Search:
Type: Posts; User: CodeRonin
Search:
Search took 0.08 seconds.
-
Ok, I just solved this one on my own, thanks anyways. :D
-
Ok, now maybe that's a stupid question, but I need to set up a pointer on another pointer on an array inside a member function of a class of mine. Now it's not possible to use a copy, because the...
-
Finished your exams today? Great! I can finally send the Code to you, then... know any place where I can upload the project?
BTW: The question wasn't about transformation matrixes but about...
-
I need to pass a pointer or a reference on a Matrix to one of my functions. What kind of pointer/reference do I have to use? Can I use the normal brackets ([]) for indexing or do I need an own...
-
I forgot the ID3DXSprite::Begin() and End() methods. Added them now. Now the sprites aer displayed, however, as soon as I enter the game-loop it kinda sucks off and crushes ( umm, not actually...
-
Visual C++.NET.
I guess VC++ 7.0 would be an appropriate version number, not sure what microsoft says, though....
-
Yeah, NoteMe, we have...
Our page is:
darkageentertainment.cjb.cc
I know the page sucks, we're still doing a concept...
As you, we're currently working on a final project, an e-learning game...
-
// DxSprite.cpp: Implementierung der Klasse DxSprite.
//
//////////////////////////////////////////////////////////////////////
#include "DxSprite.h"
#include "DirectXWrapper.h"
#include...
-
// DxSprite.h: Schnittstelle für die Klasse DxSprite.
//
//////////////////////////////////////////////////////////////////////
#ifndef DXWQS
#define DXWQS
#if _MSC_VER > 1000
-
// DirectXWrapper.cpp
//////////////////////////////////////////////////////////////////////
#include "DirectXWrapper.h"
/*#using <mscorlib.dll>
#using <System.dll>;
using namespace System;...
-
// DirectXWrapper.h: Schnittstelle für die Klasse DirectXWrapper.
//
//////////////////////////////////////////////////////////////////////
#ifndef DXW_DEFINED
#define DXW_DEFINED
#if...
-
Hi there,
it's Lukas from Dark Age Entertainment!
Currently, we're developing an e-learning game called "Rome's Legacy".
I've implemented an Iso-engine using DX9.
My code worked so far,...
-
Hi there,
I've written a DirectXWrapper Class which is able to handle all kinds of dx-stuff, includeing drawing fonts. However, it seems to be kinda buggy, for the font keeps changing after some...
-
First, you don't have to pass HDC's at all - because second: I'm using A* as a pathfinding algo. Third, I never thought I could write fater code than the BorlandBuilder oder VisualC++ do - I was just...
-
Hi there,
I've got quite a tricky one here on which I'd need some help...
What I want to do is to implement an HTML Parser (IE would do, every other control capable of displaying images and using...
-
Hi there...
did anyone of you guys ever attempt to code the A* algorithm or any similar pathfinding algo in assembler? (I know this is hardcore, just thought I'd ask...)
-
Hi there,
I've got quite a tricky one here on which I'd need some help...
What I want to do is to implement an HTML Parser (IE would do, every other control capable of displaying images and using...
-
Hi there,
I've got quite a tricky one here on which I'd need some help...
What I want to do is to implement an HTML Parser (IE would do, every other control capable of displaying images and using...
-
Hi there,
I've got quite a tricky one here on which I'd need some help...
What I want to do is to implement an HTML Parser (IE would do, every other control capable of displaying images and using...
-
Hi there,
I've got quite a tricky one here on which I'd need some help...
What I want to do is to implement an HTML Parser (IE would do, every other control capable of displaying images and using...
-
It appears the algo is just searching forever, caught in a loop that checks every single tile if no way is found... do you have any idea how i could speed up the search / determine when he should...
-
You were right, SLH, I've messed up with the width and height... now, the scrolling-problem is resolved, thank you very much, I really appreciate your help.
If there's no possible way the program...
-
Just took me a moment to rewrite the commernts from german to english ;)
-
bool Unit::FindPath(int x1, int y1, int x2, int y2, GameTile GTMAP[MAP_HEIGHT][MAP_WIDTH])
{
int OpenListCnt = -1;
int ClosedListCnt = -1;
AList OpenList;
AList ClosedList;
...
-
Hi there,
I've just recently finished my A* algo for my iso game and it works just fine for short paths. It does not work, however, for longer paths (paths which require to scroll the map) and it...
-
Hi there,
I've written an isometrical engine for my game (in C++, doesn't matter, the system should be the same anywhere) and now I'm about to d some pathfinding routines.
Do you think A* is the...
-
-
That tutorial helped, thank you very much.
I really appreciate it.
-
Hi there,
by now, I've finished the graphical display of my Iso Engine.
I'm saving the Tiles in a 2dimensional Matrix, so my GameField looks like this...
GameTile GTMAP[10][10] =
{...
-
NoteMe is absultely right. You could just use PictureBoxes, judging by your problem, I guess that's the most appropriate solution...
I wouldn't go for DX if I don't need it, so better stick to...
-
Sorry, my wrong. Somehow I thought about copying...
Of course you're right in yo can't compare an LPCSTR with ==...
-
Not using winnt.h
I'm using windows.h
even if it's the same there, I'm direct-copying it with a single equation sign all the time...
-
Ok, once again, so I can understand it, too...
You need clickable objects with coordinates outside the screen, right?
-
For a basic tile-game, check out fox.acky.net .
If you're done with it and decide it's not what you want to do, post again and I'll tell you how to make a isometrical engine
(with overlapping...
-
Wanna bet if you can?
No offense against your programming skills, but you better check on that one once again, Corny.
-
getch() or getche() are possible ways. find them in conio.h
they just take one character, but you can roll your own input function with 'em.
-
Same with LPCSTR. My favourite.
-
Ok, I guess I'll try the bridge...
However, in the article, there was no way of using CLASSES, just FUNCTIONS....
Will this bridge work for classes, too?
-
Far as I see on the first glance, all this is about is an interface to DirectX(9?)... I guess, a little communication with that friend of yours would come in handy here if you're not up to reading...
-
I see. Ok, sorry...
Just didn't have the patience to read it all and thought this may help.
I knew there was the possibility of saying something stupid, but hey, chances were it could help... so...
|
Click Here to Expand Forum to Full Width
|