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  1. Thread: Directx8 GUI

    by MrMeikel
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    1,972

    Re: Directx8 GUI

    sorry to bump, but i have a question about the GUI

    say i have a GUI which is made up of say only 2 triangles, and just makes a rectangle cover 100 pixels of the right hand side of the screen, am I...
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    Re: [vb] 1st Directx Game [Source + Exe]

    thanks for the comments!

    i was going to do textures, but I kinda wanted to finish it, and will try textures for my next project (RTS in 2d again, with directplay hopefully).

    i'm only just...
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    Re: RTS-like scrolling screen

    ok, sorry, solved my own question!

    it does just what i wanted it to do, and i understand why it wasnt working before, its because the camera always faced 0,0,0, meaning it would "spiral" around...
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    Re: RTS-like scrolling screen

    right, i'm having mighty trouble with this D3DXMatrixLookAtLH thingy for the viewport!

    atm, i have a basic cube, and am currently trying to make it so that when you press vbKeyLeft, the "camera"...
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    Re: RTS-like scrolling screen

    erm can anyone link me to tutorial dealing with this stuff, as I don't really know what to search for!

    thanks
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    Re: RTS-like scrolling screen

    ok, so i need viewport, matrixworlds and projectoring thingys to do this (properly)?

    ill get on it then :D tutorials here we come
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    [vb] 1st Directx Game [Source + Exe]

    hi,

    I just though i should post my first game using:

    gameloop, directx, and decent modular layout (i hope!!)

    it's a real simple game, you move your character using leftarrow + rightarrow and...
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    RTS-like scrolling screen

    I'm planning on making a simple (very) RTS-like game, and atm I'm stumped on displaying a scrollable screen, such as one in any RTS game, where not the whole "world" is displayed at the same time,...
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    Re: Adding Class Objects that are arrays

    shameless bump

    can anyone help?
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    Adding Class Objects that are arrays

    i've added some scripting support to my basic game, and so far have this:

    With frmMain.SC
    .Reset
    .AddObject "Game", Game
    .AddObject "User", User
    .AddCode...
  11. Thread: Directx8 GUI

    by MrMeikel
    Replies
    10
    Views
    1,972

    Re: Directx8 GUI

    many thanks for your help (how many times do i hear myself say this!)!

    everything can now be "done" in the fullness of time, all questions answered! (for the moment ;))

    but... what kinda FPS do...
  12. Thread: Directx8 GUI

    by MrMeikel
    Replies
    10
    Views
    1,972

    Re: Directx8 GUI

    cool, many thanks!

    ive been trying to keep every seperate, and have a DirectInputFunctions module, DirectGfxFunctions module, "other" functions module, and a declaration module, my game loops has...
  13. Thread: Directx8 GUI

    by MrMeikel
    Replies
    10
    Views
    1,972

    Re: Directx8 GUI

    oh my, having terrible trouble with direct input :S

    i read the tut on it at Directx4vb, which puts quite a lot of stuff into the game_loop(), which i didnt really like, so i tried to shove it all...
  14. Thread: Directx8 GUI

    by MrMeikel
    Replies
    10
    Views
    1,972

    Re: Directx8 GUI

    oh my word how did I miss that :S i thought all of them after #4 were pure 3d stuff!

    thanks!
  15. Thread: Directx8 GUI

    by MrMeikel
    Replies
    10
    Views
    1,972

    Directx8 GUI

    Thanks to Jacob Roman and Venom555 I am at the next step of programming my Direcx8 game, the GUI.

    Should I use simple polygons with textures to create the GUI? And if so, is there a way to draw...
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    Re: VB: Ariel Interception Minigame

    wow dude, you rock hardcore

    i myself am only 15, and just starting my first use of DirectX8. Are you planning on becoming a games dev when you're older? i always imagined that the younger you...
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    Re: GameLoop + bitblt

    lol crazy!

    not sure I'll be using that tho.. kinda hard on the eyes after a while! also, the bottom of the screen is all screwed, but i think thats myfault :S
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    Re: GameLoop + bitblt

    again, thank you so much for your help!

    atm im stuck for questions! you've answered everything I need to know atm, expect to see my game in the demo forum pretty soon... maybe a week or so, as...
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    Re: GameLoop + bitblt

    thanks very much!

    a now unrelated question...

    i have declared a dynamic array, but whenever i try and get the upperbound of this array, it crashs and returns "subscript out of range", this has...
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    Re: GameLoop + bitblt

    i just noticed something in my render sub:

    Public Sub Render()
    '//1. We need to clear the render device before we can draw anything
    ' This must always happen before you start rendering...
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    Re: GameLoop + bitblt

    ok i can now render everything i need to, but there are a couple of issues I'm still not sure about...

    Backbuffering, if someone could explain this, along with whatever code is neccesary, then I'd...
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    Re: GameLoop + bitblt

    yes, every 1000 ms a certain piece of code is executed, not related to rendering at all, just something completetly different - something like that.

    Is that easily done?
  23. Replies
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    Re: GameLoop + bitblt

    wow thanks very much! Thats a great help!

    So I init everything etc I do something like this:

    for every Crate()
    Polygon() = blah blah Crate.X whatever

    D3DDevice.somethingprimitiveUP whatever...
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    Re: GameLoop + bitblt

    ok many thanks, just a couple more queries.

    I looked at all the DX8 2d tuts at Directx4vb.com (with its real address ofc), and i can now draw simple shapes to the screen as well as texture them...
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    Re: DXGame Engine - Platform Game Demo [Zip+EXE]

    very nice, very polished as well

    run perfectly on p4 3, 1024, 5950 ultra

    good job :D
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    Re: GameLoop + bitblt

    right, so you're suggesting DirectX (8) straight off? As this will help in the long run right? (I am wanting to become a game dev when I'm older, I'm only 15 now, so I think I started early... did...
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    Re: GameLoop + bitblt

    y'ok...

    I'll look up a tut on backbuffers, and await your project whence you return!
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    Re: GameLoop + bitblt

    ok, so on every loop through the game loop, i picScreen.cls and rebitblt everything? I am trying this atm and the image flickers like crazy.

    On the other point, I already have something like that,...
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    GameLoop + bitblt

    After spending quite a bit of time reading tutorials etc around the site, I decided to rewrite a (very simple) game I made a week or so back, but this time using a game loop, better written classes,...
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    Re: VB: Ariel Interception Minigame

    Both this and your 2d Halo type game I would say are looking very good, with clean graphics, good controls and some nice effects - especially in this game. May I ask how long you have been coding?
    ...
  31. Re: executing code loaded from file [RESOLVED]

    cool

    many thanks everyone :bigyello:
  32. Re: executing code loaded from file

    thanks very much for the quick response, although I don't think I made myself clear in my original post, I don't require any SQL - no databases in sight.

    One more quick question, if a string...
  33. executing code loaded from file [RESOLVED]

    hi,

    I'm making a monopoly type game, and am having trouble with the "chance" or "community chest" cards.

    I have made a simple card editor that allows user to input values for each card, then...
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