Jan 31st, 2010, 12:54 AM
Multi player game over internet using WPF/Silverlight.
What is the generic way to maintain state in multi-players game over internet, which can be played on GUI of WPF or Silverlight? One player might be on WPF gui and others might be on Silverlight GUI.
P2P, HTTP server or some other technique? please advise.
Feb 8th, 2010, 12:02 PM
Re: Multi player game over internet using WPF/Silverlight.
I dont think there is any such thing as a generic way to do that, especailly if you have not settled on a particular connection method (ie P2P, HTTP Server etc). If you are using P2P directly between players and do not have a central server then you would need each player to keep track of their own state and potentially the state of other players they are interacting with. If you have a server on the other hand then of course the server can keep track of each player's state and the player's will each query that (that would be my preferred method personally but I havent got much experience with this kind of thing if I'm honest so it might not be the best way to do it)
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