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Thread: [RESOLVED] Dissassembly

  1. #1

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    Resolved [RESOLVED] Dissassembly

    Hi...

    I am willing to make a Dissassembler... i need help

    when i dissemble the text.exe file i get the following code.
    in this code there are two functions called from user32 and kernel32
    my question is, how can i found out which function is called...


    401000 PUSH 0
    401002 PUSH 403000
    401007 PUSH 403013
    40100C PUSH 0
    40100E CALL DWORD PTR [402080] < -- how can i find out which function is called ??
    401014 PUSH 0
    401016 CALL DWORD PTR [402060] < -- how can i find out which function is called ??
    40101C BYTE 0 DUP(16)
    40102C BYTE 0 DUP(16)
    40103C BYTE 0 DUP(16)
    40104C BYTE 0 DUP(16)
    40105C BYTE 0 DUP(16)
    40106C BYTE 0 DUP(16)
    40107C BYTE 0 DUP(16)
    40108C BYTE 0 DUP(16)
    40109C BYTE 0 DUP(16)
    4010AC BYTE 0 DUP(16)
    4010BC BYTE 0 DUP(16)
    4010CC BYTE 0 DUP(16)
    4010DC BYTE 0 DUP(16)
    4010EC BYTE 0 DUP(16)
    4010FC BYTE 0 DUP(16)
    40110C BYTE 0 DUP(16)

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  2. #2

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    Re: Dissassembly

    Or is it possible to find out perticular fuction call from which location..?

    like MessageboxA or ExitProcess or any other function from user32 or kernel32 is called from which location ??

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  3. #3
    College Grad!!! Jacob Roman's Avatar
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    Re: Dissassembly

    I think the assembly section might get you more responses cause in the VB6 section, not too many people know assembly (let alone advanced game programming questions cause my posts tend to never get responses even in games and graphics yet miraculously I solve the issue on my own )

  4. #4
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    Re: Dissassembly

    Ask the creator of OllyDbg.
    Ollydbg@t-online.de

    I doubt anyone here can answer that. If he doesn't respond, maybe you can get an idea from the source of ollydbg because I am pretty sure it has the ability to do what you want to do.

  5. #5

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    Re: Dissassembly

    Ok.. if you guys thinks that Assembly section can help me then i request the moderator to move my post to Assembly section...

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  6. #6

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    [Resolved] Re: Dissassembly

    Ok guys...

    I got solution for my problem.. very thanx to Dzzie. found his code on net.

    and thanx to you guys...

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