Search:
Type: Posts; User: mouse88
Search:
Search took 0.06 seconds.
-
I have been doing quite a lot of game development recently and I thought I would give it a little rest and try something different.
Im finding it hard to come up with a sample application that I...
-
I have disabled my multiplayer game mode when the Guide.IsTrialMode is set to true but when I deploy my game to the XBOX to test if I select the option to play the full game IsTrialMode is still set...
-
I have pretty much finished my new game and before I post a demo I'm looking to see if anyone is up for testing it out and giving me some feedback. It is a brick breaker style game where you...
-
What I would do is generate a random number to move the sprite along the X and Y axis and then do a test to see if it has reached the top, left, right or bottom on the form and then reverse the...
-
Ok thanks have had a quick look at this and it should clear things up
-
I'm looking to create an animated intro for my game. Moving textured around the screen is fairly straight forward but does anyone know how I go about altering the transparency of textures so I can...
-
Ok this has now been solved for anyone who may run in to this problem I was using a module to hold the sound cue where as I should have a class and create an instance of the class each time I want to...
-
Ok thanks for the help I think Ill declare the random once aswell as Im using XNA and the loop is at least 20fps so this will prob end up causing me some problems.
Thanks again
-
Here is my function for generating a random number:
Public Function GenRandomNo(ByVal MinValue As Integer, ByVal MaxValue As Integer) As Integer
Dim RndInst As New Random 'Create New...
-
I don't know if anyone is familiar with the Microsoft Cross-Platform Audio Creation Tool but I have been through a tutorial to implement the use of this is to my game but I am having problems...
-
I am looking for a way to test an integer value to see if it is positive or negative so I can perform the required actions. Can anyone provide help with this?
-
Ok well this is what I am doing at the moment but it is quite glitchy. Any suggestions?
Public Sub CheckBlockCollision(ByVal BallPosition As Vector2)
Dim BlockSize As Size =...
-
Can anyone help with this? I've implemented the above concept which is better but is quite glitchy and does strange things every so often.
-
New Release - V2.0
------------
New release added. The previous version was running slow at time as the sound was being loaded every time it was to be played. This version uses the XNA Game...
-
This is one not so bright idea I came up with. Split the block into four sections as shown in the attached image and check for a collision with each rectangle and bounce it off as required.
-
I'm not sure how to go about this I already have the game running with basic collision detection which just checks if two rectangles intersect but I need it to be more precise. Here's an explanation...
-
Info
----
Thought I would share this as it is my second game that I have created using the XNA framework. This may be of help for anyone who is looking to learn XNA as I have commented as much of...
-
Ok problem solved it's now working fine thanks
-
Ok thanks this works when I play the sound once but when I play it a second time I get a System.InvalidOperationException?
-
At the moment i'm just using:
My.Computer.Audio.Play("../../Resources/Test.wav")
-
Im wondering if it is possible to store an audio *.wav file in memmory so everytime I play it it doesn't have to be loaded?
Is this possible?
-
Im not sure then if you want to post your project Id be happy to have a look but if not I would suggest using a breakpoint on the loop and refer the the labels and array values.
-
I had a similar problem with this. What I did was use the labels tags instead so set their tags from 0 to 29.
Example 1:
For I as integer = 0 to UBound(ValArray)
For Each Lbl as control...
-
Info
----
Thought I would share this as it is my first game that I have created using the XNA framework. This may be of help for anyone who is looking to learn XNA as I have commented as much of...
-
Ok problem solved. In my first game the graphics were done in Photoshop CS2 and in this I did them in Photoshop 7. I have re-installed CS2 and redone the graphics and for some reason they now look...
-
Ok thanks guys problem solved
-
Anyone able to help with this?
-
Ok cool i'm actually using the stopwatch class not a timer. I can get the time but am not sure about how to format the time.
-
I am using a stop watch to get the elapsed minutes and seconds which will then be displayed to user. How to I go about getting the elapsed time in the following format:
00:00
-
Ok sorry can't help you then. I had a similar problem with a game I was making using gdi+ and I couldn't get any help with it so I jus't learn't XNA instead and haven't has any problems with this.
-
Ok that's fair enough no need to reply in that manner though
-
I am creating my installer with Inno Setup which automatically generates the uninstall exe for me. When I uninstall the app it's removing any shortcut's but not the files it created in the Program...
-
First of all try adding this to your form load event if you haven't already:
Me.DoubleBuffered = True
Secondly where are you calling your DrawMap sub from? If it's in the form_paint event are...
-
I have tried that and for some reason it wasn't drawing it to half the size it was stretching the width out. I don't really understand why it's doing this as i'm not doing anything different to the...
-
You could use another For statement for your round. For example:
For J as integer = 0 To ListBox1.Items.Count - 1
For Round as integer = 0 to 9
Next Round
Next J
This way it...
-
Ok that work's without any errors but doesn't solve problem it seems a bit more clearer but it is not the original size i created it. Maybe if i post some screen shots. The left image is what it...
-
Ok when using that I am getting the following error:
-
To be honest I don't really know what you mean by draw overload. Could you explain an maybe give an example?
-
Ok would it go in this line?
MainSB.Draw(Textures("Frame"), FrameRect, Color.White)
-
Where about's would this be done?
|
Click Here to Expand Forum to Full Width
|