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Thread: [VB6] Friction Force

  1. #1

    Thread Starter
    College Grad!!! Jacob Roman's Avatar
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    [VB6] Friction Force

    This is a very simple physics implementation that adds friction to your sprites which should make your game more realistic. It uses a 2nd Order Euler, which is more accurate than regular Euler:

    x = x0 + v * dt - 0.5 * a * dt * dt
    v = v0 + a * dt

    Where a = f/m

    It even includes a scalefactor to where you can make kilometers as big as you want in pixels.

    Friction.zip

  2. #2
    Hyperactive Member
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    Re: [VB6] Friction Force

    *Kal goes to look up Euler*
    <deis> I turn on god mode when I program
    <deis> I just call it .NET


    If my post was helpful, please Rate it

  3. #3

    Thread Starter
    College Grad!!! Jacob Roman's Avatar
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    Re: [VB6] Friction Force

    And?

  4. #4
    Lively Member SNIPER.PS's Avatar
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    Re: [VB6] Friction Force

    thanks

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