Results 1 to 15 of 15

Thread: VB6- Blast Away! [exe and source]

  1. #1

    Thread Starter
    Hyperactive Member metalmidget's Avatar
    Join Date
    Mar 2007
    Location
    Melbourne, Australia
    Posts
    342

    VB6- Blast Away! [exe and source]

    Blast Away!

    Edit: The files for this game are now lost forever. The links are broken, and the originals were on a long-since-scrapped computer. Sorry!

    It's finally complete! The latest and greatest game is here for you to play. This is a 2D, two player cannon game, where 2 players blast across the screen to annihilate their opponent. There are 9 different powerups, which fall from the sky, making for a crazy battle. The battle can be customised for game speed, powerup frequency, and number of starting lives.
    In the current version, there's single player mode against the computer, or 2 player mode on the one keyboard. Netplay is also in this version, but I'm not sure how well it works. If anyone wants to either fix the netplay for me, or perhaps coach me a little (I'm a bit of a newbie to winsock), I'd be happy to accept.
    This game is open source, so you can download all the project files if you want. However, for those without VB6, download the game package. If you want to try to play over the net, you'll also need the server package, which one computer has to run for the 2 players to connect to.
    Enough talk, here are some enticing screenshots! (Shrunk down)







    Feedback, feedback, feedback!!!!!
    Cheers,
    metal
    PS- the zips are too big to attach here, hence the external links- sorry. The source is about 600k, and the other two about 1.5MB.
    PPS- If you're downloading one of the packages, unzip the 3 files to one folder, then run setup.exe. The packages have extra files needed to run the project without having VB6, which is why they're large.
    Last edited by metalmidget; May 5th, 2013 at 11:14 PM.

  2. #2
    Banned timeshifter's Avatar
    Join Date
    Mar 2004
    Location
    at my desk
    Posts
    2,465

    Re: VB6- Blast Away! [exe and source]

    It's a little chaotic, but I must say, I'm rather impressed to see VB6 pumping that out so smoothly. Well done!

  3. #3

    Thread Starter
    Hyperactive Member metalmidget's Avatar
    Join Date
    Mar 2007
    Location
    Melbourne, Australia
    Posts
    342

    Re: VB6- Blast Away! [exe and source]

    You can always turn the speed or amount of powerups down. What did you think of the AI? I've had a couple of people say it was a bit hard for first time players. I kept on trying to improve it because I thought it was too easy, but I guess that's because I've played the game so much, and because I wrote the AI so i know its weaknesses.

  4. #4
    Frenzied Member
    Join Date
    Mar 2006
    Location
    Pennsylvania
    Posts
    1,069

    Re: VB6- Blast Away! [exe and source]

    Really nice!!!

    I really liked it and enjoyed looking at the source. Very nicely written.

    The computer kept beating me :'(

    I'm not really used to the WASD controls since I have never used them to play a game so I kept screwing up but it was fun.

    Again, nice job! I hope to be seeing some more from you. Maybe we can talk online? Do you have aim or msn?

  5. #5

    Thread Starter
    Hyperactive Member metalmidget's Avatar
    Join Date
    Mar 2007
    Location
    Melbourne, Australia
    Posts
    342

    Re: VB6- Blast Away! [exe and source]

    I have MSN, but not AIM.
    hell0__hell0[at]h0tmail[d0t]c0m. (change the zeros to "o"s)
    I doubt you'll see anything new from me for a while, because I'm going to teach myslelf C++ and DX first, which should be fun (<-- not sarcasm). I finished high school 4 days ago so after 10 days of drinking with mates at a beachhouse, starting on Saturday, I'll be round a fair bit.
    Last edited by metalmidget; Nov 18th, 2007 at 11:24 PM.

  6. #6
    Frenzied Member
    Join Date
    Mar 2006
    Location
    Pennsylvania
    Posts
    1,069

    Re: VB6- Blast Away! [exe and source]

    That'll be cool. I've been working on a game of my own recently. I'm making 4 sided pong in C# using directx. Currently, it's 2,750 lines of code and around 20 classes, but I'm going to be adding a lot to it such as creating your own rooms and usernames and logging in and joining other peoples rooms. It's going really well so far. Maybe I'll post it on here when I'm done as well

  7. #7
    Hyperactive Member singularis's Avatar
    Join Date
    Nov 2006
    Location
    Over There!
    Posts
    372

    Re: VB6- Blast Away! [exe and source]

    Nice MM,

    I keep on getting 0wned by that computer! Seems a bit too chaotic for my liking if you turned the rate of fire down considerably so that players would have to think about their shots that would make me happy.
    If what I said was helpful, give me rep!

    My Complete Games: -- 2D Zone (Space Shooter game) || _2D Zone 2_ || Ninja Blob (2D platformer) || Dren (Co-op up to 4 player base defence game)

    My Projects: -- The Dread Engine (2D VB game Engine) || A* Path Finding


    An excellent site for learning DirectX7, 8 & 9 (for VB6, C# & VB.net) would be: directx4vb.vbgamer.com --- For my projects and games see: pieper.freehostia.com

  8. #8
    Interweb adm/o/distrator Paul M's Avatar
    Join Date
    Nov 2006
    Location
    Australia, Melbourne
    Posts
    2,306

    Re: VB6- Blast Away! [exe and source]

    Bit late, but really nice game!

    Just a little to fast otherwise seems like quite a good game.

  9. #9

    Thread Starter
    Hyperactive Member metalmidget's Avatar
    Join Date
    Mar 2007
    Location
    Melbourne, Australia
    Posts
    342

    Re: VB6- Blast Away! [exe and source]

    You can slow it down. Check the options menu people!

    cheers,
    metal

  10. #10
    Hyperactive Member Davadvice's Avatar
    Join Date
    Apr 2007
    Location
    Glasgow (Scotland)
    Posts
    440

    Re: VB6- Blast Away! [exe and source]

    good game,

    Might end up getting me the sack though.

    david
    This is Blank

  11. #11

    Thread Starter
    Hyperactive Member metalmidget's Avatar
    Join Date
    Mar 2007
    Location
    Melbourne, Australia
    Posts
    342

    Re: VB6- Blast Away! [exe and source]

    Quote Originally Posted by Davadvice
    Might end up getting me the sack though.
    Awesome! Best review yet!

  12. #12
    New Member AliceAmphetamine's Avatar
    Join Date
    Jan 2009
    Location
    Basement
    Posts
    1

    Re: VB6- Blast Away! [exe and source]

    Hmm, I was actually looking for something on collision detection and ended up on this thread somehow. But I ended up getting sucked into playing the game, So i registered just to reply and say that I love it, The AI is a bit of a champ but in a matter of minutes you can pretty much get the hang of this and defeat the AI. I love this!!!

  13. #13

    Thread Starter
    Hyperactive Member metalmidget's Avatar
    Join Date
    Mar 2007
    Location
    Melbourne, Australia
    Posts
    342

    Re: VB6- Blast Away! [exe and source]

    Glad to hear you liked it! If you're still looking for articles on 2D collision detection, I recommend this one. Just change the last part of the URL to tutorialB.html for the second article in the series.

    cheers,
    metal

  14. #14
    Addicted Member
    Join Date
    Jun 2009
    Location
    C:\Windows\SysWOW64\
    Posts
    227

    Re: VB6- Blast Away! [exe and source]

    The links to the files are not working. If you are still there, can you please upload them to a file hosting service, like MegaUpload, HotFile, FileServe etc?

  15. #15

    Thread Starter
    Hyperactive Member metalmidget's Avatar
    Join Date
    Mar 2007
    Location
    Melbourne, Australia
    Posts
    342

    Re: VB6- Blast Away! [exe and source]

    Bad news

    The files are no longer retrievable from where I used to store them, and the originals were on an old computer that's long since become trash.

    So I don't have any way of getting it back at this point

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  



Click Here to Expand Forum to Full Width