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Thread: deformability maps

  1. #1

    Thread Starter
    Fanatic Member
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    deformability maps

    like in worms... how do you do something like that?

  2. #2
    Frenzied Member
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    Re: deformability maps

    In worms the map is a bitmap.
    Part of the bitmap is made transparant, thus forming the the part that is not 'ground'.
    Bombs then make the part of the map where they explode transparant in a circular pattern.
    This can be done with simple bitmap drawingfunctions and blitting.

  3. #3
    Interweb adm/o/distrator Paul M's Avatar
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    Re: deformability maps

    The top part of the bitmap should be the alpha layer, to do this just use the magic wand tool and delete key to do this in photoshop

    http://www.ziggyware.com/readarticle.php?article_id=154

    That article is XNA specific but the same concept applies to any language.

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