Search:
Type: Posts; User: Cade
Search:
Search took 0.08 seconds.
-
You may use my new 3D first person engine, if you decided to use VB.NET.
Some screenshots
Details from an older build
Rigid body physics, first person camera with ellipsoid sliding collision...
-
Hey everyone, got a stupid question...
Lets say I have a class called clsClass
And 2 objects called Obj1 and Obj2, both are of type clsClass
Obj2=Obj1 would make Obj2 a pointer to Obj1?
How...
-
http://aura-blue.com/cade/vbsite/screenshots/aa2.jpg
Water is still a work in progress. The faint blue blip and the red blip are HUD icons.
-
MDX and 2D D3D go along nicely, it's very easy to use. I'm sure its as easy as DD, if not easier. Plus you get all the stuff D3D hardware can do so quickly its not even considered a feature anymore...
-
http://aura-blue.com/cade/vbsite/screenshots/aa1.jpg
Coming soon...
Currently has:
-VB.NET
-D3D9
-Realtime 3D terrain (via heightmaps)
-Realtime volumetric stencil shadows (not planar)...
-
I'm not even going to start yet, unless I have something to work with.
-
So, full 3d this time?
If I have to write a terrain engine for you again after this, I quit.
=|
-
-
So, we are going to start in 3D, whenever we do?
-
Start in 3D is what I think. ;)
-
It's 6:30 am :P
http://aura-blue.com/cade/vbsite/Screenshots/TerrainBloom1.JPG
-
-
I just noticed something, in the VB6 MWGB terrain renderer, which does not occur in the VB.NET Capellan Conflict terrain renderer - Incorrect normals for lighting, with a very very simple fix. A...
-
Well, I've got a BSP made, now I just need to figure out how to use it for "Hidden Surface Removal".
Any ideas?
-
-
That does not make sense. :(
-
Does it run with an existing D3DDevice or does it create a new DirectX Device?
-
For the GUI -
You could use a class for buttons and menus. Basically, a point-box test for mouse clicks, and DXRender2DBox + DXSetTexture for rendering buttons.
Fairly easy ;)
-
Good luck, if you want any help, I'm around :)
-
Basic top-down renderer. Don't bother about culling or anything, once you've done that, I will. Can we have single-player objective-based, top-down?
-
-
(PositionX,Y/1024,768)*ResX,ResY
Or, make the main menu a fixed res.
-
Yes, that can be done. Based on the distance from the mech, I can scale the color to black or some other color.
-
Do you want fog based on distance from the mech?
-
I've got shaders to work. So far, I do lighting in the HLSl shader. Now, I'm going to try quadtrees for terrain.
-
3D terrain is up and running with a working camera. It is isometric ;)
More later...
I'll also give water a shot.
Edit: But first, partitioning. Or everyone can enjoy it at 3 fps :)
-
Edit: Figured it out.
Does anyone have any good (Read: simple) tutorials on how to create and use a BSP, preferably in VB.NET?
Before you say I'm a n00b...
I've got this to render using an...
-
Yes, sprite-based stuff. Billboarding, so it's rotated to face the screen. I'll have a go later, try water and stuff also in a shader. But, it would be much better with 3D models.
-
Yes, not sure either. Does der Fuhrer outlaw a static 3D camera for the terrain? Or can I try 3D terrain with a camera at a fixed angle, cant rotate?
-
Also note, in 2D isometric, I have no idea how the heck to implement water in any form, that looks realistic.
Unless, der Fuhrer is sure I can't use a static, fixed 3D camera when rendering...
-
The small occasional texture blur is caused by the terrain bieng stretched.
-
http://cc.pineapple-nl.com/images/CapellanConflictTerrainScreen1.JPG
=|
-
2D 2D is easier than 3D 2D...
And now I'm a 3D guru too, judging by the screenshot on the main page of my site ;)
Btw, it's nothing compared to the 3D engine I am working on in my free time.
...
-
No perpixel lighting until I get normals working. Once I get normals working, simple N.L lighting will suffice for a screenshot. Once I feel like sticking in a HLSL shader and we have point lights...
-
I'm having some problems with lighting. I can't really remember what I wrote in my "outdated" terrain engine, so it'll be some time before the first screenshot. But, the first screenshot will look...
-
No offense, but I'm not too confident we will actually find a 2D sprite artist.
-
Got N.L lighting working, but it's not smooth (Faceted. Each tile has a different normal, so the lighting does not smoothly shift from one tile to the other). I'm going to try a bumpmap for normals...
-
Got a basic terrain up. Now trying simple N.L lighting, vertex colors. A screenshot will follow after that. ;)
-
Heightmap, .png/.bmp/whatever format you want. And some form of scripting for placing items like trees.
-
"Unknown username, wrong password or invalid client IP"
User & Pass are the same you sent me in the PM.
Your FTP server works fine :)
Scince we will not be doing 3D, I can use the ZBuffer for...
|
Click Here to Expand Forum to Full Width
|