I agree - it was a fast remake, but it didn't occur to me that it was the background star tiler that was too slow - just that something was different.
Thanks for the feedback- good point and easy to correct by changing the multipliers - try 9000 in the Game.cls.
Engine.IceTiler.x(MG.TILER_Back) = DirX * 9000
Engine.IceTiler.y(MG.TILER_Back) = DirY * 9000
oh: the main reason for doing this was because it was so simple and nice idea with the "Light" rings (and i was also currious how it looked in DxIce with a smooth scaling)
Last edited by DracullSoft; Aug 31st, 2010 at 05:39 PM.