NET Framework object]</value>
        </data>
        <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
            <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
            <comment>This is a comment</comment>
        </data>
                    
        There are any number of "resheader" rows that contain simple 
        name/value pairs.
        
        Each data row contains a name, and value. The row also contains a 
        type or mimetype. Type corresponds to a .NET class that support 
        text/value conversion through the TypeConverter architecture. 
        Classes that don't support this are serialized and stored with the 
        mimetype set.
        
        The mimetype is used for serialized objects, and tells the 
        ResXResourceReader how to depersist the object. This is currently not 
        extensible. For a given mimetype the value must be set accordingly:
        
        Note - application/x-microsoft.net.object.binary.base64 is the format 
        that the ResXResourceWriter will generate, however the reader can 
        read any of the formats listed below.
        
        mimetype: application/x-microsoft.net.object.binary.base64
        value   : The object must be serialized with 
                : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
                : and then encoded with base64 encoding.
        
        mimetype: application/x-microsoft.net.object.soap.base64
        value   : The object must be serialized with 
                : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
                : and then encoded with base64 encoding.
    
        mimetype: application/x-microsoft.net.object.bytearray.base64
        value   : The object must be serialized into a byte array 
                : using a System.ComponentModel.TypeConverter
                : and then encoded with base64 encoding.
        -->
      <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
        <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
        <xsd:element name="root" msdata:IsDataSet="true">
          <xsd:complexType>
            <xsd:choice maxOccurs="unbounded">
              <xsd:element name="metadata">
                <xsd:complexType>
                  <xsd:sequence>
                    <xsd:element name="value" type="xsd:string" minOccurs="0" />
                  </xsd:sequence>
                  <xsd:attribute name="name" use="required" type="xsd:string" />
                  <xsd:attribute name="type" type="xsd:string" />
                  <xsd:attribute name="mimetype" type="xsd:string" />
                  <xsd:attribute ref="xml:space" />
                </xsd:complexType>
              </xsd:element>
              <xsd:element name="assembly">
                <xsd:complexType>
                  <xsd:attribute name="alias" type="xsd:string" />
                  <xsd:attribute name="name" type="xsd:string" />
                </xsd:complexType>
              </xsd:element>
              <xsd:element name="data">
                <xsd:complexType>
                  <xsd:sequence>
                    <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                    <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
                  </xsd:sequence>
                  <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
                  <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
                  <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
                  <xsd:attribute ref="xml:space" />
                </xsd:complexType>
              </xsd:element>
              <xsd:element name="resheader">
                <xsd:complexType>
                  <xsd:sequence>
                    <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                  </xsd:sequence>
                  <xsd:attribute name="name" type="xsd:string" use="required" />
                </xsd:complexType>
              </xsd:element>
            </xsd:choice>
          </xsd:complexType>
        </xsd:element>
      </xsd:schema>
      <resheader name="resmimetype">
        <value>text/microsoft-resx</value>
      </resheader>
      <resheader name="version">
        <value>2.0</value>
      </resheader>
      <resheader name="reader">
        <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
      </resheader>
      <resheader name="writer">
        <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
      </resheader>
    </root>
    I found out the PublicKeyToken is a random key generated to link the sln's and all other resources together. I still need help with this.
    Rate my post if i helped you!


    Button Configuration Control For VB6 GetAsyncKeyState
    I'm the 7th best high school programmer in the nation!(according to SkillsUSA Nationals)(Used C#.Net)

  7. #7
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    Oct 09
    Location
    Missouri
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    Re: C#.NET .resx files

    BUMP since its not visible anymore

    Not sure if all the data in the .resx is the same as every other thing just to verify what version it is or not... Any help would be appreciated as this is the last thing i need to figure out to finish.
    Rate my post if i helped you!


    Button Configuration Control For VB6 GetAsyncKeyState
    I'm the 7th best high school programmer in the nation!(according to SkillsUSA Nationals)(Used C#.Net)

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