Problem with D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR
Hi again,
I'm rendering my scene into a surface buffer, then I'm using this surface as a environment map. The problem is that the texture isn't wrapped (see pic), but it is wrapped as ecpected whenever I use a 'normal' texture instead.
Any ideas how to achieve this?
Oh and how can I mirror the surface so the reflection matches the trees?
No then the sides would be mirrored because currently it's only upside down. However that's a minor problem I need to get wrapping to work. Again, when using any other texture the wrapping works, only if I use the surface I'm rendering into it doesn't wrap.