ok i thought there might be a special way ,,thanks
Type: Posts; User: flyhigh
ok i thought there might be a special way ,,thanks
like this
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is there a diagram yall go by?
(1) on a 3d cube are the 8 corners numbered in a special way?
(2) on a 3d cube are the 6 sides numbered in a special way?
thanks
many thanks to dunfiddlin i think after alot of trys i got it thanks
what if the angle of incidence is 45 ,do i plus it?
on computers 90 degrees is down ,or is that just for 3d stuff?
and thank you so much ,i new the answer,i just couldnt get te fourmla right.
i was having trouble getting a real life looking bounce...
hey yall
if line M =0 degrees
normal line is 90 degrees of that
incidence line is 135 degrees
if i use this formula below i get negitive numbers
why?
To get the final angle:...
i guess what im asking is what is the (InitialAngle) and (NormalAngle) and (FinalAngle) ,im really lost here
hey is this true even when two balls meet?
is this the right way to get the answer?
To get the final angle:
AngleIncidence = AngleReflection
AngleIncidence = (180° + InitialAngle) -...
all about directions of degrees 90 being down instead of up.
thank you so much ,i had to change everything ,rewrite some,wonder why nobody said anything.
thanks again
no wonder im having problems
thanks
the smaller of the two is what ive been using .
i never could spell that well ,hit may head bad in second grade,but i live with it
using degrees ive seen three ways witch way is right for my pc
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hey opus and all
when dealing with velocitis the speed of x and y ,to change the angle an object is flying in,should i change the x and y velocitis or just the angle?
why im asking when i mess...
thanks all hafter wracking my brain i got it ,i think its right now for computer screen.
thanks again
Public Function GetDirection(ByVal xVelocity As Long, ByVal yVelocity As Long) As...
hey yall i got this off the web ,but all the degrees are in the wrong places
ive tryed changing it but there still wrong ,need alittle help
thanks
Public Function GetDirection(ByVal...
thanks alot im gonna put this in my notes for the future ref
this means divided by right VX/VY ?
on a computer screen this VX positive and VY=0 Direction 090° means 0 or 360 ?
yes i think its different .
what i would like to do is put>> Image1(i).vx = -Image1(i).vx << into >>Image1(i).Angle .
and the same with vy.
Image1(i).x = Image1(i).x...
im trying to explain this the best i can .
this way you change the velocity to get the balls angle change ,im trying to hopyfully ,with i havent a clue ,get the angle instead.
thanks all
thanks thats what i did
thanks all
im tracking a single bouncing ball in a box ,im stuck on how to get the new angle in degres or rads.
thanks
they have to have this Windows Script Host (WSH) installed .
ive only used it a few times and was wondering can it do all that c language can ?
thanks
thanks thats what i thought it looked like
that helps alot
thanks
you dont have to worry about spaces ?
i was thinking about makeing a program that checks behind my code and it seemed to look easer from that way.
thanks
im just wondering why microsoft didnt make vb6 that way, or is there something im missing about it.
it seems to me that glbasic would have the same limits as vb6.
thanks
just wondering
when you save a project frm file its saved as a text file right?
what i was wondering is can u alter a form1.frm file in word pad ,and save it ,then open your project without harming the program?...
i finaly got it figured it out ,in my googling it for many hours ,some people say its a bad practice moving an array to other classes but its faster than sending 1 number at a time.
thanks all
what is the best way to access the array from different classes?
do i replace foo with the class that im in?
do i replace arr with the array i want to get?
thanks
if ive done something wrong people please tell me.
after much research opengl works ok
thanks all
hey yall do you have to use the # sign behind a number like this>>>>>gflZ = -15#
it seems that setpixel hdc is a little slow for doing what i need to do.
thanks
thanks all
i hand to change things in module and a few other places
hey im haveing trouble in this part of the module Function BaryInterpolateLinear.
im trying to change it to a polygon,
im lost
Dim X1, Y1, X2, Y2, X3, Y3, X4, Y4, U1, V1, U2, V2, U3,...
what im trying to do is take a picture bmp ,etc and ad it to a 3d domino ,ive tryed to load it into a buffer then put it in the picture box,
but that way all ways erases everything in the picture...