The frame rate for a debug compile was around 1/2000 (my poor Geforce3 )
The game i'm developing at the moment only uses 1 thread when actually in the game loop. I have a 2nd thread during the loading of DX, so i can have a progress bar, but that gets destroyed having loaded DX.
Originally posted by Electroman
You've made Dx9 stuff before with C++ right? well do you normally just use the one thread or more? And if more than one is this close at all to yours?
while( uMsg.message != WM_QUIT )
if( PeekMessage( &uMsg, NULL, 0, 0, PM_REMOVE ) )
TranslateMessage( &uMsg );
DispatchMessage( &uMsg );
while(GetTickCount() < LastThink+10);
LastThink = GetTickCount();