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Thread: VB: Halo 2D Game

  1. #1

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    VB: Halo 2D Game


  2. #2
    Admodistrator |2eM!x's Avatar
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    Re: VB: Halo 2D Game

    Runtime error: Automation error

  3. #3

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    Re: VB: Halo 2D Game

    Pc specs?

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    Re: VB: Halo 2D Game

    Worked here,

    Pixel Shaders App didnt work, just displayed outlines.

    Specs here -

    2.6ghz P4
    512 Ram
    128mb Geeforce FX 5200
    and all the usual trimmings

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    Retired G&G Mod NoteMe's Avatar
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    Re: VB: Halo 2D Game

    Yaeh, your PixelShader is not working. I have a 9800PRO card, so it should handle PS1.3, I havn't had time to see if it is the pixel shader there is something wrong with, or how you call it (what you pass to it and get back) because you didn't add the code.




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  6. #6

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    Re: VB: Halo 2D Game

    Look at ps.txt. It is supposed to generate lines (edge detection)

  7. #7
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    Re: VB: Halo 2D Game

    I am at school now, and as I said I didn't have the time to do it. But if that is the case, then it worked......


    You should try to add some kind of cartoon rendering too it if you have come that far...

  8. #8
    The DirectXpert Jacob Roman's Avatar
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    Re: VB: Halo 2D Game

    Quote Originally Posted by |2eM!x
    Runtime error: Automation error
    Yeah the pixel shader exe gives me an Automation Error too. But the non pixel shaded one works great. Here are my specs:

    Windows ME
    AMD Athlon 1.2 GHz
    256 MB RAM
    NVIDIA GeForce4 MX 440

  9. #9
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    Re: VB: Halo 2D Game

    Your GPU doesn't support PS 1.3, not even PS 1.0 if I am not wrong.


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  10. #10

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    Re: VB: Halo 2D Game

    Yeah, no ps supported on a geforce4 mx.
    Edit: New library will now give you a msgbox stating the error rather than an automation error.

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    Re: VB: Halo 2D Game

    This game is great!! It also works great without PS, it would be great if you continued development on it

  12. #12

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    Re: VB: Halo 2D Game

    Give me good ideas and I might make a sequel, perhaps also objective based, and with the warthog too.

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    Re: VB: Halo 2D Game

    I wouldn't really know what to add to a Halo game other than the things already in the game... maybe a nice split screen multiplayer or winsock multiplayer mode, and an end boss or at least a few end bosses might be nice... Halo 2 kind of lacked that in my eyes... a superior being that takes everything to kill...


    Maybe the Covenant found a different machine on a special Halo, unlike the other 7, and tested it out, little did they know that this opened rifts into other dimensions, and this HUGE monster as big as a Phantom was released from the dimension, the system fried, and rampaged the whole of HALO, making even the flood scared... taking on 30 elites, and killing them all within seconds.. nothing being able to stop it, and it realising that you, master chief is also unlike the rest and quite a formidable opponent... It then searches for you and when it finds you, the battle of the tirants begin... an all on battle... You, the flood, the covenant, the Monster, huge battle... So gory and epic, that it would leave the player shivering when it comes, as you've known about the monster for some time and you've seen it's destructive power in cutscenes and you're so looking forward to battling it...

    Those are just my crappy ideas though :P

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    Re: VB: Halo 2D Game

    Oh, and for some reason, your game does not work with all video cards, even the version without pixel shaders, if I remember correctly, an automation error occurred... this was with a standard video card, 32MB ram without any nvidia or ATI chipset.. though 3D games like Morrowind would work with that video card... all the vb runtimes were on this PC as well. This PC was a P3 800Mhz with 96MB RAM, windows XP.

    However this game did work with my Geforce FX 5200 128MB RAM.

  15. #15
    Hyperactive Member notquitehere188's Avatar
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    Re: VB: Halo 2D Game

    how did you do the rotation, directx i assume?
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  16. #16
    The DirectXpert Jacob Roman's Avatar
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    Re: VB: Halo 2D Game

    Nahhhhhhhh, you think

    BitBlt isn't capable of graphics like that. Not even alphablending.

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    Re: VB: Halo 2D Game

    I haven't seen the PixelShaded version, but with the right graphics, I'm sure that you'd get an identical look/gameplay using BitBlt(Probably not as fast?)

  18. #18

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    Re: VB: Halo 2D Game

    Yes, DirectX. You cant do this with bitblt, note the rotations and light effects.

  19. #19
    The DirectXpert Jacob Roman's Avatar
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    Re: VB: Halo 2D Game

    You can't do any of these using BitBlt:

    Rotation
    Lighting
    Alphablending
    Anti Aliasing
    Stretching (unless using StretchBlt)
    Transparancy without a mask

    And you will never get the speed in BitBlt no where near the same as DirectX.

  20. #20
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    Re: VB: Halo 2D Game

    You can't do any of these using BitBlt:

    Rotation
    Lighting
    Alphablending
    Anti Aliasing
    Stretching (unless using StretchBlt)
    Transparancy without a mask
    Obviously....

    (Correct me if I'm wrong?) But what I meant was, you could 'fake' what is seen in the game(in the NON PS version), with the right graphics and, rotation would be quite possible without DX...

  21. #21
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    Re: VB: Halo 2D Game

    Yes you could do it if you made a lot of extra functions. But you could also do it using SetPixel/GetPixel. But as with BitBlt it would be much slower and MUCH more work. And it wouldn't take advantage of your 3D card at all.

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  22. #22

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    Re: VB: Halo 2D Game

    Well you can try but it wont be fast, maybe not even realtime.

  23. #23
    The DirectXpert Jacob Roman's Avatar
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    Re: VB: Halo 2D Game

    Definitely not even in real time.

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