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    The DirectXpert Jacob Roman's Avatar
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    [VB6] Time Based Movement

    This program will show you how to properly pull off Time Based Movement, which is necessary for games so you can allow your sprites to move the same speed on all computers (slow and fast) in realtime.
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    Last edited by Hack; Aug 15th, 2006 at 05:54 AM. Reason: Added Programming Language To Thread Title

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