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    Re: Pointers on Double Pointers

    Ok, I just solved this one on my own, thanks anyways. :D
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    Pointers on Double Pointers

    Ok, now maybe that's a stupid question, but I need to set up a pointer on another pointer on an array inside a member function of a class of mine. Now it's not possible to use a copy, because the...
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    Re: Pointers on a Matrix?

    Finished your exams today? Great! I can finally send the Code to you, then... know any place where I can upload the project?

    BTW: The question wasn't about transformation matrixes but about...
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    Pointers on a Matrix?

    I need to pass a pointer or a reference on a Matrix to one of my functions. What kind of pointer/reference do I have to use? Can I use the normal brackets ([]) for indexing or do I need an own...
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    Begin & End

    I forgot the ID3DXSprite::Begin() and End() methods. Added them now. Now the sprites aer displayed, however, as soon as I enter the game-loop it kinda sucks off and crushes ( umm, not actually...
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    .NET

    Visual C++.NET.

    I guess VC++ 7.0 would be an appropriate version number, not sure what microsoft says, though....
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    Yeah, kinda...

    Yeah, NoteMe, we have...
    Our page is:
    darkageentertainment.cjb.cc

    I know the page sucks, we're still doing a concept...

    As you, we're currently working on a final project, an e-learning game...
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    DxSprite.cpp

    // DxSprite.cpp: Implementierung der Klasse DxSprite.
    //
    //////////////////////////////////////////////////////////////////////

    #include "DxSprite.h"
    #include "DirectXWrapper.h"
    #include...
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    DxSprite.h

    // DxSprite.h: Schnittstelle für die Klasse DxSprite.
    //
    //////////////////////////////////////////////////////////////////////



    #ifndef DXWQS
    #define DXWQS

    #if _MSC_VER > 1000
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    DirectXWrapper.h

    // DirectXWrapper.cpp
    //////////////////////////////////////////////////////////////////////
    #include "DirectXWrapper.h"
    /*#using <mscorlib.dll>
    #using <System.dll>;

    using namespace System;...
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    DxWrapper.h

    // DirectXWrapper.h: Schnittstelle für die Klasse DirectXWrapper.
    //
    //////////////////////////////////////////////////////////////////////

    #ifndef DXW_DEFINED
    #define DXW_DEFINED

    #if...
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    DX9 SDK October 2004 Update Problems

    Hi there,
    it's Lukas from Dark Age Entertainment!

    Currently, we're developing an e-learning game called "Rome's Legacy".
    I've implemented an Iso-engine using DX9.

    My code worked so far,...
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    D3DXFont Problems

    Hi there,
    I've written a DirectXWrapper Class which is able to handle all kinds of dx-stuff, includeing drawing fonts. However, it seems to be kinda buggy, for the font keeps changing after some...
  14. Thread: A*

    by CodeRonin
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    Ok...

    First, you don't have to pass HDC's at all - because second: I'm using A* as a pathfinding algo. Third, I never thought I could write fater code than the BorlandBuilder oder VisualC++ do - I was just...
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    HTML Parser / IE control

    Hi there,
    I've got quite a tricky one here on which I'd need some help...

    What I want to do is to implement an HTML Parser (IE would do, every other control capable of displaying images and using...
  16. Thread: A*

    by CodeRonin
    Replies
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    941

    A*

    Hi there...

    did anyone of you guys ever attempt to code the A* algorithm or any similar pathfinding algo in assembler? (I know this is hardcore, just thought I'd ask...)
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    HTML Parser / IE control

    Hi there,
    I've got quite a tricky one here on which I'd need some help...

    What I want to do is to implement an HTML Parser (IE would do, every other control capable of displaying images and using...
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    HTML Parser / IE control

    Hi there,
    I've got quite a tricky one here on which I'd need some help...

    What I want to do is to implement an HTML Parser (IE would do, every other control capable of displaying images and using...
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    HTML Parser / IE control

    Hi there,
    I've got quite a tricky one here on which I'd need some help...

    What I want to do is to implement an HTML Parser (IE would do, every other control capable of displaying images and using...
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    0
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    357

    Html Parser / IE implementation

    Hi there,
    I've got quite a tricky one here on which I'd need some help...

    What I want to do is to implement an HTML Parser (IE would do, every other control capable of displaying images and using...
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    Well...

    It appears the algo is just searching forever, caught in a loop that checks every single tile if no way is found... do you have any idea how i could speed up the search / determine when he should...
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    Thanks a lot

    You were right, SLH, I've messed up with the width and height... now, the scrolling-problem is resolved, thank you very much, I really appreciate your help.

    If there's no possible way the program...
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    Sure ;)

    Just took me a moment to rewrite the commernts from german to english ;)
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    The code

    bool Unit::FindPath(int x1, int y1, int x2, int y2, GameTile GTMAP[MAP_HEIGHT][MAP_WIDTH])
    {
    int OpenListCnt = -1;
    int ClosedListCnt = -1;

    AList OpenList;
    AList ClosedList;
    ...
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    A* help. please

    Hi there,
    I've just recently finished my A* algo for my iso game and it works just fine for short paths. It does not work, however, for longer paths (paths which require to scroll the map) and it...
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    A* for isometrical maps

    Hi there,
    I've written an isometrical engine for my game (in C++, doesn't matter, the system should be the same anywhere) and now I'm about to d some pathfinding routines.

    Do you think A* is the...
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    Nareth...

    What is the MouseMap?
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    Great

    That tutorial helped, thank you very much.
    I really appreciate it.
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    Iso Engine Mouse Coordinates -[RESOLVED]-

    Hi there,
    by now, I've finished the graphical display of my Iso Engine.

    I'm saving the Tiles in a 2dimensional Matrix, so my GameField looks like this...

    GameTile GTMAP[10][10] =
    {...
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    Right

    NoteMe is absultely right. You could just use PictureBoxes, judging by your problem, I guess that's the most appropriate solution...

    I wouldn't go for DX if I don't need it, so better stick to...
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    Whoops

    Sorry, my wrong. Somehow I thought about copying...
    Of course you're right in yo can't compare an LPCSTR with ==...
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    Yeah.

    Not using winnt.h
    I'm using windows.h
    even if it's the same there, I'm direct-copying it with a single equation sign all the time...
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    Again...

    Ok, once again, so I can understand it, too...
    You need clickable objects with coordinates outside the screen, right?
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    Couple o' ways.

    For a basic tile-game, check out fox.acky.net .

    If you're done with it and decide it's not what you want to do, post again and I'll tell you how to make a isometrical engine
    (with overlapping...
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    You want to bet?

    Wanna bet if you can?
    No offense against your programming skills, but you better check on that one once again, Corny.
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    getch()

    getch() or getche() are possible ways. find them in conio.h
    they just take one character, but you can roll your own input function with 'em.
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    Yeah

    Same with LPCSTR. My favourite.
  38. Thread: dll question

    by CodeRonin
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    I see.

    Ok, I guess I'll try the bridge...
    However, in the article, there was no way of using CLASSES, just FUNCTIONS....

    Will this bridge work for classes, too?
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    Oh I see...

    Far as I see on the first glance, all this is about is an interface to DirectX(9?)... I guess, a little communication with that friend of yours would come in handy here if you're not up to reading...
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    Hmmm...

    I see. Ok, sorry...
    Just didn't have the patience to read it all and thought this may help.
    I knew there was the possibility of saying something stupid, but hey, chances were it could help... so...
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