I am not sure if this would be a widely used feature, but I added it in because I could, and because I have just fixed a bug in the drawing code 
The bug was in the clsDraw class. I was creating the HDC, setting it's background to Transparent, and then moving it to the desired position. This caused a few pixels to be out of place in the top right hand corner of the tool tip.
The clsDraw class has been changed so that it moves the window 1st, then starts the painting on the hDC.
This bug is in all previous versions posted here. To rectify this you can download the zip attached to this post and add the clsDarw class to previous versions. Then in the drawtooltip sub, in modDrawToolTip, the old code was:
VB Code:
With objDraw
.Start pobjTip.hWnd
.GetTextSize pobjTip.Text, lngTxtWidth, lngTxtHeight
.Move udtPT.x + CURSOR_OFFSET_X, udtPT.y + CURSOR_OFFSET_Y, lngTxtWidth + (2 * TEXT_OFFSET_X), lngTxtHeight + (2 * TEXT_OFFSET_Y)
'blah blah blah
This needs to be changing to:
VB Code:
With objDraw
.hWnd = pobjTip.hWnd
.GetTextSize pobjTip.Text, lngTxtWidth, lngTxtHeight
.Move udtPT.x + CURSOR_OFFSET_X, udtPT.y + CURSOR_OFFSET_Y, lngTxtWidth + (2 * TEXT_OFFSET_X), lngTxtHeight + (2 * TEXT_OFFSET_Y)
.StartPainting
'blah blah blah
It's not a huge major bug, but more of annoying ich 
Anyways, to add sound when displaying a tooltip use the WavFile property on the Style class:
VB Code:
ObjTip.Style.WavFile = "C:\Woof.wav"
New Features:
- Play asynchronous sound when displaying tooltip
Woka