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Type: Posts; User: MrMeikel
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sorry to bump, but i have a question about the GUI
say i have a GUI which is made up of say only 2 triangles, and just makes a rectangle cover 100 pixels of the right hand side of the screen, am I...
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thanks for the comments!
i was going to do textures, but I kinda wanted to finish it, and will try textures for my next project (RTS in 2d again, with directplay hopefully).
i'm only just...
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ok, sorry, solved my own question!
it does just what i wanted it to do, and i understand why it wasnt working before, its because the camera always faced 0,0,0, meaning it would "spiral" around...
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right, i'm having mighty trouble with this D3DXMatrixLookAtLH thingy for the viewport!
atm, i have a basic cube, and am currently trying to make it so that when you press vbKeyLeft, the "camera"...
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erm can anyone link me to tutorial dealing with this stuff, as I don't really know what to search for!
thanks
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ok, so i need viewport, matrixworlds and projectoring thingys to do this (properly)?
ill get on it then :D tutorials here we come
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hi,
I just though i should post my first game using:
gameloop, directx, and decent modular layout (i hope!!)
it's a real simple game, you move your character using leftarrow + rightarrow and...
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I'm planning on making a simple (very) RTS-like game, and atm I'm stumped on displaying a scrollable screen, such as one in any RTS game, where not the whole "world" is displayed at the same time,...
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shameless bump
can anyone help?
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i've added some scripting support to my basic game, and so far have this:
With frmMain.SC
.Reset
.AddObject "Game", Game
.AddObject "User", User
.AddCode...
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many thanks for your help (how many times do i hear myself say this!)!
everything can now be "done" in the fullness of time, all questions answered! (for the moment ;))
but... what kinda FPS do...
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cool, many thanks!
ive been trying to keep every seperate, and have a DirectInputFunctions module, DirectGfxFunctions module, "other" functions module, and a declaration module, my game loops has...
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oh my, having terrible trouble with direct input :S
i read the tut on it at Directx4vb, which puts quite a lot of stuff into the game_loop(), which i didnt really like, so i tried to shove it all...
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oh my word how did I miss that :S i thought all of them after #4 were pure 3d stuff!
thanks!
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Thanks to Jacob Roman and Venom555 I am at the next step of programming my Direcx8 game, the GUI.
Should I use simple polygons with textures to create the GUI? And if so, is there a way to draw...
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wow dude, you rock hardcore
i myself am only 15, and just starting my first use of DirectX8. Are you planning on becoming a games dev when you're older? i always imagined that the younger you...
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lol crazy!
not sure I'll be using that tho.. kinda hard on the eyes after a while! also, the bottom of the screen is all screwed, but i think thats myfault :S
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again, thank you so much for your help!
atm im stuck for questions! you've answered everything I need to know atm, expect to see my game in the demo forum pretty soon... maybe a week or so, as...
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thanks very much!
a now unrelated question...
i have declared a dynamic array, but whenever i try and get the upperbound of this array, it crashs and returns "subscript out of range", this has...
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i just noticed something in my render sub:
Public Sub Render()
'//1. We need to clear the render device before we can draw anything
' This must always happen before you start rendering...
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ok i can now render everything i need to, but there are a couple of issues I'm still not sure about...
Backbuffering, if someone could explain this, along with whatever code is neccesary, then I'd...
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yes, every 1000 ms a certain piece of code is executed, not related to rendering at all, just something completetly different - something like that.
Is that easily done?
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wow thanks very much! Thats a great help!
So I init everything etc I do something like this:
for every Crate()
Polygon() = blah blah Crate.X whatever
D3DDevice.somethingprimitiveUP whatever...
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ok many thanks, just a couple more queries.
I looked at all the DX8 2d tuts at Directx4vb.com (with its real address ofc), and i can now draw simple shapes to the screen as well as texture them...
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very nice, very polished as well
run perfectly on p4 3, 1024, 5950 ultra
good job :D
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right, so you're suggesting DirectX (8) straight off? As this will help in the long run right? (I am wanting to become a game dev when I'm older, I'm only 15 now, so I think I started early... did...
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y'ok...
I'll look up a tut on backbuffers, and await your project whence you return!
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ok, so on every loop through the game loop, i picScreen.cls and rebitblt everything? I am trying this atm and the image flickers like crazy.
On the other point, I already have something like that,...
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After spending quite a bit of time reading tutorials etc around the site, I decided to rewrite a (very simple) game I made a week or so back, but this time using a game loop, better written classes,...
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Both this and your 2d Halo type game I would say are looking very good, with clean graphics, good controls and some nice effects - especially in this game. May I ask how long you have been coding?
...
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cool
many thanks everyone :bigyello:
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thanks very much for the quick response, although I don't think I made myself clear in my original post, I don't require any SQL - no databases in sight.
One more quick question, if a string...
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hi,
I'm making a monopoly type game, and am having trouble with the "chance" or "community chest" cards.
I have made a simple card editor that allows user to input values for each card, then...
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