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Dec 26th, 2011, 11:13 AM
#121
Re: The "What do you think of how my app looks" thread
Originally Posted by NickThissen
The colors are the same as in the sim, so people know what they mean.
I didn't used it before. So, I was unaware of that.
Originally Posted by NickThissen
Also, you can now see them grow when they are aproaching you, so you get a kind of warning that a faster car is aproaching. In this case, the pink car is slow and the blue one is very fast, so this helps a lot in predicting when they will overtake you so you are not surprised.
That would be awesome
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Dec 26th, 2011, 01:27 PM
#122
Re: The "What do you think of how my app looks" thread
Wow I really like the look of it, and I'm impressed with your plugin architecture - I've wanted to do something similar giving other people the ability to write plugins that my app could load didn't really have a clue where to start or how it would work.
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Dec 26th, 2011, 01:35 PM
#123
Re: The "What do you think of how my app looks" thread
In my case it's quite simple. I just have (in a separate project) a Plugin abstract class with some properties that the inheritor has to implement, like the title of the window and a Content property which is a UserControl displayed in the dockable pane. In my main app I check a folder for DLL files and load them into an Assembly object, from which I can get all the types that inherit Plugin. I create an instance of those types (Activator.CreateInstance), and for each type i create a new dockable pane into which i put the UserControl (what the Content property of the plugin returns). That's basically it. The plugins then have an abstract method that I call 4 times a second with new information from the sim, and they can do with that what they want
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