Results 1 to 7 of 7

Thread: XCustoms® Studio Lines (EXE + Source)

  1. #1

    Thread Starter
    Lively Member
    Join Date
    Feb 2007
    Posts
    65

    Arrow XCustoms® Studio Lines (EXE + Source)

    Its Not A Game But It Uses DirectXShow

    Features:

    • Plays MP3 Files
      Create Beats With Your Numpad
      Record Music
      Set Music Volume
      Set Music Speed


    Its Realy Cool You All Should Try It

    Numpad Controls:
    • 1 = Kick
      2 = Snare
      3 = Hi Hat
      . = Open Hi Hat
      4 = High Tom
      5 = Mid Tom
      6 = Low Tom
      + = Crash


    You Can Add Some Things If You Want
    Attached Files Attached Files

  2. #2
    Hyperactive Member metalmidget's Avatar
    Join Date
    Mar 2007
    Location
    Melbourne, Australia
    Posts
    342

    Re: XCustoms® Studio Lines (EXE + Source)

    All I get is beeps from my computer... My speakers don't do anything.

  3. #3

    Thread Starter
    Lively Member
    Join Date
    Feb 2007
    Posts
    65

    Re: XCustoms® Studio Lines (EXE + Source)

    The Sounds Folder Has To Be At The Same Directory As The Application

  4. #4
    Hyperactive Member metalmidget's Avatar
    Join Date
    Mar 2007
    Location
    Melbourne, Australia
    Posts
    342

    Re: XCustoms® Studio Lines (EXE + Source)

    Ah. That means that it only works if you
    a) Run the exe.
    b) Move all the project files up a level and run them
    c) Move the sound folder into the project files folder.
    I just moved the project files.

  5. #5
    Frenzied Member TheBigB's Avatar
    Join Date
    Mar 2006
    Location
    *Stack Trace*
    Posts
    1,511

    Re: XCustoms® Studio Lines (EXE + Source)

    Nice

    Would be even nicer if it would play to sounds/beats at the same time though.
    This maybe could be done by having your app running twice, but using GetAsyncKeypress for keyrecognition. This though is an inefficient way of doing it. If you have something, let me know

    Btw, I'll try to add some kind of sampler feature to it, so that you give a tap rhythm and it will continue automatically.
    Delete it. They just clutter threads anyway.

  6. #6
    Hyperactive Member metalmidget's Avatar
    Join Date
    Mar 2007
    Location
    Melbourne, Australia
    Posts
    342

    Re: XCustoms® Studio Lines (EXE + Source)

    Yeah it's a nice project. Looks very professional. As BigB said, multiple sounds at once would be a big improvement. I believe sndPlaySound can do this, with the right parameters, I'm not sure though. It would be cool if you could set one or more sounds playing continuously, and have a bunch of horizontal scroll-bars to set speed for each sound that's on a loop. Could be easily implemented with timers, or more preferably, gettickcount, or even better, queryperformancecounter and queryperformancefrequency. You'll find guides for using all of these APIs under the game loop tutorials in this forum's FAQ.

  7. #7
    Frenzied Member TheBigB's Avatar
    Join Date
    Mar 2006
    Location
    *Stack Trace*
    Posts
    1,511

    Re: XCustoms® Studio Lines (EXE + Source)

    I have quick-written a piece of code in your app.
    Not complete yet, though.

    You hit the command button, at the first tap, a timer starts counting time and taps.
    After that it calculates an average and gives you the average tap speed, which is set to another timer's interval.
    It stops counting and set the second timer when there is a pause of more than 1 second (which reminds me I need to subtract that second from the average...)(done!)
    It now only works with the kick drum, but this is just a quick version.
    Attached Files Attached Files
    Delete it. They just clutter threads anyway.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  



Click Here to Expand Forum to Full Width