I'm looking for some ideas or concepts to solve a few game design issues
I'm looking for a simple way to hold terrain data. So if I have a tile set that is for example 10 x 10 tiles, then there are 100 positions. A 2 dimensional array is very simple for a single value, but I need more than that. I was thinking of a class object that fills a container. Maybe someone can give a simple example of how I could implement this. What kind of member variables should I have and so on. If you have an example, feel free to use any idea. I have not thought out the game yet, except that it would be a simple tile based rpg type level. So I'm looking more at how to implement in code, rather than anything else. My VB .NET skills are good and this is kind of a first project. I have decent C/C++ skills, but I only mention that since I said this is a first project (I'm not new to programming). As a last remark, however, complex algorithms might do me in, so don't throw a computer science book at me.