Dec 19th, 2006, 03:45 AM
#1
Thread Starter
Hyperactive Member
2D ZONE with Source
Its a 2D space game I created in my spare time
Enjoy
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Mar 6th, 2007, 11:59 PM
#2
New Member
Mar 7th, 2007, 04:51 AM
#3
Thread Starter
Hyperactive Member
Re: 2D ZONE with Source
Thanks,
Are you talking about sprite based collision detection? Because all I used in 2D Zone was a bounding box that did not even rotate. It did not have to be very accurate anyway.
My main question is do you want pixel perfect collision detection?
PS: Check your spelling and start a new thread
Mar 9th, 2007, 12:18 AM
#4
New Member
Re: 2D ZONE with Source
no i dont want pixel perfect collision detection but i want it to be close so it looks like perfect collision
Mar 9th, 2007, 03:43 AM
#5
Thread Starter
Hyperactive Member
Re: 2D ZONE with Source
Ok,
Measure the difference between the objects adding the size of both the objects. Like a bounding sphere
Mar 11th, 2007, 10:27 PM
#6
Member
Re: 2D ZONE with Source
Great job!!!
I think you should make it better by modifying the textures and make it more beautiful using Adobe Photoshop.
Mar 12th, 2007, 03:50 AM
#7
Thread Starter
Hyperactive Member
Re: 2D ZONE with Source
Yeah, my friends kinda did most of the ships in paint
Jun 3rd, 2007, 01:21 AM
#8
New Member
Re: 2D ZONE with Source
Its a Nice Work
but...
Sorry... if my argument not correct..
You must enter some code for the option form opened first...
Jun 6th, 2007, 04:15 PM
#9
Thread Starter
Hyperactive Member
Re: 2D ZONE with Source
Yeah... That form is kinda redundant :O
Apr 23rd, 2008, 11:52 AM
#10
Lively Member
Re: 2D ZONE with Source
Nice coding
Now if I can figure out what is going on.
gun sound is annoying, but we can stop that.
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