Hmmm that is interesting, but where exactly did you get this information from? If another emulator written in C++ had different ticks than the documentation, it could possibly be wrong. But if it...
Type: Posts; User: Jacob Roman
Hmmm that is interesting, but where exactly did you get this information from? If another emulator written in C++ had different ticks than the documentation, it could possibly be wrong. But if it...
I am the Roman church :bigyello:
No actually this is how you burn metal o.o
metal....Metal....METAL!!!!
http://www.youtube.com/watch?v=joEAb_y7ZYA
Well after looking at your code, I believe the if statement needs swapped just so it makes more sense:
lngTilesX <= lntTileLimitX
Also its better you use a For Loop rather than the Do Loop to...
The Form_Load event executes code before the form is completely loaded. For example, if you were to do something simple such as a "Hello World" program and do this:
Private Sub Form_Load()
...
YOU KNOW WHATS BEEEEEEE ESSS!!!
Jews
You know why? Because I just realized in my Place Your Rants Here thread how disgustingly rich many of them are all around me in this neighborhood in Bay...
Ironically I live in the Jewish community of Bay Harbor Islands out here in Miami. o.O
Nah this can't be a coincidence :bigyello: that would be silly :p All these rich people living around me with...
NO! Not brutal enough! We need to make this thread pure Metal! HIT IT KITTIE!!!
http://www.youtube.com/watch?v=j2-5VAmOAz8
Well forget Apple cause that IBM Sigcis looks a hell of a lot like the DBZ image. The only difference is that the computer is mirrored, so the black area where the floppy drives are swapped with the...
Because its not QBasic, thats my point! Nobody listens to JR :(
[EDIT]
Told you it was an AppleIIc. Its gotta be AppleIIc BASIC. Just compare the 2 images:
...
Why not do it through emulation and hack a rom? At least then its safe. Start with the Nintendo. Everything you need about the Nintendo will be in the Nintendo Emulator in my signature youll find...
Hey long time no see :D
Ill do my best to help ya since I at work on my phone. I assume this stuff is part of your graphics class.
If you want a tremendous boost in speed, I suggest you not...
Simple Proper Game Loop
Here is a way to setup a realtime game loop locked at 60 frames per second. Matter of fact, you can lock it at any framerate you desire, but since monitors tend to have a...
Rock and Roll? Thats not Metal enough. We need some brutallic hardcore death metal.
Like me who started making a Quake clone using pictureboxes o.O......................that was a joke btw :bigyello:
That font definitely reminds me of Apple][c BASIC, you guys sure you got the "Basics" right? ;)
Prologue
I've been wanting to make a thread like this for months. Only I wanted to teach people on how to make video games. But what stopped me is that theres so much information out there on Game...
Well if you took a look at my code, you would have noticed i set up some variables for each players ship in the structure. Just have a for loop go through each ship to check if all 2, 3, or 4...
Are you sure its not Apple][c BASIC or Amiga BASIC? If QBasic doesnt have the Connect statement, one of the 2 languages I mentioned might. I used them both before. It sounds familiar
And if you need help making games, then Im your man. Im the game expert in VBForums. Just ask anything in the Games and Graphics section and id be more than willing to help ;)
Also stay away from...
Yes. First of all you must have a server. Your program needs the client end programmed into it. The client end must communicate with the server end. Also your program will need to bypass the firewall...
http://www.youtube.com/watch?v=VsdzaEVeFEE
Awesome game! Perhaps you should take a look at my A* Pathfinding for a killer chase algorithm ;)
Take a look at my A* Pathfinding in my signature. Not only will this help with wall collision, but also give you a nice chase algorithm for your ghosts. It also has not just pathfinding but...
I found the source code to LoopyNES, so hopefully this link will help: http://home.comcast.net/~olimar/NES/loopynes.zip
Its written entirely in assembly but I can help kinda translate it to VB.
Sure man, try this http://www.vbforums.com/showthread.php?719999-Help-with-parallel-arrays-and-loop-statments&p=4405323&viewfull=1#post4405323
I answered this Battleship question the other day...
Take two sledge hammer strikes to the engine and call me in the morning :bigyello:
Tolls are BS. Hmmm perhaps I should revive my "You know whats BS" thread.
Sweet! Keep it up. In the mean time I'm gonna keep perfecting the sound.
Ever seen that Steve Martin movie called The Jerk? He was just an average stupid man who made millions off of an invention called the Optigrab, only to later lose everything due to it making everyone...
It was on Drudgereport. Numerous porn companies want their hands on it.
I don't see exactly whats stopping player 1 from moving but you need better controls. So I'm gonna help you on that. In this simple project, just add a picturebox and a timer. This is just for player...
Hmmm interesting. But for the real thing, try playing my Nintendo Emulator I wrote in VB6 and download Donkey Kong like off of www.coolrom.com. You can find my emulator in my signature.
Don't forget the POV shots in the porn industry. Thats where Google will probably unfortunately get most of its sales.
Out of curiosity, what game are you making? Donkey Kong? :ehh:
Because the other timer is using a For loop. Timers must complete the code before the next timer can fire, thats why timers are horrible and should never be used for games. Instead its better to use...
Are all of your barrels visible? Basically assuming they were (you may wanna comment that visible line out as a test) it should have moved 10 of your barrels to the right. Plus if you need collision...
Why only one barrel? Probably has to do with the visible tag. Plus you may wanna stop that other timer.
Well I researched it, and it looks like your declarations are correct according to this site: http://forums.asp.net/t/988210.aspx/1
They have a vb6 example using quite a few APIS from the...
Well for starters, its never a good idea to use Timers for games. Timers are bad and get worse the more timers you use because all of the code in one timer must complete before the next one can even...