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Amon Ra
Aug 14th, 2001, 11:34 AM
Which one is better: OpenGL or DirectX?

parksie
Aug 14th, 2001, 12:47 PM
For graphics, OpenGL pretty much whips DirectX :)

It's platform-independent, so you can run your nice little proggy on an SGI workstation (way cool :D).

Amon Ra
Aug 14th, 2001, 12:57 PM
Cool...i just wanted to knoe...cuz i started OpenGL..Thanks

Zaei
Aug 14th, 2001, 01:56 PM
OpenGL and D3D are about equal, speed-wise. OpenGL is platform independant, while D3D gets updated quite often, to keep ahead of the latest technologies. Both are generally supported by most video cards. Since D3D8, Both APIs have become quite similar to use. Pretty much, the only real reason to chose one over the other is if you are going to need platform independance.

Z.

PsyVision
Aug 14th, 2001, 04:20 PM
Well i would due to my biased opinoin say Open GL tho i feel that soon direct x is going to take an advantage, by coming up with a new better version, although open gl is so much easier (i think) to use than direct x coz u dont have to play with surfaces and stuff.

Zaei
Aug 14th, 2001, 05:49 PM
You dont in D3D either, unless you want to.

Z.