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Type: Posts; User: shpshp

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  1. [C/C++] Re: DirectX 11 - without Depth can i use the Z coordenate?

    I think you can use the Z coordinate as a reference for Z-order, but you are much better off using an array. I am assuming, you are referring to placing sprites on top of each other.
  2. Re: [RESOLVED] I have a glitch in my 3D starfield. I can't figure out what's wrong.

    Thank's for the help. Next, I'm going to be trying some simple shapes. I found a tutorial on Software Rendering, but it's java based, so I have to try and translate most of it.

    Anyone here have...
  3. Re: I have a glitch in my 3D starfield. I can't figure out what's wrong.

    Thanks, I was trying to solve it at the same time. You are partly correct, but I am still trying to wrap my head around it. My delta time calculation was gimbal locked with Date.Now. So I am trying a...
  4. [RESOLVED] I have a glitch in my 3D starfield. I can't figure out what's wrong.

    The application works correctly for a short time frame. :eek2: I have a range where the 3D space is -1 to +1 on all axis. In the code, 0 is the camera limit for the z axis, so if stars reach past 0...
  5. Replies
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    How can I generate a negative random number

    I would like to generate a floating point value in the range of -1 to +1. I used the following snippet, but it's always positive.

    Me.Text = (-1 * Rnd() +1).ToString
  6. Re: My Tile Based Game (Feel free to continue if you would like to)

    Here is a quick screenshots.
    156069
  7. Re: My Tile Based Game (Feel free to continue if you would like to)

    I had to reopen a new account (I keep losing my forum accounts). I got back to visual basic, since I kind of left this tile engine as a rough example. Here is an update.

    This is a new project. It...
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