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Thread: Faq (Join the creation)

  1. #321
    Good Ol' Platypus Sastraxi's Avatar
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    Re: Faq (Join the creation)

    I think a tutorial on how to *set up* a C++ environment with OpenGL/DirectX/what have you would be a better idea -- many people don't have a clue how to do that, and get turned off when they are unable to compile the sample code.
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
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  2. #322

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    Retired G&G Mod NoteMe's Avatar
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    Re: Faq (Join the creation)

    Here is a start..:

    http://vbforums.com/showthread.php?t=311798



    and I am on about making my own DX web site where I have lots of tutorials, and that is the first one about DX. I have all ready written 3 math for DX and am currently writing on my 2-3 first DX tutorials. But I havn't gotten to start on the web site. Electroman said he would help me with that, and a friend of mine said he was going to make a logo similar to the XNA logo. So it is under it's way...



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  3. #323
    Good Ol' Platypus Sastraxi's Avatar
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    Re: Faq (Join the creation)

    So, where should I post a tutorial if I have one all made up?
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
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  4. #324

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    Re: Faq (Join the creation)

    Brad would like you to post it in the Utility - Tutorial section:

    http://vbforums.com/forumdisplay.php?f=61

    I have often posted my tutorials there, and then linked them from the FAQ. But in my sig, I have the link to the original tutorial that is posted on an other site. But Brad doesn't like it...


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  5. #325
    Good Ol' Platypus Sastraxi's Avatar
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    Re: Faq (Join the creation)

    Gah Look what I've gone and done, damn. Well, I'll ask for it to get moved when it's actually done -- I'm on linux and it was all from memory anyway
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
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  6. #326

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    Re: Faq (Join the creation)

    Electroman just said on MSN that he was going to PM you and ask if you wanted it to be moved......so I guess we got the answer there. He will do it, and we can put a link in the FAQ.


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  7. #327
    Member Yhoko's Avatar
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    Re: Faq (Join the creation)

    Heya!

    I've seen "Electroman's 2D Engine" in the FAQ section, looks like I did something similar. I'd suggest putting the YDCore in the FAQ, too. It's a Open Source DX8/Winsock/etc. framework/engine with integrated TileMap/Set and Sprites.

    Rinnku: http://ydk.yhoko.com/ydcore

    Thanks!
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  8. #328
    Ex-Super Mod'rater Electroman's Avatar
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    Re: Faq (Join the creation)

    Quote Originally Posted by Yhoko
    Heya!

    I've seen "Electroman's 2D Engine" in the FAQ section, looks like I did something similar. I'd suggest putting the YDCore in the FAQ, too. It's a Open Source DX8/Winsock/etc. framework/engine with integrated TileMap/Set and Sprites.

    Rinnku: http://ydk.yhoko.com/ydcore

    Thanks!
    I've added it to the list, not had a chance to look at it yet tho. Thanks
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  9. #329
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    Re: Faq (Join the creation)

    someone should make a game tutorial using DX. that would be fun

  10. #330
    Hyperactive Member singularis's Avatar
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    Re: Faq (Join the creation)

    Yhoko's engine link is bad

    It says that the file is not found on the server

    To Electroman: Nice engine, you have done what I have done with the images. My engine stores images and a large vertex buffer inside its-self so that the developer can create objects that with different names but the objects will still render fine as the objects that the developer refers to are just references to vertices

    My engine is attached, and incomplete.
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    Last edited by singularis; Feb 27th, 2007 at 04:26 AM.
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