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Thread: Problem with D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR

  1. #1

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    PowerPoster Fox's Avatar
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    Problem with D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR

    Hi again,

    I'm rendering my scene into a surface buffer, then I'm using this surface as a environment map. The problem is that the texture isn't wrapped (see pic), but it is wrapped as ecpected whenever I use a 'normal' texture instead.

    Any ideas how to achieve this?

    Oh and how can I mirror the surface so the reflection matches the trees?
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  2. #2
    Retired G&G Mod NoteMe's Avatar
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    ABout the mirroring, can't you rotate the surface 180 deg around the Z(?) axis?

  3. #3

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    PowerPoster Fox's Avatar
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    No then the sides would be mirrored because currently it's only upside down. However that's a minor problem I need to get wrapping to work. Again, when using any other texture the wrapping works, only if I use the surface I'm rendering into it doesn't wrap.

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