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Type: Posts; User: BinaryCode

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  1. Replies
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    Re: Blank Engine (3D Engine)

    sure you could email me (Binary@starfantasygames.com) or contact me on msn (pw7962@hotmail.com) or aim (pw7962) I am usually on both msn and aim all day but I'm not always physically at the computer...
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    Re: Blank Engine (3D Engine)

    Thanks for pointing that out. Most likely the problem is this: I was adding some new features like portals when I found out that my site went down so I zipped up what I had and deleted all of the...
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    Re: Blank Engine (3D Engine)

    I'd say probably not but hey who knows ;)
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    Re: Blank Engine (3D Engine)

    actually I just received an email saying that someone replied to my post....

    anyway the host didn't renew the site so I lost all of my info and will eventually add downloads for my projects and my...
  5. Re: Perfomance issues with DirectX8 and Text

    You could try doing a bitmap font, but I'm not really sure how much faster that would be.
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    Re: colliding graphics

    Try
    if(Ball.VisibleClipBounds.Bottom >= Bar.VisibleClipBounds.Top) Then
    and then depending on how you do the game you might want to add another if to make sure that it is colliding below also:...
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    Re: (VB6) Drawing Irregular Polygon

    Here's what I am thinking. Instead of just throwing out all the 0s, just draw a line between them, because if you don't it look kind of weird (unless you were planning on doing that). Then you would...
  8. Re: VB6: Best way to find all permutations of a given string in a file - Contest

    Let me get this straight. We have to create a program that searches the given text file for every "asdf" found, then have it write a file (or print a page, or display in textbox?) containing the...
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    Re: How to Use Sprites

    You would need to find out the size of a frame for the sheet (how large a single character would be, it should be the same for each character frame). Then you would need to set an offset according to...
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    Re: Selecting Font Size

    I'm not sure what the property is called, but it lets you set the max number of characters allowed in a textbox, for now I'll call it MaxChars. You would want to play with these values since I don't...
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    Re: Error loading graphics

    Make sure that this sub is set to public:
    public sub Sub()
    When you say general declarations, what do you mean by that? A seperate module or do you make this a seperate sub within the form?
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    Re: (VB6) Drawing Irregular Polygon

    I'm not quite sure what your first question is, but you might want to go through the list of points and then just drawn a line between all of the points > 0.

    Second question: if this is in a form...
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    Re: moving a drawing

    Well there should be something like example.x and example.y, something that holds the position. Then to move (example.x = example.x + 1) would move it over 1 and the same would apply to the y...
  14. Re: [VB+Source] The DreadEngine (2D VB Engine)

    Just a note: I don't have any code infront of me so any of these tips are from memory.

    When creating the device the different swap effects can make the program run faster, although I'm not...
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    Re: DirectX 7, 8, or 9

    you could check out irrlitch engine, which has a custom ui and it's open source C++. http://irrlicht.sourceforge.net/index.html
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    Re: directX 7 game programing-VB6

    or Dev C++ is also free and I'm not quite sure of the website so you'd have to google it. It's a subdomain bloodshed.something..... anyway, it's also a pretty good ide.
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    Re: directX 7 game programing-VB6

    Just a note on directx4vb: A lot of the source code I have found there isn't always working, and or optimized, so you have to play around with it to get it to work or run faster. But in general I...
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    Re: directX 7 game programing-VB6

    I never assumed you were in a programming school, I was saying that you might just need to wait a little and learn some more math, history, whatever you would like in your school, and mature your...
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    Re: directX 7 game programing-VB6

    Well I think that directx4vb is an awesome site, but if you do not understand everything, you might need to wait a little bit/learn more in school. Then sit down and take in everything he says so...
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    Re: Blank Engine (3D Engine)

    Update: I installed php-nuke today and I am currently setting up the website so feel free to join the forum so we can build a community.
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    Re: Call Statements

    ya, basically Call allows you to enter the code within a sub or function. With a function you can return a value and a sub cannot. Here is an example of what chem was talking about:
    public function...
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    Re: Programmer Limerick

    There once was a man named Jewel
    he never quite understood a bool
    he had a string called "boat"
    but never used a float
    and then he died from a drug overdose
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    Re: Call Statements

    a call statement allows you to "call" a function. Example:
    public sub TestSub()
    msgbox("You just called me!")
    end sub

    public sub Main()
    call testsub
    end sub
    Also if you want to call a...
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    Re: Blank Engine (3D Engine)

    lol ya I know what you were saying, not quite sure why I wrote DirectPlay ;)
    Update for engine: I added a scripting language that you can customize for your game (i.e. add your own functions to the...
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    Re: DirectX for C#?

    Don't all jump out at once...
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    Re: Blank Engine (3D Engine)

    Well with my previous attempts at DirectPlay I have had some problems, but it might be something that I can look into trying again. As far as the pictures I assume you are talking about the model...
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    DirectX for C#?

    Is there a website that is similar to DirectX for VB, except for C#? Also what are the (dis-)advantages of XNA over DirectX in C#?
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    Blank Engine (3D Engine)

    I have created a 3D engine in VB6 using DirectX8. I made a post at vbGore that has some screenshots if you want to check it out, but remember that was over a month ago....
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    Re: small game map

    I'll try to keep that in mind ;) it was just that something like the vertex type could be any of them and I didn't want to give him the impression that you had to use only one vertex type. Although...
  30. Re: Having troubles loading Dll created in C++

    Make sure that you have programmed the C++ DLL properly. Check out this page http://www.doombuilder.com/bobw_download.php (specifically the download which has source code) and make sure that you have...
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    Re: small game map

    Hi, this is my first post here, but I have been programming for a while so hopefully I can help you out.

    I'm assuming that you already have the tile image loaded into a texture, if not then I can...
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