I have question becouse im not enymore convinced about this copymemory if it is gona work properly...
So i want to know, how game developers format data to send it over net and then how they easy copy data in to udts with minimal errors...
I have question becouse im not enymore convinced about this copymemory if it is gona work properly...
So i want to know, how game developers format data to send it over net and then how they easy copy data in to udts with minimal errors...
Companies would most likely have a set standard for each of their games. It really is upto you (because, you don't have bosses I assume) on how you format it. Of course, the format will need to be changed depending on the type of game.
This has been discussed before though. You can do things like interpolation, etc, so you're not sending as much data across. I'd say a good search is your best bet.
chem
Visual Studio 6, Visual Studio.NET 2005, MASM