i am constructing a lights program.
i am using bitblt for transparency, and bitmap images for the graphics.
one problem i ran into i cant figure out how to fix is the resolution.
basicly when i create the image on my system at 1280x1024 and run the project on a higher resolution i.e.(1600x800) (1900x1200) the image is cut in half.
i know that this is because the image is smaller than the said resolution but if i try to strech the image it looks bad. and i know no other method of really allowing this to run at almost any resolution other then creating images for every known used resolution (which will take up so much space in the memory or make the compiled project like too huge in size)
on another note even if i do that i need to either have a video card that displays 1900x1200 or ect ect to make the images.
i really could use some help figuring this out, im beating my head against a desk right now.
screen shots are below:
as you can see it gets cut off
the same resolution the image is at
like i said if there is any way to write this to match the resolution...plz help